theon502
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Everything posted by theon502
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I figured it out. When scaled up, the rear flaps are subject to a far greater stress than at the normal size and break off. I made some .cfg edits to compensate and all is well.
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Annoying quirk with Gojira Mk4 - On re-entry, the rear wings tend to collide with the body of Starship and explode, sending the craft into a tumble. This only happens when using TweakScale to achieve real-scale - with the stock scale they never blow up.
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Hi, It seems like there's an issue with Waterfall, possibly related to a recent update to the plugin. The Super Heavy center only engine mode no longer has a plume. When checking the ingame editor, seems like the throttle controller isn't responding to the actual throttle value ingame. Edit: I seem to have fixed the issue. Inside the Waterfall .cfg for the Super Heavy raptor cluster, inside the CenterOnly block, the Throttle controller needs another "engineID = CenterOnly" for it to function correctly. Looks to be related to the Waterfall plugin changes in the March 9th update - "Moved 'engineID' field inside the Throttle controller".
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Attempting to launch some stuff to my station today, I messed up the staging and tried to revert to fix it. However, when I pressed the button, the revert GUI was bugged, and this error spammed in the output_log. Also, the MissingFieldException occurs constantly whenever I am in flight. Any support helps! Not mod related: NullReferenceException: Object reference not set to an instance of an object at PauseMenu.drawRevertOptions () [0x00000] in <filename unknown>:0 at MultiOptionDialog.drawContent (Int32 id) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 (Filename: Line: -1) MissingFieldException: Field '.TemperatureGagueSystem.showGagues' not found.
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This is a follow-up to my recent post. I am using GemFX. Whenever I press Alt-Enter to go fullscreen, the game slows to about 0.25FPS. Whyyyy?
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Game not using ANY ram
theon502 replied to theon502's topic in KSP1 Technical Support (PC, modded installs)
So I found that the game just lags extremely hard with fullscreen. I will open a different post. -
Game not using ANY ram
theon502 replied to theon502's topic in KSP1 Technical Support (PC, modded installs)
I will check and get back to you. -
Game not using ANY ram
theon502 replied to theon502's topic in KSP1 Technical Support (PC, modded installs)
Bump: Seriously, halp -
Game not using ANY ram
theon502 replied to theon502's topic in KSP1 Technical Support (PC, modded installs)
I have switched over to 32bit, no change. -
Hi, I was attempting to play Kerbal today, only to be given an unplayable framerate. After some hours of troubleshooting, I noticed that when I launched the game, my RAM usage only increases by a few percent, with my CPU being used a ton. I am running the 64bit version, and I have no idea why the game is doing this. Help! I don't think an output_log is needed, considering when I looked in there, I saw nothing out of the ordinary.
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Game barely using ANY RAM
theon502 replied to theon502's topic in KSP1 Technical Support (PC, unmodded installs)
I will head to the modded installs, thanks -
Hi, I was attempting to play Kerbal today, only to be given an unplayable framerate. After some hours of troubleshooting, I noticed that when I launched the game, my RAM usage only increases by a few percent, with my CPU being used a ton. I am running the 64bit version, and I have no idea why the game is doing this. Help! I don't think an output_log is needed, considering when I looked in there, I saw nothing out of the ordinary.
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Crash- Flight Results screen
theon502 replied to theon502's topic in KSP1 Technical Support (PC, modded installs)
Bump, sorry. This is really urgent. -
Crash- Flight Results screen
theon502 replied to theon502's topic in KSP1 Technical Support (PC, modded installs)
bump! -
Crash- Flight Results screen
theon502 posted a topic in KSP1 Technical Support (PC, modded installs)
KSP: 1.0.4 Windows 32bit Problem: Flight results screen is blank, requiring a game restart Mods Installed: AB Launchers 1.0 ATM X86 Basic 5.0 Adjustable Landing Gear 1.2.0 Airlock 1.0.1 Animate Emissive Module 1.11 ASET Props 1.3 AstroGamer's EnginesPlus Mod 2.0 Astronomer's Visual Pack Interstellar Bahamuto Dynamics 1.2 BahamutoD Animation Modules 0.6.3 BDArmory 0.9.9.1 BDArmorySorting 1.0.2 Behemoth Aerospace Engineering Large Parts 1.3.3 Better Buoyancy 1.4 Chatterer 0.9.6 Chute Safety Indicator 1.0.2 Clamp-O-Tron APAS 1.0 CollisionFX 3.2 Community Tech Tree 2.1 Crossfeed Enabler 3.3 Distant Object Enhancement 1.6.1 Docking Port Alignment Indicator 6.2 Docking Sounds 1.2 Engine Lighting 1.4 Enhanced Navbal 1.3.6.0 EVE 7-4 EVA Enhancements 1.0.0 EVA Parachutes 1.2 EVAManager 6 Extraplanetary Launchpads 5.2.2 FASA Launch Clamps and Towers 5.34 Federal Productions Flags 0.1 Firespitter 7.1.4 HotRockets 1.0.4.1 Hullcam VDS 0.50 HyperEdit 1.4.1.0 Imporved Chase Camera 1.5.1 Infernal Robotics Model Rework- Core+Expansion 01b InFlightFlagSwitcher 1.0.0 Reproduction Steps: Fly anything, crash, and press ESC to get to Flight Results Screen. Screen will be blank, requiring KSP restart. Log: http://bit.ly/1Mj6FQ6 -
[0.25] Astronomer's Visual Pack - Interstellar V2
theon502 replied to Astronomer's topic in KSP1 Mod Releases
How am I supposed to go inside the sun? Edit: IGNOREIGNOREIGNORE I SUCK AT REPLYING -
[0.25] Astronomer's Visual Pack - Interstellar V2
theon502 replied to Astronomer's topic in KSP1 Mod Releases
Just a question: How do I get INTO the sun to get wormhole effects? I always end up in a giant ball of flame.