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Everything posted by War Eagle 1
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Im watching/was watching (depending on when you see this) and am hoping/was hoping to see an IFV turrent that can utilize the tows.
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Will that affect range? Because if it does please don't. I like striking targets from 200km lol One part from pew inparticluar would be the bradly IFV turrent. If you can really clean that up and add TOW launchers to it that would be awesome
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I was able to solve the issue. It seems that particular turrent doesn't like to play nice when MTW 50 cal guns are also added on it. I don't know if it is the same way with other guns. However its working for what it need it for now. I also found that if done right the BDA Tow missiles work just fine in the missile pods. I got at least 4 in it. Its making for a good IFV. More up to date stingers would be great for that turrent. In fact there are quite a few weapons that could be stripped from PEW and would be nice to see again if they get polished off. As for the CAL its more personal preference so i say boo but i can get over it Also again this is just me being nit picky but you should remove the launch speed for the scud. It launches hard off the launcher i made so i had to turn off the launch speed. Another slight issue if found is more of a visual one but when the scud reaches either a certain speed or hight (i can't tell which yet) rather than a smoke trail it becomes a smoke ball around the missile but goes back to a trail when it gets back below the speed/hight. Doesn't affect the game other than just visual. But like i said I'm loving everything for the most part. Thank you
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I found an issue with the IFV turret. When i cycle through the weapons via weapon manager the first time around it fires the gun like it is mean to. However when i do it again, it doesn't. I can move the gun around but it won't fire. However if i have the gun itself set to an action group it does fine (unless i cycle it via weapon manager)
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Its just PEW has been so far behind in development that at this point it may as well be considered dead and people should consider salvaging it for ideas and making their own missiles. My only other complaint is that it uses 25mm from Cal rather than the standard 30mm in BDA However i did test it and I love it. Should make a good turrent for APCs and IFV. I even tried it with BDA Tow missiles and it works. Dispite my personal nitpicks i love it. I also love the new Scud and its launcher. I can't wait to play around with it more. The only other issue i found was with the two new russian bombs. Once you place them you can't click on them again. Other than that good work
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I was so excited but threw up a little when i saw PEW stinger missiles.
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[1.1.3] K.R.X Kerbal Rotor Expansion 0.31.1
War Eagle 1 replied to Eskandare's topic in KSP1 Mod Releases
A hover function is needed- 264 replies
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Ive been with a Facebook group that does Military RP. Its filled my interest sense then
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THIS IS STILL A THING?
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Why do you tease us before the teaser?
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[1.1.3] BDArmory FPS - A BDArmory Expansion - 0.4 (9-10-16)
War Eagle 1 replied to V8jester's topic in KSP1 Mod Development
but I'm their friend -
[1.1.3] BDArmory FPS - A BDArmory Expansion - 0.4 (9-10-16)
War Eagle 1 replied to V8jester's topic in KSP1 Mod Development
Still hyping for the next update. -
[1.1.3] BDArmory FPS - A BDArmory Expansion - 0.4 (9-10-16)
War Eagle 1 replied to V8jester's topic in KSP1 Mod Development
IT HAPPENING -
can we get an possible ETA? I know we are not suppose to ask stuff like that but you are quite active and sound like you are almost done so i hope you can forgive me for this one
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What I'm saying is there is a mod called Blue Hawk Industries that has nuclear missiles
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Its a Facebook group I'm with. Its similar to kerbin conflict https://www.facebook.com/groups/549183575234848/ And yes a nuke scud would be great too please. Blue Hawk Industries
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Nice. That launcher will come in handy for the RP group I'm with. Cant wait for an update
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So basically it keeps the sub ballanceds regardless of how much water is in it or na?
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so what does the water pump in the 1.1.3 update do?
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I already know how to do that. However the RP group I'm with does not allow it and the only mod that currently has a nuclear cruise missile is the two in Blue Hawk by @TMasterson5 however both of his are too large for MK2 cargo bays.
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Kerbal Space Program to hit XBox One and PlayStation 4 in July!
War Eagle 1 commented on KasperVld's article in Developer Articles
Will mods be compatible on consoles? -
I got one for submarines…not for aircraft….however i found a plug in that lets me switch the warheads back and forth….im going to try it out Edit: didn't work
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Any chance at a nuclear cruise missile that can fit into the MK2 cargo bay with ease?
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