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Pigbear

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Posts posted by Pigbear

  1. Rip aerobraking with capital ships. Especially the ones with actual internals made of wings, where kerbals can walk thru hallways, sit down at tables, sleep in bunks, and then fly the thing on the command deck.

    And i just finished oen of the most detailed internals ever that im going to build a SR-1 Normandy replica atop of! That thing WILL be flyable in 1.0 if its the last thing i do!

    tbh tho the normandy only actuallys goes in atmos like 3 times

  2. Hey, it might just be me but the parts you have made are indestructible, I have flowed into every KSC building and there and not been a scratch on any of comand pods, it seems the engines and everything else breaks but the pods. I would lie, you to fix this, I find it a bit cheats because I have seen some people just abusing your parts indestrubiltdy, peope, are landing on eve with put stopping they are just nose diving to the ground and surviving and then using the op engines to excape using miminal fuel

    Not all mods have Stock balance

  3. The problem becomes that additional features at least partially invalidate previous testing. New features can expose additional bugs, interfere with other systems you thought were solid, etc. Hence why "feature complete" is a thing. Developers have learned the hard way over time that unless you stop developing at a certain point, you're either going to wind up in a perpetual testing phase, or you're going to risk a buggy release.

    Anyways, this has all been gone over many times before and my conclusion was that we were talking to a wall and I may as well just sit back with fingers and toes crossed. Will return now to doing so :)

    Hey, Don't complain at us that SQUAD is considering this "1.0 Release", We've pretty much all told them "Don't go to Beta just yet" and now "Don't release on the first version after you start beta"

  4. In a text box, I presume?

    That isn't exactly procedural either. You're telling it what to be, not giving it a seed. It wouldn't really have to use procedural generation for that. You could, in some other way, specify each thing on the object (the four sections, ten subdivisions thing). You're describing variable geometry fuel tanks/wings/fairings/whatever else.

    Different result as in it's not the same as another result for a different seed.

    Sort of. It proves that those people don't build like you.

    That will hardly change my style of play. I already account for all those things. Heck, it'll be fun re-learning the atmospheric physics of KSP.

    I never used PROCEDURAL parts because they don't really exist. They're not actually procedural.

    There is quite a large difference between changing the atmospheric conditions or adding re-entry heat and "procedural" parts. One affects flight, the other construction. A construction change would be harder to navigate around, so to say.

    I'm pretty sure you have no idea what you are talking about.

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