

Scrogdog
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Everything posted by Scrogdog
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The problem here, as is true with most things we battle in life, is that everyone thinks that their points of view are universally shared. Not 'ought to be shared', mind you. Are shared. I might then wonder how it is that a Southern Farmer votes differently from a Northern Industrialist. Incidentally, this effort has not one thing to do with feminism! Please stop with that useless and wholly inaccurate deflection. It is about human response and the human condition where IT JUST SO HAPPENS that females are the current sub topic.
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Good luck in your effort, which I support Rodion. I'm afraid Squad either doesn't get it or pretends that they don't. I just bought this up last week. And I did as you; asking people to understand that this was not about the Kerbal Universe. Really. At all. It is about having something for female players to identify with. Anyone who thinks that isn't necessary is kidding themselves, because while YOUR role playing style may have nothing at all to do with a "mini-me", mine most certainly does, which goes a long way in explaining why I NEVER play female avatars. I don't identify with them. I'd feel silly trying to act "female" but having no precise idea what that means exactly. The thread was then closed by a Squad mod. The reason? It has been determined that Kebals are genderless! *facepalm* I happen to be in marketing professionally, just so you know.
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I use Sub-Assembly Loader mod. With that, what I usually do is develop and save payloads and lifting packages separately. For example, I develop a one man capsule/CM package and save it normally. Then I create the lifting package and save that part only by dropping on to the mod icon. Now, to create a one man capsule mission, I load up the Capsule/CM as normal, and then grab the lifting package from sub-assembly loader. Of course, that lifting package can also be used for light satellites. Occasionally I might save lifter and payload together, depends on the mission.
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Depends on the universe I am loading, but my minimal-mod "reality" universe takes about 15 seconds. I only use Crew Manifest, Engineering Redux and Sub-Assembly Loader there. I have a great rig though, with a solid state drive.
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Still an eclipse just not total. Pretty!
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Rats! So close! Those are my launch clamps 11.3 km distant. With my luck, when I finally get this done I will land right on top of them and get a nice little visit from the K-man. With free explosions!
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KSP Campaign Ideas Thread: A Community Developed Space Program
Scrogdog replied to inigma's topic in KSP1 Discussion
Just for giggles, I found an old BARIS manual online. See below. In addition, tonight I'll pull out Liftoff! which BARIS was based on and see if there is anything to add. These are the prestige milestones (in no particular order); Orbital Sat Lunar Flyby Mercury Flyby Venus Flyby Mars Flyby Jupiter Flyby Saturn Flyby Lunar Probe Landing Duration B 3-5 Days (Duration A is 1-2 days - no prestige award) Duration C 6-7 Duration D 8-12 Duration E 13-16 Duration F 17-20 One Person Craft Two Person Craft Three Person Craft Four Person Craft Minishuttle Manned Orbital Manned Lunar Pass Experimental Orbital Lab Manned Docking Woman in Space Space Walk/EVA Manned Space Mission There are also these items which did not award prestige, but you suffered hardware reliability penalties for skipping them; Manned Sub-Orbital Manned Lunar Orbital Minimum of two LM Tests -
Yeah, sorry about that. I kind of mis-read your OP but your pic made your issue more clear. I was speaking about strengthening seams to reduce overall wobble in your ascent profile, not docking. Though, upon further thought, it depends on how the wobble is manifesting itself. Is it occurring right at the link or behind the part? Not sure I get what you mean when you say it occurs across the connection, but that sounds like right at the link. Don't know what to do about the former, but some struts might help with the latter case. I'd have to test. What we really need is Kerbals capable of adding struts during EVA. Anyway, iirc, the last time someone brought this up, he or she ended up using the editor so he or she could remove the docking ports and make regular strutted connections. The editor allowed putting the whole assembly back up in orbit.
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KSP Campaign Ideas Thread: A Community Developed Space Program
Scrogdog replied to inigma's topic in KSP1 Discussion
Nice job! I just printed it out. I've got a lot to do! -
KSP Campaign Ideas Thread: A Community Developed Space Program
Scrogdog replied to inigma's topic in KSP1 Discussion
I pretty much loosely follow the BARIS path from memory. Orbital Sat, Manned Sub-Orbital, Manned Orbital, docking, eva, duration, etc. -
SUCCESS! and a little troubleshooting needed
Scrogdog replied to mellojoe's topic in KSP1 Mission Reports
Congrats! I also approve of the way that you construct a story as you play because that is also what I do! -
Complete idiot's guide to making orbit?
Scrogdog replied to Cranium's topic in KSP1 Gameplay Questions and Tutorials
Here's a great resource for beginners and contains both written work and videos, whatever you prefer. The Drawing Board You'll find that there are some basics to learn, but different configurations may require modified ascent profiles. -
No, I'm afraid not. Don't think you can even do that with the cheat console. But, don't despair. This very thing has happened to all of us, or something similar. People ending mission once they get their station up and such. Ooops! I'm sure if we each had a dollar for every time a story like this surfaces, we could all retire in comfort and play KSP 'till the cows come home. Just happened to me the other day. Spent all day modifying my heavy lift package to get my first space station in orbit. Worked on the proper ascent profile, and finally, I did it! Only problem was I forgot a few things on the station. Not much you can do there but go back to the drawing board. But the good news is, all of that practicing I did was internalized and I got the modified one right back up there! However, after you make the changes, I do believe it is possible to use a cheat to get back in to orbit. I don't use the console, never even looked at whack a Kerbal! So, someone else can help you with that. I say, just launch again!