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team.leit

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Everything posted by team.leit

  1. IIRC the file name should be EVAhelmet, not sure though. EDIT: someone posted this a while back. kerbalHead // Kerbal head kerbalMain // IVA suit (veteran) kerbalMainGrey // IVA suit (standard) kerbalHelmetGrey // IVA helmet EVAtexture // EVA suit EVAhelmet // EVA helmet EVAjetpack // EVA jetpack kerbalMainNRM // normal map for IVA suit (standard & veteran) kerbalHelmetNRM // normal map for IVA & EVA helmet EVAtextureNRM // normal map for EVA suit EVAjetpackNRM // normal map for EVA jetpack GalaxyTex_NegativeX // Skybox -X GalaxyTex_PositiveX // Skybox +X GalaxyTex_NegativeY // Skybox -Y GalaxyTex_PositiveY // Skybox +Y GalaxyTex_NegativeZ // Skybox -Z GalaxyTex_PositiveZ // Skybox +Z suncoronanew // Sun corona moho00 // Moho moho01 // Moho normal map Eve2_00 // Eve Eve2_01 // Eve normal map evemoon100 // Gilly evemoon101 // Gilly normal map KerbinScaledSpace300 // Kerbin KerbinScaledSpace401 // Kerbin normal map NewMunSurfaceMapDiffuse // Mün NewMunSurfaceMapNormals // Mün normal map NewMunSurfaceMap00 // Minmus NewMunSurfaceMap01 // Minmus normal map Duna5_00 // Duna Duna5_01 // Duna normal map desertplanetmoon00 // Ike desertplanetmoon01 // Ike normal map dwarfplanet100 // Dres dwarfplanet101 // Dres normal map gas1_clouds // Jool cloud_normal // Jool normal map newoceanmoon00 // Laythe newoceanmoon01 // Laythe normal map gp1icemoon00 // Vall gp1icemoon01 // Vall normal map rockymoon100 // Tylo rockymoon101 // Tylo normal map gp1minormoon100 // Bop gp1minormoon101 // Bop normal map gp1minormoon200 // Pol gp1minormoon201 // Pol normal map snowydwarfplanet00 // Eeloo snowydwarfplanet01 // Eeloo normal map
  2. Thanks for the assistance, now to test it out and see how it works
  3. Glad to see you are back! It was a good chapter, can't wait for more!
  4. Sorry I can't help more, other then suggesting that you look at the textures that others have made
  5. I still think Jeb is right, I can't explain the reason why better then everybody else who said Jeb did
  6. That was a great chapter, it is quite terrifying how you worked the rouge AI story. But IMO that made it all that much better!!! Keep up the great work!
  7. That I do not know, I am still thinking about getting it to use in my upcoming AAR. So I have not messed around with it since the update or two before the heads per-kerbal was an option
  8. Chapter 14: His secret revealed. "System Check,oxium levels at 99.7%, electric charge at 99%." Kaos radioed to Tay, who is the kerbal in charge of his EVA. "Understood, opening the airlock now. Stay safe out there." Tay replied. "I will Tay, Eeloo looks beautiful from here; I wish we could stay longer to study it." Kaos answered wistfully, tearing his gaze from the barren wastelands of Eeloo passing by behind his ship. "The crew compartments look good, moving to the next section of the ship." Kaos transmitted before thumbing the controls of his EVA pack. "Understood." was Tay's reply, letting the silence of space fill in the gap "Alright, I am at the storage section, it's looking good as well. How long have I been out here by now?" Kaos inquired. "You have been out there for about a half an hour, requesting a status update." Tay replied. "Wow, it didn't feel that long. Oxium levels are at 97% and the electric charge is at 89%, before you panic about the oxium usage please let me explain. As part of the process that made me the way I am, I received some 'enhancements' to help me preform the jobs that my benefactors wanted me to do. One of the benefits of this process was increased metabolism and a more efficient respiratory system. Another was decreased reaction times and being more resilient." Kaos replied and then added bitterly. "The scientist in charge of the program bragged that I was the perfect Kerbal. Enhanced in every way to 'superkerbal' levels, that is everything except one. I would rather not talk about my past unless the situation demands it!" "I understand Kaos, you were doing what you thought would protect your ship and its crew the best. How does it look out there?" Tay gently replied, the concern evident in her voice as she tried to pull Kaos from his past "It's looks good out here, and Tay? thanks. I am heading to survey the rest of the ship now. I will contact you if anything is wrong or I am done examining the ship." Kaos gratefully replied. An hour and a half later, Kaos reopened the channel between him and the ship. "Alright the ship looks fine, I am heading to the nearest airlock now. EVA suit status update, oxium levels are at 88.9%, electric charge levels are at 54%"
  9. No, I am just an ordinary teenager wanting to assist a person looking for help
  10. I would suggest looking at this mod, it allows you to have texture per-kerbal like you are looking for
  11. It's hard to believe that this just started out as a side project, right?
  12. I think that this is a good idea, that way we don't have to look at each author's page to reread the stories
  13. Sorry for the long hiatus everybody, I will be doing some cleanup and some editing. I do plan on posting a new chapter today, just need to type it into the computer and get it ready to upload. team.leit
  14. You have a point there, and I think you chose a color that is not that hard to miss
  15. It's not that, it is about if SQUAD will let czo do it
  16. Then why don't you have a tutorial for installing it? Also I got this error before the game crashed [ERR 11:43:29.320] Could not allocate memory: System out of memory! Trying to allocate: 1048588B with 4 alignment. MemoryLabel: TempOverflow Allocation happend at: Line:109 in Memory overview [ ALLOC_TEMP_THREAD ] used: 555024B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 85083239B | peak: 0B | reserved: 99558228B [ ALLOC_GFX ] used: 164833207B | peak: 0B | reserved: 176160768B [ ALLOC_CACHEOBJECTS ] used: 7880B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 7300B | peak: 0B | reserved: 4194304B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B [ERR 11:43:29.328] Could not allocate memory: System out of memory! Trying to allocate: 1048576B with 4 alignment. MemoryLabel: SerializationTemp Allocation happend at: Line:318 in Memory overview [ ALLOC_TEMP_THREAD ] used: 555024B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 85083239B | peak: 0B | reserved: 99558228B [ ALLOC_GFX ] used: 164833207B | peak: 0B | reserved: 176160768B [ ALLOC_CACHEOBJECTS ] used: 7880B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 7300B | peak: 0B | reserved: 4194304B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B EDIT: would the aggressive version work better?
  17. I kinda figured as much, so I just copied the LLL-Extra and renamed it to each of the mods that I thought could be compressed, yes I looked at the mod folders name as I renamed the files. EDIT: I don't know why it is still not working EDIT2: I am looking through the log and adding the missing textures to the leave alone lists, it would help if I followed the instructions EDIT3: Its working now, my savings are around 328 MB's
  18. How would I set up a config file for the different mods then? I didn't bother looking through the log file last night since my computer began running really slow for everything, it hasn't done that since I added the two more GB's of RAM
  19. I am trying the new version right now, I will get back to you as to how it works out, but with the old I was doing it just like you said right now. EDIT: Here is the log from my latest attempt to run this mod. This is what I have changed in the config FOLDERS { folder = Squad/ folder = BoulderCo/ folder = KWRocketry/ folder = B9_Aerospace/ folder = ThunderAerospace/ folder = DeadlyReentry/ folder = Kethane/ folder = KAS/ }
  20. I was using the 2.7 basic, but I am gonna give 2.8 basic a try and see how that works for me. Is there any instructions that I don't have to go browsing around the thread to find?
  21. Let me see... I am using kethane, KAS, Editor Extensions, TAC Life Support, FAR, DRE, Ship manifest, TAL Toroidal Tanks, Kerbal Engineer, Alternis Kerbol, and blizzy's toolbar. I have tried adding them to the config to be compressed and it kept on crashing the game. Not sure what other info I can give to help more. team.leit
  22. What should I do if the savings is 61MB not matter how many mods I have installed? I am using the 2.7 basic compressor
  23. I can confirm that the KSP.log is in the folder that you stuck KSP into on windows. I hope that made sense
  24. I know how that feels, you should take a look at the UKSC OP. It gets quite interesting to add something to it
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