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Stazi

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  1. Stop tracking every asteroid that shows up. If you don't track them, there's a limit of about 10-15 "Unknowns" that can be spawned at one time. They'll eventually go away after some time has passed, and a new one will spawn elsewhere to replace it.
  2. Is pulling it easier with the pivot unlocked then? I've kept it locked when I tried a tug for pulling, but I didn't think about trying it unlocked.
  3. Got any screenshots of what you used to move the Class E? I've got a 3,000+ ton rock that I managed to nudge into orbit using a nuclear tug, but it just doesn't have the d/v or thrust to handle anything more with it. I was planning on pushing it to LKO to use as the base for a station, but at the rate it's going I might be better off switching to a D or C.
  4. So far 2/3 of my .23.5 saves have had a Class A get spawned in like that in an extreme polar orbit. The orbit is well inside the orbit of Mun so there wasn't any SoI changes from it to cause the orbit. I guess sometimes they just spawn in at that one spot to get thrown into orbit without any outside help.
  5. I finally had a Kraken attack on one of my probes. Odd part was I wasn't controlling it at the time or anywhere close enough to have physics active on it. I just looked in the tracking station and saw it had split apart. Below was the result... At the time of the screenshot, it was traveling at 41,521.75 times the speed of light.
  6. Steam never needs to do a full reinstall just to update a game. It just replaces the files as needed based on what the developers give them.
  7. Actually, repeated transmissions will yield almost the exact same amount of science as returns. The difference ends up being in the decimals, so if you have the means to do it there's no reason to not transmit data at this time. Can't find the topic on it but someone already debunked the "returns > transmissions" thing.
  8. My next objective is landing somewhere other than Kerbin or the Mun. Despite having played the game for over a month now, I've still never visited any other planet or moon. I have put a probe into an orbit that could possibly intersect three different planets though, but that was back on my 0.19 save.
  9. Since 0.20 I've been trying to keep space clean and not needlessly risk any Kerbals, this includes cleaning up debris when able. All my designs include a probe core in the final stage before the payload, simply to de-orbit things if I end up not needing the payload engines to reach orbit. Back in 0.19 I had a piece of debris actually come quite close to a station at a significantly higher velocity, so I'm trying to avoid having things like that happen again. If I'm feeling extra super lazy though, I might just 'end flight' the debris from the tracking station to save time.
  10. You just gave me an idea... I'll post it later if I can manage to get it to work. EDIT: So much for that idea. Was going to make a rover that could drive even if it flipped upside down, but it seems as though wheels in KSP only function if the 'bottom' of the wheel is in contact with the ground.
  11. Does the satellite have MechJeb on it or any form of ASAS? I've noticed lately that MechJeb/ASAS can cause the AP/PE to fluctuate slightly due to the ship rotating around while trying to maintain a specific heading.
  12. KSP Wiki lists the Jool atmosphere as "138 155.11 m" so 138.155km. Aeshi's numbers aren't off enough to really worry about. EDIT: Ninja'd;.;
  13. The KSPX part pack adds a radial version of the LV-1 Ant, among other very useful parts.
  14. Since 0.20 I've been playing with debris enabled, and I've been placing a probe core in all my orbiter stages to help reduce clutter by burning them retrograde once I release the payload. You can even use the payload engines to give a small push to the orbiter stage to help shed some of its velocity before attempting to de-orbit it.
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