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Posts
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KSP2 Release Notes
Everything posted by Altair1371
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We have a winner!
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If they do, all the recordings are collected and placed in the government blooper drawer.
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Welp, this is my 163rd post.
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( ) __ ..---.. __ ,-=\' / | \ `=-. :--..___________..--; \.,_____________,./ Since the cake is a lie, I got you some pie. ? Here\'s some pi as well. YOUR ARGUMENT IS INVALID!
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This armor was probably the hardest armor to put together, and the most expensive.
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Counterfeit Money. The person who makes it, sells it. The buyer never uses it, and the user does not know they are. What is it?
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This one is hard in the age of touch-phones: It\'s 7 on the number pad of a phone.
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I haven\'t played Homefront, and I intend not to. That game gets too deep into the life of the civilian. I prefer wargames that minimizes civilian gameplay, or else it feels too real for me.
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*Pinkie Pie\'s Parasprite Polka* http://youtu.be/-gRgE3zabIY
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Landing upside down? Not Kerbal yet. Looping a loop with a 747? Now that\'s Kerbal! Here\'s my airline: Altair Airways: We make you lose your lunch!
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You. All. Lose. The. Game.
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^This^ d^_^b
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . I LIKE TRAINS!
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Say whatever technology you want to see in the future. For me, I would say a printer that uses protons, neutrons, and electrons to build nearly everything. That way, you could order pizza and have it printed in minutes!
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Let\'s try this again: A) keep chapter by chapter choices Have a choice every two or three chapters C) Make it a linear story (I have complete control)
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Frogger, I\'ve been trying to figure out how to use it in the story, for now you had it off because there was no threat. I now have a question for you all: Would you like the story to stay with choices, make it linear (in that I choose how it goes), or have it that there is a choice every now and then (like 2 to 3 posts)? Vote now!
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I\'ve been the 10,000,000th visitor to a website three days in a row!
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Weapons:SMG, Shotgun, combat knife, two zed flares Armor: sensor helmet Inventory: C4, beacon, radio, a flare gun with 3 shots, and a heavy piece of metal. Currency: 150 credits Time:1910, Zed date 7-03-0 Place: Fort Harris Health: Normal Cpl. Staten: Fully-armed, Normal health Harris: Fully-armed, Normal health James: Fully-armed, Normal health Tagger: Fully-armed, Normal health, Plenty of Medical supplies ??????????? Y ??????????? As you go into slo-mo, let\'s change perspective to the lookout. 'I just got to keep a wary eye, so nothing sneaks-' With that, a zombie jumps on you and tries to rip your chest apart. You grapple with it, and manage to throw it over the tower. You look down there, and see some retard who thinks he is in slo-mo. You crawl up to the alarm button, and with your last breath push the button. The alarms sound as the base comes to life. The soldiers discovered an odd behavior: none of the zombies were charging them. They surround the horde and slowly cut them down. You discover some idiot who thinks he was in slo-mo. 'What the hell is wrong with you?' You look up to discover than in reality, life does not slow down around you.The alarm stops, and everyone goes back to their tents. No casualties were taken that night. More to come tomorrow.
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I know. His claim is farfetched, but possible.
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Weapons:SMG, Shotgun, combat knife, two zed flares Armor: sensor helmet Inventory: C4, beacon, radio, a flare gun with 3 shots, and a heavy piece of metal. Currency: 150 credits Time:1910, Zed date 7-03-0 Place: Fort Harris Health: Normal Cpl. Staten: Fully-armed, Normal health Harris: Fully-armed, Normal health James: Fully-armed, Normal health Tagger: Fully-armed, Normal health, Plenty of Medical supplies ??????????? Y ??????????? You run like hell into the horde, then go slo-mo side-held SMG on dem beeches! Unfortunately, the zombies do not go slo-mo, so you\'re stuck in the middle of a horde going slo-mo. A) Stop goofing off! The base saves you! C) Something completely different!
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Weapons:SMG, Shotgun, combat knife, two zed flares Armor: sensor helmet Inventory: C4, beacon, radio, a flare gun with 3 shots, and a heavy piece of metal. Currency: 150 credits Time:1910, Zed date 7-03-0 Place: Fort Harris Health: Normal Cpl. Staten: Fully-armed, Normal health Harris: Fully-armed, Normal health James: Fully-armed, Normal health Tagger: Fully-armed, Normal health, Plenty of Medical supplies ??????????? Y ??????????? The convoy stops, and the lead vehicles set up camp as the others park strategically, with transports in the middle and tanks on the outside. The lead truck extends a tower and serves as a lookout post. You go to set up up your team\'s tent. 0034 hours, Zed date 7-04-0 You try to sleep, but something is keeping you up. You decide to go take a walk. You reach the tower, and decide to talk with the lookout there. 'How\'s the horizon?' 'Good, but I thought I saw something about 3 miles North of our position. I don\'t think it was anything though. I just got to keep a wary eye, so nothing sneaks-' With that last word, a shadow leaped out of nowhere and attacks the lookout. You then hear screeching and moaning in the distance. The only way you can alert the base in time is to press the button on the top of the tower, but that shadowy figure is still up there, and you only have your knife with you. What should you do? A) Climb up and confront the figure. Go Paul Revere on the base. C) Screw it, you can take on that horde. D) Run like hell!
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Weapons:SMG, Shotgun, combat knife, two zed flares Armor: sensor helmet Inventory: C4, beacon, radio, a flare gun with 3 shots, and a heavy piece of metal. Currency: 150 credits Time:0400, Zed date 7-03-0 Place: Fort Harris Health: Normal Cpl. Staten: Fully-armed, Normal health Harris: Fully-armed, Normal health James: Fully-armed, Normal health Tagger: Fully-armed, Normal health, Plenty of Medical supplies ??????????? Y ??????????? You get the helicopter and all of it\'s maintenance onto the trailer, and load up in the cab. At that time, the loudspeaker comes on: 'The time is now 0400 hours. All APC\'s please head to the loading station. All other vehicles prepare for convoy formation.' A couple of men come out and guide your vehicle to its point in the convoy. 0410 hours 'All APC\'s loaded. Convoy 1 is moving. Convoy 2 prepare to move out.' 0420 hours 'Convoy 2 moving. Convoy 3 prepare for move out' 0430 hours 'Convoy 3 moving out. Good luck to all and Godspeed.' 'Here we go boys!' 'Yeah! Let\'s get those zeds!' With that, your vehicle rolls out. A) Skip to Mission Something happens along the way
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Catch me of you can!