Pigbear
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Posts posted by Pigbear
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Yes. I love this mod.
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Rip aerobraking with capital ships. Especially the ones with actual internals made of wings, where kerbals can walk thru hallways, sit down at tables, sleep in bunks, and then fly the thing on the command deck.
And i just finished oen of the most detailed internals ever that im going to build a SR-1 Normandy replica atop of! That thing WILL be flyable in 1.0 if its the last thing i do!
tbh tho the normandy only actuallys goes in atmos like 3 times
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Hey, it might just be me but the parts you have made are indestructible, I have flowed into every KSC building and there and not been a scratch on any of comand pods, it seems the engines and everything else breaks but the pods. I would lie, you to fix this, I find it a bit cheats because I have seen some people just abusing your parts indestrubiltdy, peope, are landing on eve with put stopping they are just nose diving to the ground and surviving and then using the op engines to excape using miminal fuel
Not all mods have Stock balance
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Well, technically, "sideways" is kind of a flat line
But I agree, in retrospect, the shuttle kind of stagnated the space program, but I largely blame the USAF's involvement/shenanigans for a large portion of why the shuttle never lived up to it's hype.
technically upwards is kind of a flat line
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This sort of thing generates a lot of pressure for the Devs, I know this, You guys should definitely feel very good about yourselves after this release though, When this is finally released, Yall should have a party at SQUAD HQ with a cake with 1.0 on it.
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All the fact that they are replacing the tank completely says is "We have time to model new parts that are probably heatshields, But you want us to clone a part and use another texture which is less than half the work of these two other parts? Screw you"
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You want a fuek tank with a hole in it? I can try to make that tommorow.
Squad could make one in 2 seconds
why replace our current one
seriously SQUAD, Make it still hold LFO and just use a silver one for Xenon
also you can't spell labhouse
it's xenon
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The problem becomes that additional features at least partially invalidate previous testing. New features can expose additional bugs, interfere with other systems you thought were solid, etc. Hence why "feature complete" is a thing. Developers have learned the hard way over time that unless you stop developing at a certain point, you're either going to wind up in a perpetual testing phase, or you're going to risk a buggy release.
Anyways, this has all been gone over many times before and my conclusion was that we were talking to a wall and I may as well just sit back with fingers and toes crossed. Will return now to doing so
Hey, Don't complain at us that SQUAD is considering this "1.0 Release", We've pretty much all told them "Don't go to Beta just yet" and now "Don't release on the first version after you start beta"
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This looks awesome, I would totally use this to travel to other planets in style, It's like a space Tesla!
I could also totally see this thing in Space Engine.
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57 away from 2 bars
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Real Aerial Reconnaissance Electric Landing Yard
PIGBEAR
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Do not think about the magic boulder
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banned for having only 253 post
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-5
negatives are the number's true essence
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i will ban you all
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Praise the sun!
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In a text box, I presume?
That isn't exactly procedural either. You're telling it what to be, not giving it a seed. It wouldn't really have to use procedural generation for that. You could, in some other way, specify each thing on the object (the four sections, ten subdivisions thing). You're describing variable geometry fuel tanks/wings/fairings/whatever else.
Different result as in it's not the same as another result for a different seed.
Sort of. It proves that those people don't build like you.
That will hardly change my style of play. I already account for all those things. Heck, it'll be fun re-learning the atmospheric physics of KSP.
I never used PROCEDURAL parts because they don't really exist. They're not actually procedural.
There is quite a large difference between changing the atmospheric conditions or adding re-entry heat and "procedural" parts. One affects flight, the other construction. A construction change would be harder to navigate around, so to say.
I'm pretty sure you have no idea what you are talking about.
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I too experience similar issues. When playing with deadly reentry I found that as soon as I entered the atmosphere, my craft was covered in red atmospheric effects and rather quickly afterwards, my ship was torn apart.
from what I can tell you are suggesting its a bug that with deadly reentry entering a gas giant's atmos is deadly
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Doubt it.
10char
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This is just plane great!
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It'd be funny if there was some way you could make Manley actually say things on occasion.
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If this is NEAR with water, the true question is when do we get FAR with water?
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Like NEAR but with water.
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My Dad called me Pigbear for some reason when I was a kid, the name stuck
[WIP] [1.0.2+] [Kopernicus] KerbalGalaxy 2 | 0.7 - New star system!
in KSP1 Mod Releases
Posted
wow I can't even run this with almost no mods unless I use OpenGL AND ATM