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blizzy78

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Everything posted by blizzy78

  1. Since Isp is a measurement of fuel efficiency, it does not change no matter how many engines of the same type you add.
  2. Or just put a pancake tank between the orange tank and the main sail. Problem solved.
  3. Please note that as of MechJeb 2.0.9, it doesn't use SAS at all, which I personally think is a shame. It literally tries to be better than SAS, but fails.
  4. Nope, they're separate plugins. I've decided not to bundle them into one download. No. Generally you put all files/folders as they are in the download. So if there's a GameData\, you put everything in it into your GameData\. Same for saves\ - if it's there, put everything in it into your saves\. In case there are folders that already exist (like saves\training\), you generelly don't delete yours but simply drop the new data besides existing data. Sorry, but for in-game tutorials there is no way to have everything under GameData\. The flight scene itself has to go into saves\training\ Thanks, let me know how it turns out.
  5. Just to clear up any confusion that might be there: - ASAS is no more (since 0.21) - SAS is the "computer", it uses reaction wheels, RCS, wings, and the like, but it can't do anything if used alone. - To provide actual rotational capabilities, add reaction wheels, RCS, wings, etc. for SAS to use - You only need exactly one SAS computer per craft. There is no use in stacking multiple, although it doesn't hurt at all if they come with torque-providing parts, for example.
  6. I guess it's predicting according to its own landing profile, which most probably you don't follow.
  7. Did you download the rendezvous tutorial? If both are installed, your installation should look like this: GameData\ blizzy\ DockingTutorial\ DockingTutorial.dll ... other stuff ... [*] RendezvousTutorial\ RendezvousTutorial.dll ... other stuff ... [*] saves\ training\ E_Docking.sfs E_Rendezvous.sfs That is to say, the file under saves\training\ must be installed, too - it contains the save file that will be loaded up when you start the tutorial.
  8. Perhaps you might want to use MechJeb. You don't need to use its landing autopilot, but it can also display estimated landing site or orbit after aerocapture.
  9. Completed my big Mun base program today. Also, released a new rendezvous tutorial plugin.
  10. Perhaps you might want to check out my new in-game rendezvous tutorial? (see signature)
  11. Hi, seeing that there isn't an interactive in-game tutorial that teaches rendezvous, I thought I'd just make one. Download Rendezvous Tutorial from SpacePort To start the tutorial, select Start Game > Training > Rendezvous from the main menu and follow instructions. Please let me know what you think! (For additional plugin discussion please also see the Addons forum thread.)
  12. Looking for a plugin developer to take over this plugin! See this thread for details. I've made a plugin that uses the interactive in-game tutorial system to teach rendezvous maneuvers. Download Rendezvous Tutorial 1.1.0 Please let me know what you think or what can be improved about it. Thanks! In case you're interested, I've also made an in-game docking tutorial and an in-game moon travel tutorial. Changes: 1.1.0, 2013-08-28 - Players may skip back to previous tutorial pages now. - Minor improvements. 1.0.1, 2013-08-19 - Vessel now has infinite fuel so that the player does not have to care about that. 1.0.0, 2013-08-15 - Initial public release. The Rendezvous Tutorial is licensed under the GNU GPL v3.
  13. Place the flag outside of the launchpad circle and it'll stay.
  14. An alternative is to use the SelectRoot plugin: - Add the new command part where you want it. - Select this new part as the new root part using the plugin - Remove the old part from the rocket.
  15. You'll get better the more you practice. I don't think it's really necessary to compare e-p... here.
  16. Seeing that this thread is still active, I thought I'd chime in. For people still having problems getting docking to work, perhaps you might want to check out my in-game docking tutorial plugin. It uses the game's tutorial system to try and teach docking maneuvers.
  17. KSP Wiki: Synchronous orbit: 2868.75 km. But it's not so much the apoapsis and periapsis that have to be exact to be in a synchronous orbit, but the orbit's semi-major axis.
  18. The 800 Isp won't change because it is a measurement of fuel efficiency. No matter how many engines of the same model you add, you can't change fuel efficiency that way.
  19. That I can't answer because you're not really helping us help you. Obviously others don't have any problem lifting large masses into orbit, only you do. So I guess you should provide more information so that we can help you.
  20. The funny thing is, a synchronous orbit is not so much about exact apoapsis and periapsis, but about an exact semi-major axis. You could have saved yourself some more time
  21. Please explain how your gravity turn looks like. It is not supposed to mean "at 10 km, turn hard east and point to the horizon." It's rather a gradual tilt towards the horizon while still going upwards.
  22. Um. Not sure if trolling I must admit. The Zenith rockets most definitely are capable as advertised. Perhaps you could post your .craft file, that would help with this thread.
  23. Too much thrust. Perhaps you should go for a traditional hover design with lifting engines only? If there's any need for downwards-pushing engines, it's only to compensate for too much thrust from the lifting engines.
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