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War Eagle 1

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Everything posted by War Eagle 1

  1. But if the cake is bad is it worth buying? So if I get a crap version on console while pc players get a good version that’s fair to u?
  2. Visits or long term stays. Watch some of manly maniac as well as my live streams on PS4 and see how often we get them on PS4
  3. If that were true consoles would no longer have the kraken glitch like pc “Let then eat cake”- Marie Antoinette
  4. While that’s true they should have started development on all 3 from the start. But sense they are going with the route of pc first then console when console is released it needs to be on the same update level as the pc addition
  5. I’m gonna be making a youtube video on this topic soon but easily my biggest hope is the level of parody of development between the platforms squad treated PS4 and Xbox 1 players like second class citizens by not putting as much love and development into ksp for consoles as they did pc. Heck we only just a few months ago got the makings history dlc and by the time breaking ground comes out ksp2 will be out so my biggest hope is that ksp2 has equal opportunity for all platforms. However I have fear we won’t get that due to the fact that pc gets the game first before console and there is no telling how late after the pc release console will get it edit: here’s the video
  6. So something that bugs me. Ksp2 is set to release for pc in spring of 2020 and console “soon after”. How much is soon after tho? When ksp 1 was released on PS4 and Xbox the developers treated us like second class to the point the PS4 version is a year behind in development. That’s what scares me about ksp2 is that we console players will be treated the same way. It would be better if they pushed the release date back for pc and released all 3 versions at the same time so that when updates come out we are on the same wavelength. Edit before anyone says just get it on pc...unless you are willing to purchase a better pc for me because I can’t run it on my laptop and the fact that I have bills to pay don’t make that suggestion
  7. Will you guy continue to develop the PS4 version of ksp 1 tho
  8. Hey i know you said you fixed the anti air issue and i know better than to ask when the update is coming out so rather i ll ask is there anything new coming?
  9. I managed to find a fix. What i did was i tested the SM-2 from malfunc but i changed its FOV and MOB to 360 and it worked like a charm. Yall may want to do it that way for future VLS missiles
  10. Anti ship and ground missiles work fine. Just anti air. Ive tired the AA10. same result
  11. I ll see what i can do Thx Ive tried Malfuc industires continued's VLS tube with the essm missiles
  12. Still cant get the VLS tubes to fire anti air missiles when in guard mode. Other than that everything is running smoothly
  13. That may work but I ll have to try to figure out how im going to do it. See im with a military role play group and we have set rules bout things like how many missiles can be on a ship. As such i have to build my ships with weapon count and part count in mind. If i cant get it to work the way its needs to be i ll try that idea out Tho TBH im trying to get rid of Malfuc from my ships because its SO out dated Edit::: i just found out Spanner now has updated Malfunc so ill try that and see if that fixes it
  14. 1. Im trying just about everything. I ll try those tho. 2. Yes 3. yes 4. yes 5. No...so far ive tired the Metor missile from SmI missile launchers in the Type 45 VLS tube from SM Armory. It says its in SM Armory tho.
  15. the type 45 from SM armory. Spammer Monkeys mod https://drive.google.com/file/d/13unxFglLA4N0qoAZkit6uBtEfiy6DPS6/view?usp=sharing
  16. SM Armory latest version. That said ive tired other VLS tubes from other mods and i get the same results. It locks on but doesnt fire
  17. yeah against ships VLS works fine...only Ship to air doesnt work log: https://drive.google.com/file/d/1nAkKBQG6CHcG73vNjOX2KTYc0i2Mr6sp/view?usp=sharing
  18. I cant seem to get Anti Air missiles to fire at air targets from VLS tubes in guard mode. it fires with regular missile launcher turrets and VLS tubes work fine for anti ship operations. On top of that if i manually fire the missiles they work fine. The AI locks onto the air target too but just doesnt fire the shot.
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