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skbernard

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Everything posted by skbernard

  1. you could always have the inflatables upgrade to the actual MKS modules...
  2. omg omg omg om gom gomgom gom gomg omg ggmomgm I"M AT WORK!!! - - - Updated - - - KAS is basically only a parts pack - KIS has all the functionality
  3. the landing gear zip file contains two folders - both those folders need to be present inside the gamedata folder - right now it appears the files in those folder made it into gamedata update: it looks like perhaps one of the folder made it in intact update update: cool so its all good now?
  4. this mod is beautiful - it doesnt try to reinvent the game, it focuses on one specific issue and it corrects it with such elegance and finesse - it really is a shining example of mods... seriously its a piece of art, have some rep
  5. this is gonna be my new standard for docking with any space station i ever make...
  6. i could be wrong but i thought there was a stated issue with docking ports not playing nice - and i thought there was a work around - i'll do some digging, i may be crazy but we'll see... - - - Updated - - - ok so it was a crash bug with the docking ports - anytime you placed one you crashed - not sure if that'll work here but the fix for that was to drop the part first before trying to attach (ie dont attach directly from inventory or container) good luck
  7. it would be up to sumghai (or anyone else) to write a config to make it work not rover
  8. something i saw this morning while running with this was that no matter the orientation of the avionics package, the new engineer inspector thing always says its on wrong (not pointing up)...
  9. Send up an orange suit to the vessel, or bring up new supplies
  10. some text has been updated on steam store page 1.0 - release video is out
  11. i cant wait until 1.0 get released and this gets updated - i have specifically taken a step back from ksp to not burn myself out - this mod and the prospects it brings simply arouses me...
  12. Use a winch with a connector port, it's not rigid physics-wise, in my opinion fuel lines are meant for permanent structures
  13. awesome - time for CKAN integration, lol - we just keep coming up with features, and you keep delivering, lol
  14. hah, glad i could help... make you code more and redesign youre entire code... wait this doesnt sound like helping at all!
  15. totally understandable was just wondering if you've pondered anything so far - thanks for the update
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