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team.leit

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Everything posted by team.leit

  1. I think that Jeb is right because the advancement gained from what is happening is not worth the cost of losing the crew, if I was in a situation like that I would choose my crew over the mission. And if the mission was important enough to warrant the loss of crew, I would inform them at the beginning of the mission of every detail that might pop up and let them choose whether or not they wish to come. I think that the people you work with and are close friends with are more important then any mission I go on. Sorry for rambling my point on and on EDIT: Raptor831 put it rather nicely and I agree with him
  2. That and having people thank you for inspiring them to do their own AAR's, right?
  3. How exactly do I add the heatshield module to a heatshield part mod that came out before DRE that I found recently?
  4. I don't know, I just use it for the delta-v calculations and orbit info. However I am flying a mission currently to laythe, I will give it a try. I will edit this post once I am done testing it. EDIT: I couldn't figure out how to use it for the transfer stuff, sorry I couldn't help more.
  5. I can't wait, I have installed kethane, TAC Life Support, Deadly Re-Entry, Kerbal Attachment System, Texture Compressor, Kethane, and Kerbal Engineer. I have not had any issues with them other than the launch bug
  6. You all know that bug where an inactive vessel in kerbin orbit gets placed into solar orbit? That happened to me again, so I just left it and I am planning a rescue mission to get the kerbals back.
  7. Ioncross = I agree with your conclusions although I have not used this mod TAC = Sure the models don't look that nice but their have been people who have retextured them to look a lot better, it supports EVA, your command pod barely has enough electric charge for a sub-orbital hop, you can change the settings in-game. ECLSS = Your conclusions seem valid seeing as I have not used this mod. I find it funny that your only attack on the TAC Life Support is that the models don't look nice, if you don't like them that much just make your own and replace them in your install or send them to the mod's author and ask him to stick them in. I will be avoiding further debates so that I don't draw the thread off-topic.
  8. Thats because they add more of a challenge to the game, instead of just slapping on a tank of oxygen that lasts for 20 years, they make you manage resources to make sure your kerbals do not die. But it makes the game SOOO much more fulfilling when you manage a long trip
  9. What you do, is run the fuel lines in accordance to this page The converter works by consuming a negative amount of fuel, so you have to run the fuel lines like you are feeding an engine but instead of connecting to an engine, it goes to the converter. Hope that helps, team.leit
  10. Or you can use fuel lines and go from the fuel tank to the converter
  11. TAC Life support and Kerbal Attachment System both work with this mod, I think I found the main mod that I am going to be using from now on.
  12. Is this supposed to happen after you install the DRE? I also installed the Visual Enhancements: Clouds & City Lights mod, might that be the problem? Log from this launch EDIT: Uninstalling the visual enhancements fixed it
  13. I am not sure, I will check later today after I get some sleep. Why did you have to make such a good mod? Thanks for making my Christmas though team.leit
  14. Where do I go to post a bug report? EDIT: Ignore this, it is just a flaw with the ship design EDIT: here are the screenshots and log of what happened. Log from the flight. I would have stuck it in the code brackets but it was too long I think this might be one of the first major bugs in this mod, still can't to help more!
  15. If you get the starting in solar orbit DO NOT REVERT TO LAUNCH! It will just put you right back to the same spot in orbit. revert to the location that you were building in
  16. I just went over and I am downloading right now. can't wait to see how it is!!!
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