Pigbear
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Posts posted by Pigbear
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You win a something I haven't come up with yet, but will, so take rep for now!
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oh man guard mode with those Kinetic Kill Missiles is going to be sweet
can't wait to stick em on a space station
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Please don't. It just adds more attention to something that's stupid, and that only happens for a month. Don't make this yearly
if you have nothing good to say about it just don't say it at all, its just rude.
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so I never got to ask this question about kerbtown, What would happen if you had a launch point on another planet?
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I suspect that setting up a beacon around the sun harvesting karbondonum would make it pretty much infinite.
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KSP gets more goofy by the second, it seems.
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Bananas weren't enough, so we put pizza in space too!
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rip server couldn't connect at all today
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So whats next? We got bombs, a good variety of missiles, plenty of guns, A howitzer and a tank gun, I suppose we need more bombs.
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Due to the cost of Karborundum, the beacons and fuel tanks are empty by default. If you don't have Karbonite, you can tweak the fuel in the VAB and pay for as much as you feel you need.
If you do have Karbonite, you should refine it using the distillers.
No I mean theres no resource cfg for it.
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I installed it but I don't have karbondum so I can't warp at all. I am confused.
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we need a mod to replace KLF, its old now and kinda dead, but everyone wants to play mutliplayer instead of just chat it seems.
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TT Never Unload would make them able to be used at incredible range.
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BahamutoD - I'm curious as to the rationale behind making the retractable RCS blocks have PhysicsSignificance = 1 set in their config file. I just noticed today when adding the blocks and not seeing my craft mass change.
Normal RCS is like this
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I've heard that this particular pack doesn't work with StarSystems. Is that true?
no, I put Urania around Dolas and it worked fine.
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if you were to do a IVA pass, please PLEASE make something like RPM Stock.
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why does jump-charge have weight? It is not matter of any sort and is energy, it should not have weight enough to crush things.
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Have you guys seen Bahamuto D's armory? It has an Abrams cannon that is mouse aimed which would make things really easy for making the cannon.
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Well, I've got them, so might as well include them. By the looks of it mine'll be somewhat larger then (since they keep the same scale as the others round the KSC). They're currently about ~2.5m for the wide flatbeds and 1.875m for the thin.
Also, I don't suppose anyone's able to get wheels working? I've got some basic models, but I haven't had that much luck with wheels in the past.
Currently relying on the stock ones
http://i.imgur.com/YPC4Gwz.png
Should probably get round to getting .24 at somepoint as well.
More stuff:
Looks pretty, I'm assuming those are Ion Drives, But what is that ring on the first picture? Warp drive or is that just wishful thinking?
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Hmm. Reminds me of shores of hazeron sort of. Looks great and I hope it survives the attacks of game development!
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Plain bagel, toasted, with cream cheese.
THIS.
I love plain bagels toasted with cream cheese on them, if I don't have plain though onion will do.
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This is genius!
The developers need to see it. After all... 64bit, it was the forums that showed it could be done. Multiplayer was first done with a mod. Resources (I haven't given up hope on a stock version) were developed by modders. Plane parts, wheels, and so on.
So, one can dream that after seeing this, Squad will think about making the game Interstellar and adding new parts way up in the tech tree.
Don't forget to mention docking!
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Hmm, all I can do with the things is inflate and decouple them, I can't do anything else, What am I doing wrong
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What is the maximum distance from the center of the universe that works without kraken effects?
In my testing with a infinite fuel probe with a mainsail attached it was somewhere around 100 Yetta Meters
What did you do in KSP1 today?
in KSP1 Discussion
Posted
cried because i can't even get to the mun