-
Posts
164 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by intidragon
-
Now-defunct-thread-that-should-not-appear-in-google-search.
intidragon replied to Cilph's topic in KSP1 Mod Releases
Now KSP gets interesting once more besides the tech tree. But just a curious question guys. . . . can any of you show/give tips on making an effective interplanetary satellite network? I've been toying with this since RT-1 was halted. . . if any o' you guys could shed some light onto this. . . that'd be great. Thanks in advance. -
This is something that's been greatly overlooked too by the developers. . . I really hope that they get to put more sound into the game. It really does bring an all-new level of "WOW" into it. I mean I've been using rovers all my time in KSP even before the science integration. . . and I swear to jeb I had the same smile he has when I heard those wheels turning on that vid. BUMP FOR THIS!
-
Well then can you two gents above me tell me how to un-muffle the other sounds of the game? At first that sublte muffling as you go through the atmosphere was honestly quite a rush. . . I really felt immersed in the final stages of my ascent. But when I started to circularize. . . I also noticed the BGM was also muffled. . . and lol i felt quite alone even with Jeb and Gerfurt on LKO. But yeah if you guys could give precise instructions as to how to correct this. . . it'd be gladly appreciated. Still an awesome mod nonetheless. \m/
-
Shinatama 7 Series Fueled Adapters & Caps (K'lia Industries)
intidragon replied to Dispatcher's topic in KSP1 Mod Releases
The delta-V stats look good. The only mods I have that I think will have an impact on this are the thrust corrector and deadly re-entry mods, but that being said it'll only keep you from going faster. As for me. . . I'll be using them a lot. . . I like the looks and functionality. Keep up the good work dude, hope to see more. http://imgur.com/a/rFBHF -
Shinatama 7 Series Fueled Adapters & Caps (K'lia Industries)
intidragon replied to Dispatcher's topic in KSP1 Mod Releases
Wow, they look good. Nice choice of colors. Now . . . lemme see what I can do with them. -
MechJeb 2 - Patch test bed release (October 10)
intidragon replied to sarbian's topic in KSP1 Mod Releases
Great docking autopilot. It's extremely fuel-efficient unlike the previous versions, really nice. -
[WIP] FLEXrack - Portable Payload Racks
intidragon replied to nothke's topic in KSP1 Mod Development
When will this be available for use? -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
intidragon replied to Normak's topic in KSP1 Mod Releases
A little off-topic, but I still feel it's got enough reason to post here. Who knew that the Salyut would make a cool-looking base module? -
I suggest making a whole ship in the VAB, dissecting them again, sending the new subassemblies into orbit, and construct the ship from there. at least you won't have to worry about gravity ruining your ship. . . and of course making things in an endless dark void with a slight chance of turning into dust is always fun. And if you want me to make launchers for you, don't hesitate. I've been thinking of something to do on KSP these past few weeks. . . I'm kinda bored.
-
What type of Tutorial Would You find most useful? [Tutorial Made!]
intidragon replied to buzz66boy's topic in KSP1 Discussion
Well I think a precise tutorial on planetary transfers and hohmann transfers to their moons would be nice. And if possible, with the re-entry plugin installed as well, to provide an even better understanding of how and what to do to properly execute theses transfers. I've always had a problem with aerobraking on Jool, I feel that it's more efficient compared to doing a braking burn when you get to the periapsis of Jool's SOI. -
FusTek Outpost Challenge.
intidragon replied to hawkinator's topic in KSP1 Challenges & Mission ideas
Just you wait. . . I wanna join this challenge. >:3 -
[0.22.X] BobCat ind. Historical spacecraft thread
intidragon replied to BobCat's topic in KSP1 Mod Releases
Bobcat's Soyuz ships = best station service modules ever! -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
intidragon replied to Normak's topic in KSP1 Mod Releases
D'oh~! Well I'll just have to wait then. -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
intidragon replied to Normak's topic in KSP1 Mod Releases
I'll be coming up with a Soyuz-style launcher for you guys. . . using a bit o' mods though to fit more nicely with the ultra-clean 210s. But for now. . . I gotta sleep. My mom's gonna kill me if she hears a rocket launch. -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
intidragon replied to Normak's topic in KSP1 Mod Releases
I tried the RD-0146 engines on an SSTO of mine. from the sonic transition 'till the end of the mission I smiled. Just the feel of those engines. . . UMMF~! -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
intidragon replied to Normak's topic in KSP1 Mod Releases
THE ENGINES ARE OUT! <3 Am so ready for this. :3 And good to know that the twin-wings work properly now. -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
intidragon replied to Normak's topic in KSP1 Mod Releases
I mean just LOOK at this. . . F**K~! Does the proton use this as well? I'm sorry but I only know so much of the Russian space effort. -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
intidragon replied to Normak's topic in KSP1 Mod Releases
I am SO GONNA BUG THE OWNER OF THE MODULAR FUELS MOD TO GET COMPATABILITY WITH THIS ENGINE~! <3 :D :D :D -
I've downloaded the 5thmushroom skybox and the cloud mod. I've gotta say. . . my mouth opened and smiled at what I've seen in KSP.
-
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
intidragon replied to Normak's topic in KSP1 Mod Releases
I. . . j-j-just. . . -
[0.20] Ioncross Crew Support Plugin ([0.22] dev build)
intidragon replied to yongedevil's topic in KSP1 Mod Releases
May I request a .cfg file that has compatability also with Bobcats Historic Spacecraft thread? I feel it's the only thing missing in the ModuleMangager files. -
The Modded Craft Repository [v0.23]
intidragon replied to stupid_chris's topic in KSP1 The Spacecraft Exchange
Sorry about that last post. . . I just finished making it was hurrying a bit too much to go to sleep. I forgot to add more info when I woke up again. Thanks for the reminder sir. And sorry if I'm making the thread more complex. . . -
The Modded Craft Repository [v0.23]
intidragon replied to stupid_chris's topic in KSP1 The Spacecraft Exchange
Hey er'body. After a lotta tweaking. . . I'm proud to present to you. . . the replica Proton-B(Bolshoy) Unmanned rocket lifter. If you want to get something into orbit that you feel is a bit too risky to be manned or if Jeb and the boys are still pickin' their noses in the astronaut complex. . . use THIS baybeh instead. Stable enough (with enough maneuvering if it wobbles too much ^^, looks cool(?) enough, and most definitely powerful enough to bring space station modules/interplanetary ship sections to LKO. Enjoy. Mods Used: KWRocketry, Procedural Fairings (Final stage is located inside the fairing, feel free to remove it or relocate it. It can also get to a 400,000m orbit entirely on the first stage with no payload, but using Modular Fuels too) Action Group 2: = Locks thrust vectoring on 3 of 6 first stage boosters. NOTE: This was also used in the construction of the MIR Space Station Complex that's in this thread. http://www./download/pgu20nalrkwgwdc/Proton-B_Rocket.craft