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scottholio
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Everything posted by scottholio
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[1.0.3] Editor Extensions v2.12 - 23 June
scottholio replied to MachXXV's topic in KSP1 Mod Releases
Love the update, this is a must have mod in my opinion. Cheers -
I managed to get it working for scanning, but as I said above this also only works for one of the scanners you have on board. Here is the config: MenuItems { Label { Text = Kethane Scanner Color32 = 0,0,0 } Label { Text { Binding = Resource Name = ElectricCharge } Prefix = Electricity:_ Suffix = _units Color32 = 0,50,200 } Label { Text { Binding = KSPField Path = Kethane.KethaneDetector.Status } Prefix = Detector Status:_ Color32 = 0,200,0,190 } Button { Text = Start Scanning Type = Method Target = EnableDetection } Button { Text = Stop Scanning Type = Method Target = DisableDetection } }
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[1.2] Procedural Fairings 3.20 (November 8)
scottholio replied to e-dog's topic in KSP1 Mod Releases
This is absolutely awesome. Completely blown away. -
Ok, I've just been playing with the button code for Kethane drills that Raz posted yesterday. If you have multiple drills on a vessel the button only works for one of the drills. Is there a way for it to deploy/retract multiple drills together? Maybe there is a way to assign an action group to the interface button? Also Raz, for the in-game interface designer, have you seen the mod Actions-On-The-Fly? ActionsOnTheFly That might be helpful to check out possibly?
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
scottholio replied to sirkut's topic in KSP1 Mod Releases
Wow, you guys at MSI are working on some awesome stuff. Very exciting. -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
scottholio replied to Tiberion's topic in KSP1 Mod Releases
Hi, loving the pack. Just found small bug/omission. The fuel tank @ \GameData\NovaPunch2\Parts\FuelTanks\NP_LFT_2_5mx3_0m is missing the PART{} wrapper in the config file. Apologies if this has already been mentioned. -
Awesome stuff. I used a slightly different method for creating the multiple parts, I only keep one part but modify the config to create 3 different version of the part. PART { // --- general parameters --- name = LSGUI_Mining module = Part author = Razchek | Hubs.co.nz // --- asset parameters --- mesh = LSGuiModel.mu // --- node definitions --- node_attach = 0.038, 0.0, 0.0, 1, 0, 0 // --- editor parameters --- cost = 750 category = Utility subcategory = 0 title = L.S.I Projector MkI Mining manufacturer = Hubs' Electrical description = A clean-cut external projection computer module for controlling vessel mechanics. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,0,1 // --- standard part parameters --- mass = 0.0005 dragModelType = default maximum_drag = 0.0 minimum_drag = 0.0 angularDrag = 0 crashTolerance = 6 maxTemp = 2900 MODULE { name = LSPartModule InterfaceName = LSGUI_Mining } } PART { // --- general parameters --- name = LSGUI_Environment module = Part author = Razchek | Hubs.co.nz // --- asset parameters --- mesh = LSGuiModel.mu // --- node definitions --- node_attach = 0.038, 0.0, 0.0, 1, 0, 0 // --- editor parameters --- cost = 750 category = Utility subcategory = 0 title = L.S.I Projector MkI Environment manufacturer = Hubs' Electrical description = A clean-cut external projection computer module for controlling vessel mechanics. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,0,1 // --- standard part parameters --- mass = 0.0005 dragModelType = default maximum_drag = 0.0 minimum_drag = 0.0 angularDrag = 0 crashTolerance = 6 maxTemp = 2900 MODULE { name = LSPartModule InterfaceName = LSGUI_Environment YRotationOffset = 180 } } PART { // --- general parameters --- name = LSGUI_Vessel module = Part author = Razchek | Hubs.co.nz // --- asset parameters --- mesh = LSGuiModel.mu // --- node definitions --- node_attach = 0.038, 0.0, 0.0, 1, 0, 0 // --- editor parameters --- cost = 750 category = Utility subcategory = 0 title = L.S.I Projector MkI Vessel manufacturer = Hubs' Electrical description = A clean-cut external projection computer module for controlling vessel mechanics. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,0,1 // --- standard part parameters --- mass = 0.0005 dragModelType = default maximum_drag = 0.0 minimum_drag = 0.0 angularDrag = 0 crashTolerance = 6 maxTemp = 2900 MODULE { name = LSPartModule InterfaceName = LSGUI_Vessel } } That creates 3 different versions using only 1 model. Note that I used slightly different interface file names though
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That would be great if he is OK with it. It was mostly by studying your pictures that helped me understand what to do. Have you had any luck with buttons yet?
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This would be so handy. The amount of times I've rolled a Kethane miner over on uneven ground is ridiculous. Love the work you guys are doing.
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I am absolutely loving playing around with this. I'm slowly getting the knack of it. Is there any way you could post the configs you used for the Kethane demonstration video you have on YouTube? It would be great if you ended up with a small database of configs that users have submitted. Keep up the brilliant work, this just blows me away
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Thanks for that, I will try the old version. I really like the 4.0 version, but I had to make the hard decision to not use it because of the excessive memory usage situation. I am one of the people that likes to run a few other mods I guess Cheers
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[1.0.3] Editor Extensions v2.12 - 23 June
scottholio replied to MachXXV's topic in KSP1 Mod Releases
Wow, you have done so many improvements is such a short time. I think that with your latest update Editor Extensions has become even more useful that EdTools, and that's saying a lot. The only option left that I would like to see is: the ability to press a key to toggle where to launch, the SPH or VAB. That was one option with EdTools that I used fairly often. Keep up the good work -
Hey, I was just wondering if you have to do anything special to use the old version. I didn't think it would work.
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[WIP] [PLUGIN] [PART][0.20] Amphibious Hovercraft Parts! V0.2
scottholio replied to zitronen's topic in KSP1 Mod Development
My hovercraft is full of eels. Looking good, going to try this out right now -
Here are the SpacePort links: DEMV Mark 1 DEMV Mark 2 DEMV Mark 3 DEMV Mark 4 DEMV Mark 5
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Very nice. I'll post up some pics later today of them in use. Thanks again
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Wow, yes please, that would be awesome. Thanks very much
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Hey guys, I've really been enjoying this mod, good work. I had a question though. I wanted to make a massive wheel for a mobile launchpad. So I changed the rescaleFactor to 2 on a copy of the config file. This does resize the wheel to double the size, but when taking a vehicle to the runway with said wheel it behaves strangely. The wheel seems to float above the surface and the tyre doesn't spin. Is there something else I'm missing in the cfg file that I should be changing also? This was with the Kerchelin Jumbo.
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RLA Stockalike v10 released 11th August
scottholio replied to hoojiwana's topic in KSP1 Mod Development
Nice. Downloaded and using already. Really enjoy your mods, keep up the good work man -
Yeah, I gave up on using it too. I was seeing up to 1GB increase in RAM usage when going to the launchpad with an ISA dish on my rocket. So I basically can only run it in a Vanilla install.