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nguyd462

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Everything posted by nguyd462

  1. Thanks for the quick reply MonkeyLunch. I placed the hyperEdit.dll in the "plugins" and "pluginsdata" folders in the KSP root folder (the ones that appear next to KSP.exe and not in the individual mod folders). I'm still not able to load the menu, but I still have working flags. Thoughts?
  2. I'm having a similar problem as daawgees. Extracted hyperedit to the KSP folder. A Kerbaltek folder appears in the gamedata folder. Run KSP and alt + h doesn't bring up the hyperedit menu. I've manually added the kerbaltek folder to gamedata and no luck. I've started new flights and new campaigns and still no luck. After reverifying the KSP local files, the hyperedit menu still won't appear. The only error I'm receiving in the log is [ERR 18:08:42.811] AssemblyLoader: Exception loading 'EngineerToolbar': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception:System.TypeLoadException: Could not load type 'EngineerToolbar.EngineerToolbar' from assembly 'EngineerToolbar, Version=1.0.0.1, Culture=neutral, PublicKeyToken=null'. I removed parts of the Toolbar that Kerbal Alarm runs with thinking it might interfere, and I think that is where the above error is coming from. Weirdly, the flags included with the hyperedit folder are included in the VAB and I can use them just fine. I'm pretty stumped as to why its not working.
  3. I seem to have the exact same problem too. I've only had the stability launch assistance towers spawn and they spawn in the same configuration as the pre-launch towers. I generally have a problem with them spawning around the 1:05 minute mark into the mission (it continually destroyed my new rover with command seat) as the rocket began to make its gravity turn. I don't know if this is related to the rocket turning or if it was just coincidence. I tried to launch the same rocket without an launch stability towers (by resting it on the ground) and interestingly the same towers appeared. I've also seen the towers appear in orbit and (sadly as they've created some crazy debris) during transfer orbits to mun.
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