Jump to content

blizzy78

Members
  • Posts

    2,475
  • Joined

  • Last visited

Everything posted by blizzy78

  1. You can click the button on the right-hand side of the screen, or you can click the tiny button in the top-right corner of the window. Both of these will hide the window. If by "minimize" you mean "resizing" the window, that is currently not possible.
  2. Looking for a plugin developer to take over this plugin! See this thread for details. Hi, I've made a plugin that allows to use Internet Relay Chat (IRC) from within KSP. Now you can chat with friends without ever putting KSP into the background. Download Internet Relay Chat 0.6.3 Source code on GitHub: https://github.com/blizzy78/ksp_irc Please note that this is an early version. It's not as comfortable as it can be, and it surely has its quirks. Let me know what you think about the plugin! Configuration Since this is just an early version, you need to configure the plugin via its config file, then (re)start KSP. This will be changed to something more comfortable in a future version. Edit the following lines in <KSP_FOLDER>\GameData\blizzy\KSPIRC\irc.cfg host = <hostname of IRC server> port = <port number of IRC server> nick = <the nick name you wish to use> serverPassword = <server password, optional> For example, to join the official KSP channel, use this: host = irc.esper.net port = 6667 nick = <whatever you like> The official KSP channel name on Esper.net is #KSPOfficial Commands You may currently use the following commands by entering them into the text field at the bottom of the window: /J <channel> - Joins channel <channel>. (synonym for /JOIN) /ME <action> - Sends "<your nick name> <action>" into the current channel or to the current user (depending on tab.) /MSG <user> <message> - Sends <message> to <user>. All unknown commands will be sent to the server verbatim (/NICK or /JOIN, for example.) Operator commands: /DEOP <user> - Removes operator status from user <user> in the current channel. /DEVOICE <user> - Removes voice status from user <user> in the current channel. /KICK <user> [<reason>] - Kicks user <user> from the current channel (with optional reason <reason>.) /OP <user> - Grants operator status to user <user> in the current channel. /TOPIC <topic> - Sets the current channel's topic to <topic>. /VOICE <user> - Grants voice status to user <user> in the current channel. Change Log The plugin makes a check against http://blizzy.de/kspirc/version.txt to see if a new version is available. No information is sent. 0.6.3, 2013-12-17 - Updated for Toolbar Plugin 1.2.0 (included) and KSP 0.23.0. 0.6.2, 2013-12-11 - Changed IRC button to use the Toolbar Plugin (included in download.) - The IRC button will now display in a different color if a user joins, leaves, or quits, to differentiate from regular messages. - The window resize mouse cursor should now display correctly. - The plugin will now respond to CTCP VERSION messages. 0.6.1, 2013-11-27 - Fixed a bug that prevented sending unknown commands the server. 0.6.0, 2013-11-26 - You can now click on HTTP/HTTPS links in messages. (Note that this will only work for the first link in the message.) - The plugin will now try to reconnect to the server when connection was lost. - All unknown user commands will now be sent to the server verbatim. - Added a "user" parameter to the configuration file to let you configure the IRC server user account. This can be useful when using a bouncer. 0.5.0, 2013-11-24 - Pressing the TAB key will now auto-complete user names in the input text field. - The last seen indicator line should now always be drawn in the correct places. - You can now add a new line "debug = true" in the configuration file to see all client-server communication. 0.4.0, 2013-11-23 - Added the /TOPIC, /OP, /DEOP, /VOICE, /DEVOICE, and /KICK user commands. - The users list can now be hidden. - Added an indicator to see which messages are new since you last left a channel tab. - The window will no longer reset its size when clicking on another chat tab. - The "IRC" button and the window will now hide in the space center scene to avoid the UI acting up. - Moved the "IRC" button higher up in all scenes except the editors, mainly to not clash with the Kerbal face cams in the flight scene. 0.3.0, 2013-11-23 - The input text field will no longer grow if you type in a long text. - Channel tabs will be highlighted in a different color now when there are new messages. The "IRC" button will also be highlighted if the IRC window is currently hidden. - You can resize the window now. 0.2.0, 2013-11-22 - Added the /NICK command to change your nickname. - Added the /J user command as a synonym for /JOIN. - User channel modes (op, voice) are updated correctly now. - Other users joining the same channel are updated correctly now. - The number of users in the channel is displayed now. - The channel topic is displayed now. - A server password can be supplied in the config file now. 0.1.0, 2013-11-21 - Initial public release. The Internet Relay Chat plugin is licensed under the GNU GPL v3.
  3. How could I? You see, I don't have a single clue who Damion is or was, because I don't think I've seen any posts from him since I signed up on the forums. And I'm at least lurking around here multiple times a day. So seeing his post there, I fail to see what's "epic" about it. To give another example: I like what Scott Manley does, because I find it entertaining, and I learned a thing or two. But I don't think everything he does is "epic", just out of pure fanboyism.
  4. In what way is that post epic? Just because you're a fan?
  5. This looks like it is an open-ended competition. Please define "winner" then? Seeing the restrictions you impose I bet anyone can see that.
  6. Sadly, this is true. The problem is that it tries much too hard to keep exact velocity. So it thrusts in one direction, recognizes it is going too fast, thrusts in the opposite direction to slow down, recognizes it is going too slow, then repeats the whole process. This way it is eating monopropellant like candy. Now I'm really no expert when it comes to PID controllers, but I'm pretty sure there is room for improvement.
  7. Exactly. In your first stage, all engines are being fueled by only 2 tanks, depleting them quickly. Once those tanks and a few engines are ditched, less engines are now being fueled by 2 tanks, depleting them less quickly. Once those tanks and some engines are ditched, even less engines will be fueled by 2 tanks, and so on. This is the reason why upper stages get empty slower than lower stages. Also, the Isp of engines usually goes up while ascending, leading to even slower fuel depletion.
  8. That alone is a perfectly valid reason to put a license on your code.
  9. Achievements Plugin 1.5.0 is now available for download. Update note: Starting with this release, earned achievements are now saved on a per-save basis rather than globally. They are converted automatically when you open a save file. Please open all your save files at least once to convert saved achievements. When done, you can safely delete the achievements.dat file in the plugin's folder.
  10. Achievements Plugin 1.4.7 is now available for download. This release fixes a bug that could prevent the Achievements Plugin from loading correctly. Update note: When updating the plugin, make sure to keep the achievements.dat file in the plugin's folder. If you delete it, all your earned achievements are lost.
  11. Alright, could you please replace your Achievements.dll with this one and tell me if it works better? Also, please upload your output_log.txt again after replacing the DLL, I put some debugging output into the DLL that I'd like to have a look at.
  12. Please upload your output_log.txt somewhere, I'd like to see if there are any errors.
  13. Actually I personally am against the KSP devs implementing achievements because of that
  14. Discussing this is rather pointless. There will always be players who find achievements fun, and players who don't. For those who don't like them, they are free to ignore them.
  15. I'd say so, but I don't think it would take an "insignificant" amount. Unless you're okay with only a handful of achievements.
  16. I think you seriously underestimate the work that goes into making achievements.
  17. In career mode, I did a flyby of nearly all of its moons to get a HUGE boost in science points. The Jool system is indeed much fun.
  18. http://forum.kerbalspaceprogram.com/threads/36863-What-not-to-suggest
  19. You don't, because it's not possible. The previous save state that can be reverted to does not live in the save file. Also, there's no such thing as a "minor bump." A bump is a bump is a bump
×
×
  • Create New...