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Everything posted by Herbert McCheese-Wang
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Naming scheme for your ships! (0.24 edition)
Herbert McCheese-Wang replied to mangekyou-sama's topic in KSP1 Discussion
I just use a cool name like 'Virgo', 'Consitution', 'Aenead' and then add I, II, III etc. after each prceding design's mission is done/explodes. -
On Newtonian trajectories vs. patched conics
Herbert McCheese-Wang replied to Mattasmack's topic in KSP1 Discussion
Although this would make the game far more realistic, it would be incredibly challenging, like NASA-level. Frankly, as much as KSP wants to be realistic, this is just too complicated. -
Your most proud moment in KSP...
Herbert McCheese-Wang replied to iStickyDuck's topic in KSP1 Discussion
Building my 1st Space Station -
Give me ideas for a Base!
Herbert McCheese-Wang replied to Herbert McCheese-Wang's topic in KSP1 Discussion
Sorry I was being sarcastic :s -
Give me ideas for a Base!
Herbert McCheese-Wang replied to Herbert McCheese-Wang's topic in KSP1 Discussion
I see the MET is yellow - I wonder why. OMG awesome base! -
I don't know what modules to build, where, and for what purpose, but I would love to build a base. I have the Kethane mod installed but that's it - if you do know any good mods for bases, POST THEM BELOW!
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What?! But I've got a full tank of fuel, wait, where are the fuel lines? *Facepalm*
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[il y n'a rien ici]
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What did you change?
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The Nuclear Engine has a ISP of 800, meaning that 1 litre of 'fuel', (Liquid Fuel and Oxidiser mixed in the ratio 0.9:1.1) be propelled 800 arbitory distance units from the reaction chamber. If two Nuclear Engines are sharing the same fuel tank, then what is the total ISP, and thrust, of them both? My thinking currently follows that: 1 litre of 'fuel' must be split between 2 engines for the same ISP, therefore the ISP of each engine is halved, but the thrust is added. So the engines together would have an ISP of 800, yet a thrust of 100kN. What would happen if more engines were added?
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Mayor of Kerbapolis: Jebediah or Bill
Herbert McCheese-Wang replied to Wice's topic in KSP1 Discussion
More like King! -
Does this mean that I can only crash 13 times?
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This is mine
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Can't get into Orbit
Herbert McCheese-Wang replied to Herbert McCheese-Wang's topic in KSP1 Gameplay Questions and Tutorials
Ok, that helps, I was perphaps turning too quickly at 30,000m. Thanks -
When you turn after blastingoff from KSC what hight do you turn at, and at what angle?