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Everything posted by War Eagle 1
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took the words right out of my mouth. We don't doubt that the B9 video will be great. Its just not really what we are wanting right now
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I understand it can be hard. I was simply stating what I would like to see. But I also don't want you to burn yourself out. Take some time off if you need to. Heck I have added a whole bunch of craft just for you. Have fun with them. I can wait on video if you feel burned out. Just don't take a year or longer (cough* MD cough*). Heck if you want some help with script ideas, feel free to PM me. I don't have a clue about filming but I have a huge imagination. I have to agree with this too. Heck you already mentioned in the short preview that it takes place years after KS so watching that might end up like watching the first series of KS then watching the epilogue without knowing the middle or the end. Manifest have been updated. Enjoy the new crafts as well as the updated ones to all of y'all who have enjoyed my crafts up till now….I want to say thanks.
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Done. They are ready for download. Now to do the manifest so hold off on those for a sec.
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My Advice. Take a break from it. You have been working on that thing for almost a month now. Try working on some of your other projects or try out some of the crafts that have been uploaded on this thread. Don't work yourself to death. To be totally honest…I really could care less about the B9 video. Yeah I know that seems harsh and Im sure you are doing a great job on it but as stated in the past me and B9 have never been the best of friends (large amounts of parts plus Macbook Pro don't go well together). Not saying I won't watch it when it comes out but I personally would rather watch the end conclusion of season 1 to KS. Heck this crafts submission page has given me a reason to play KSP again. If it wasn't for this thread and the KS series…I would probably just go back and play PS3. Again thats just me. So I'm not specking for everyone else
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Prepare for massive updates and new crafts. Soon to be updated PG files Jubilant Clas LFV Alpha Class Tank E-313 AWACS PG-24 Arrowblade PG-34 Aquila Spirit Class LGT PG file to be added AC-313 Gunship AL-313 PG-27 Temple Other file updates APC To be added Scorpion variants Sentry Drone variants With these updates I ll also update the Manifest files. Also note that the ones with variants won't have pics for all craft sense the changes more based on weapons than anything else
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
War Eagle 1 replied to BahamutoD's topic in KSP1 Mod Development
However I can see how people who make videos would find interest in this. Infantry fights would be interesting to see. Also thanks for the help. -
nope. its just barely clears it
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This is not one of the projects I have been working on but I threw this together tonight. What do y'all think of my first Boat?
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
War Eagle 1 replied to BahamutoD's topic in KSP1 Mod Development
What would be the best field of view number you would recommend for a makeshift SAM launcher? Also does the weapons manager have to be facing the direction the missiles are facing when in guard mode? -
So lately I have been working on some secret projects. Some of which I haven't released yet but here is one I have been working on. After fully testing I have found a way to add lasers from BD Armory into the series without them being OP #1. Missile defense system With the new update to BD Armory, you can make crafts enter a guard mode. This mode allows players to fight against AI's sort of like the skillful mod. However, players can make crafts attack two different types of targets. Normally they would attack the craft itself but with the simple click of a button, you can make the AI only target missiles fired from enemy crafts. This is where the laser comes in. What you can do is set up crafts with lasers to defend key areas like an base or something. And because the laser is so powerful and so accurate they are perfect for the job. That being said, any craft launching a missile at a target will be surprised to find lasers simply shooting their missile out of the sky. However the laser defense system has two weaknesses. 1. Over heats with long cool down 2. Cant attack unguided weapons (except bombs) So to counter the lasers a player can do one of two things. First- Overwhelm the laser system with enough missiles. Because the laser over heats quickly, if you fire enough missiles, one will eventually hit. Second- Take out the laser with unguided weapons. Because it can't shoot down guns or rockets they are perfect for taking out lasers. Odd though that it can still target bombs however. Oh well So for a ground laser, rules are *it will only be used for defense. * one laser per craft. * No extra powerful weapons (50 cal guns are fine) #2 Airborne Laser. http://en.wikipedia.org/wiki/Boeing_YAL-1 Much like the YAL-1, the airborne laser's mission will be to shoot down ICBM's during boost phase. So for a posible senario. HKA launches Nuke ICBM at allied forces. The airborne laser craft shoots it while it is launching. Rules for craft *one laser *only weapon can be laser. So after talking with Hatbat, he (please correct me if I am wrong) he will allow lasers into the series based on the following rules. Edit: soon to come. Death from Above.
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Which guns did you use?
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Set up air to ground mission were you take on 4 enemy unit and 3 laser units (those set to target missiles only) that will change your perspective If Hatbat doesn't reply to my PM today, I ll let everyone know about the experiments Ive been running. As far as the updates and new craft….I ll try to get those out later too. I ve been distracted by an ace combat tournament
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Hey Hatbat, what we had talked about in the PM earlier, I got one more experiment I'd like to do then I ll give you my findings. Plus I ll give you a preview of two new weapon systems I've been working on. Here's a hint: Spooky and Light Edit: All craft (that I was going to update) have been updated, tested, and ready to go. Have not been posted yet though. I ll do that later Also that experiment I wanted to do has been done and proven very successful. I ll PM you later with my results
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
War Eagle 1 replied to BahamutoD's topic in KSP1 Mod Development
Do unguided rockets still work as normal? Probably dumb question -
Now that BD Armory has been updated, I am going to update my crafts. Get ready for a massive overhaul as well as some new stuff EDIT!!!!: OH MY GOODNESS I LOVE THIS UPDATE
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
War Eagle 1 replied to BahamutoD's topic in KSP1 Mod Development
That worked. Thanks -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
War Eagle 1 replied to BahamutoD's topic in KSP1 Mod Development
Lazer also has no sound -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
War Eagle 1 replied to BahamutoD's topic in KSP1 Mod Development
Yes also guns and rockets don't work. Guns won't activate and nothing happens when rockets fire. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
War Eagle 1 replied to BahamutoD's topic in KSP1 Mod Development
Nope still missing. Looked in the parts file. All three ammo box stuff is in one file but only the 50 cal ammo box shows up -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
War Eagle 1 replied to BahamutoD's topic in KSP1 Mod Development
So I have to take off all the weapons on my crafts and reload them? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
War Eagle 1 replied to BahamutoD's topic in KSP1 Mod Development
Some parts are missing such as 20mm ammo -
Quote from BD Armory YA!!!
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
War Eagle 1 replied to BahamutoD's topic in KSP1 Mod Development
Awesome… can't wait. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
War Eagle 1 replied to BahamutoD's topic in KSP1 Mod Development
That could mean he is adding the finishing touches -
Even worse. US ARMY STRONG FTW! Anyway BD Armory is suppose to be updated sometime today. When it does I ll updated my crafts with that mod