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Gus

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Everything posted by Gus

  1. My question has been "answered" but I don't know how to indicate this on my post.
  2. Ahhh... down there in the footnotes. Excellent. So the LV-N is still incredibly efficient even on the surface of Duna. Good to know.
  3. This doesn't take into account the "base" Isp value of 220. At 1% atm., you imply the Isp would be 8.8. Which it ain't.
  4. Excellent reply Kosmo. "scales linearly with pressure" is a perfect description, esp. with your 1 atm. proviso. Thanks.
  5. Is it the average of the atmospheric and vacuum Isps? ie. (220 + 800)/2 = 510? Thanks P.S. Is this averaging of Isps mentioned in the Wiki? I can't find it. Answered. Thanks.
  6. Majiir, I'm not sure, but the kethane deposits appear to be biased towards the poles. I've read the code and can't figure out your generation method. If you pick a latitude and a longitude at random you will get this bias (because the lines of longitude converge). Again, I don't know if there really is a problem. Edit { I found this in your Plugin/Deposit.cs file. Vector3 Pos = new Vector3(UnityEngine.Random.Range(R, Width - R), 0, UnityEngine.Random.Range(R, Height - R)); where Width = 2.0f * (float)Math.PI * (float)CBody.Radius; Height = Width / 2.0f; From this it looks like you will indeed get a higher density of kerthane sites the closer to the pole you get. A number of techniques for generating non-biased distributions on the surface of a sphere are described here: http://mathworld.wolfram.com/SpherePointPicking.html Of course, you may have actually wanted more kethane deposits in the cold polar regions. } Thanks
  7. Of course the simplest way to avoid this "problem" is to build a converter sandwich, with a fuel tank and a Kethane tank as the bread. I always put the Fuel tank on top. I don't know about the other way around.
  8. This space station has a kethane drilling rig docked to it as well as a visiting ship that is refueling. Each of the 3 ships has its own unit that converts kethane into fuel and other resources. This requires large amounts of power so I actually do need these solar panels. You can see the drills extending from the bottom of the craft on the left. (Normally you wouldn't deploy them unless you're stationary on the ground.) For more about the kethane mod, go here: http://forum.kerbalspaceprogram.com/showthread.php/23979-Kethane-Pack-0-4-3-Download-link-now-up-to-date-after-forum-catastrophe?highlight=kethane
  9. Thanks, so I guess my interplanetary vehicles will NOT be powered by raw Kethane. Rats
  10. I have a few questions about the KE-J65 Zero-Bypass Turbine that comes with the kethane mod... Does it work? Does it work in a vacuum? Does it require only kethane to operate? What is KIntakeAir and do I need it? Thank you
  11. You can patch this mod yourself in 10 minutes if you can create a directory, move folders and edit a text file. Go to http://forum.kerbalspaceprogram.com/showthread.php/30559-20-And-mods and follow the directions. IMPORTANT: New folder name is TacFuelBalancer
  12. Sweet. Thanks again. Err... umm... sorry to bother you again, but does that mean there will also be an "Empty Vessel" (except for command pod) button?
  13. Thanks for creating this helpful mod. For me, it would be useful to have a "Fill All" button to put kerbals in all the ships pods and containers. My ships can get big and it can take a while to fill them before launch. For example, this rover has room for 74. Does anyone else think this would be a useful feature?
  14. I put those new wheels on my space station. It seats 74 and goes 15 mps on highways (maybe more).
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