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Everything posted by blizzy78
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ISP and multiple engines
blizzy78 replied to Herbert McCheese-Wang's topic in KSP1 Gameplay Questions and Tutorials
Since Isp is a measurement of fuel efficiency, it does not change no matter how many engines of the same type you add. -
Or just put a pancake tank between the orange tank and the main sail. Problem solved.
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Trouble Matching Docking Velocities
blizzy78 replied to Apollo13's topic in KSP1 Gameplay Questions and Tutorials
Nope, they're separate plugins. I've decided not to bundle them into one download. No. Generally you put all files/folders as they are in the download. So if there's a GameData\, you put everything in it into your GameData\. Same for saves\ - if it's there, put everything in it into your saves\. In case there are folders that already exist (like saves\training\), you generelly don't delete yours but simply drop the new data besides existing data. Sorry, but for in-game tutorials there is no way to have everything under GameData\. The flight scene itself has to go into saves\training\ Thanks, let me know how it turns out. -
Just to clear up any confusion that might be there: - ASAS is no more (since 0.21) - SAS is the "computer", it uses reaction wheels, RCS, wings, and the like, but it can't do anything if used alone. - To provide actual rotational capabilities, add reaction wheels, RCS, wings, etc. for SAS to use - You only need exactly one SAS computer per craft. There is no use in stacking multiple, although it doesn't hurt at all if they come with torque-providing parts, for example.
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Trouble Matching Docking Velocities
blizzy78 replied to Apollo13's topic in KSP1 Gameplay Questions and Tutorials
Did you download the rendezvous tutorial? If both are installed, your installation should look like this: GameData\ blizzy\ DockingTutorial\ DockingTutorial.dll ... other stuff ... [*] RendezvousTutorial\ RendezvousTutorial.dll ... other stuff ... [*] saves\ training\ E_Docking.sfs E_Rendezvous.sfs That is to say, the file under saves\training\ must be installed, too - it contains the save file that will be loaded up when you start the tutorial. -
Completed my big Mun base program today. Also, released a new rendezvous tutorial plugin.
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Trouble Matching Docking Velocities
blizzy78 replied to Apollo13's topic in KSP1 Gameplay Questions and Tutorials
Perhaps you might want to check out my new in-game rendezvous tutorial? (see signature) -
Hi, seeing that there isn't an interactive in-game tutorial that teaches rendezvous, I thought I'd just make one. Download Rendezvous Tutorial from SpacePort To start the tutorial, select Start Game > Training > Rendezvous from the main menu and follow instructions. Please let me know what you think! (For additional plugin discussion please also see the Addons forum thread.)
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Looking for a plugin developer to take over this plugin! See this thread for details. I've made a plugin that uses the interactive in-game tutorial system to teach rendezvous maneuvers. Download Rendezvous Tutorial 1.1.0 Please let me know what you think or what can be improved about it. Thanks! In case you're interested, I've also made an in-game docking tutorial and an in-game moon travel tutorial. Changes: 1.1.0, 2013-08-28 - Players may skip back to previous tutorial pages now. - Minor improvements. 1.0.1, 2013-08-19 - Vessel now has infinite fuel so that the player does not have to care about that. 1.0.0, 2013-08-15 - Initial public release. The Rendezvous Tutorial is licensed under the GNU GPL v3.
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Place the flag outside of the launchpad circle and it'll stay.
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How to Change Command Modules
blizzy78 replied to Apollo13's topic in KSP1 Gameplay Questions and Tutorials
An alternative is to use the SelectRoot plugin: - Add the new command part where you want it. - Select this new part as the new root part using the plugin - Remove the old part from the rocket. -
Best Rendezvous and Dock times
blizzy78 replied to MMaxamillion's topic in KSP1 Gameplay Questions and Tutorials
You'll get better the more you practice. I don't think it's really necessary to compare e-p... here. -
Seeing that this thread is still active, I thought I'd chime in. For people still having problems getting docking to work, perhaps you might want to check out my in-game docking tutorial plugin. It uses the game's tutorial system to try and teach docking maneuvers.
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Different windows for different ships?
blizzy78 replied to annallia's topic in KSP1 Gameplay Questions and Tutorials
It does, it just is too picky about the launch windows. -
engine stuff I'm not sure about...
blizzy78 replied to Dewm's topic in KSP1 Gameplay Questions and Tutorials
The 800 Isp won't change because it is a measurement of fuel efficiency. No matter how many engines of the same model you add, you can't change fuel efficiency that way. -
Different windows for different ships?
blizzy78 replied to annallia's topic in KSP1 Gameplay Questions and Tutorials
Time to learn something new, right? We're here to help -
That I can't answer because you're not really helping us help you. Obviously others don't have any problem lifting large masses into orbit, only you do. So I guess you should provide more information so that we can help you.
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The funny thing is, a synchronous orbit is not so much about exact apoapsis and periapsis, but about an exact semi-major axis. You could have saved yourself some more time
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Please explain how your gravity turn looks like. It is not supposed to mean "at 10 km, turn hard east and point to the horizon." It's rather a gradual tilt towards the horizon while still going upwards.
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Um. Not sure if trolling I must admit. The Zenith rockets most definitely are capable as advertised. Perhaps you could post your .craft file, that would help with this thread.
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Is there any easy way to "Hover?"
blizzy78 replied to Rainbow-Dashie's topic in KSP1 Gameplay Questions and Tutorials
Too much thrust. Perhaps you should go for a traditional hover design with lifting engines only? If there's any need for downwards-pushing engines, it's only to compensate for too much thrust from the lifting engines.