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ceauke

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  1. Hi guys, Can someone explain the use of atmosphere multiplier? Why would I not want to sim in the same environment as I will fly? Oops. I see now in the video it doesn't change the atmosphere, it multiplies the mission cost as soon as the simulator encounters atmosphere. So I guess with 1 there's no processing penalty for being in atmosphere. However, set at 1.5x, all costs go 50% up if you hit the atmosphere since my simulation hardware needs to work harder. (ironic, that I already paid for my computer, and now I install software to charge me more (in fake credits which I honor), to make my life harder )
  2. Hi guys In map mode: Targets: Orbit is green, target vehicle is green Other: Orbits are grey, vehicles are grey Current: Orbits are blue, vehicle is ...GREY. Can anyone please make a small addon to change current vehicle colour to blue? When I have a ship in orbit and there's lots of vehicles close, it's handy to see MY ship as a different colour.
  3. ok, I had a test now again. I install some open sola arrays and launch: - arrays break off, no message - confirmed what you said about red chute. I open it when I should and that breaks with message on the screen about overheating - then I crash the whole thing into the ground. ONLY when I have crew in the craft do I get the flight log. It starts with the liftoff, suggesting that all other events will be covered. No mention of the lost arrays, or the chute. Just really what happened at the time of crew loss. If I let poor jeb to some EVA and solo crashing, I get the log for him but nothing for the empty vessel. I really thought the log will show other damages. E.g. sometimes you see youtube guys failing to launch because hte rocket collapsed under it's own weight or so. Would be handy to see what broke first. For me it all started when I didnt notice the parachute message and couldnt understand why they wouldnt open. Mean time I triggered it successfully but they were immediately destroyed.
  4. are you sure? I thought when it's red it already broke? I thought I got the text onscreen that it got destroyed when it went red. not when I staged it. Will check again. If what you're say is correct, I can understand that they wont log the redness. But still at the time of parachute breaking, whether that is when I deploy or when it goes red. If I lose a chute, I think it should be logged. no?
  5. Hi guys During a flight, my parachutes went red and needless to say, failed to deploy when required. Shortly after I lost the crew. However, in the log of the disaster, there was no mention of the loss of parachutes that happened much earlier during the flight. Is there a way to enable this? When I replayed the mission, I saw that there were in fact text on the live gameplayscreen (with log formatting) saying that the parachutes were damaged because of heat. I didnt see it the first time during the flight, but I'm still expecting that it should be in the log. Am I missing something? Is there maybe a mod with more comprehensive logging?
  6. I'm very surprised that there's no reply (maybe the topic is a taboo ;-) ) I would love seeing the part that I need to test. +1
  7. I installed visual c# express 2010 and now made a tiny mod to show which is the current vessel / kerbal thay I'm controlling. Handily it also shows me when I'm magnetically docked but it's still not seen as one vessel.
  8. Hmm... I don't know what I did before, but it sure is working now. Thanks a lot. It was the uppercase. Here's my code and a screenshot of the result in case anyone will benefit: using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace eatxttest { [KSPAddon(KSPAddon.Startup.Flight, false)] class ExampleLoader : MonoBehaviour { void Awake() { } void OnGUI() { GUI.Window(GetInstanceID(), new Rect(200f,40f,500f,400f), DrawGui, "Window"); Debug.Log("Loaded"); } void DrawGui(int windowID) { GUILayout.BeginVertical(); GUILayout.BeginHorizontal(); GUILayout.Label("Hello World"); GUILayout.EndHorizontal(); GUILayout.EndVertical(); } } }
  9. Thanks man, I'll try. I couldnt' get debug.log to work. visual c# didn't autocomplete. when I tried unityengine.debug, it got that far, but wouldn't autocomplete the .log. any ideas?
  10. Hi guys I'm trying to make a hello world mod. I just want to display a window during flight with some text. However, I dont know how to get KSP to actually kick off my DLL. I looked at some of nifty255's vids but they all use partplugin to get triggered. My plan was to just place the .dll in the gamedata\myplugin\Plugins folder but it didn't work. Here's my very simple code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace eatxttest { [KSPAddon(KSPAddon.Startup.Flight, false)] class ExampleLoader : MonoBehaviour { string stringToLoad = "TestTXT"; void Awake() { } void OnGui() { GUI.Window(GetInstanceID(), new Rect(5f,40f,500f,400f), DrawGui, "Window"); } void DrawGui(int windowID) { GUILayout.BeginVertical(); GUILayout.BeginHorizontal(); GUILayout.Label("stringToLoad"); GUILayout.EndHorizontal(); GUILayout.EndVertical(); } } }
  11. Hi guys I'm not sure if this is request or not. Is there any mods that may provide the following: 1.1 Since all the orbit lines are BLUE for your current vessel, is there something that colours your current vessel blue? 1.2 Since orbit lines for target vessel are green, is there something that turn the colour of target vessel green? 2. Is there anyplugin that shows what/whom I'm currently controlling? e.g. Jeb, shuttle1, station2? In some occasions, you may have all three on the same view and the movement button you're about to press can have catastrophic consequences if done by the wrong entity 3. How about map view that show the fuel levels and staging?
  12. You my friend, should get a star if you managed to land on level 0 runway :-) It's an interesting system alright. I hope that eventually kerbals will get skills in whatever they do often. Ala skyrim. If you shoot arrows, then you improve arrow shooting. After a while if you want to go level 2 or three, you need to choose a carreer but can still get the low levels of everything In fact, in true kerbal style it will be funny if you sent your future engineer to go fix something and he breaks it because he has 0 skill. Or your scientist totally mucks up an experiment because he's not skilled yet. You'll be going "Dont' you dare go close to that engine Jeb, I just had it fixed. I'm watching you"
  13. If you've crashed as many times as I have, I wont' be surprised. Word goes around. These green furballs don't like crashing. Establish that space station on the mun and see those queues filling up ;-)
  14. somebody has to go out in the cold because the vessels are packed :-) If I bring 3 in my capsule and have 5 in total on the station (cap+science), then one guy has to get out before the others can get in. As a side note, I learned that having solar panels, antennae and spotlights right outside the hatch of the capsule make the poor crawler kerbal launch into space quite precariously :-D So yes, I would like an option to SWAP kerbals as well. (I haven't researched the seats yet, else I would just swop to open seats on the outside and let the naughty ones sit there)
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