Pigbear
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Everything posted by Pigbear
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[0.90] Working Multiple Star Systems(WITH PLANETS!)
Pigbear replied to Duracelle's topic in KSP1 Mod Releases
Looks like Duracelle forgot to make scaledspace for CZF30 -
[0.90] Working Multiple Star Systems(WITH PLANETS!)
Pigbear replied to Duracelle's topic in KSP1 Mod Releases
Exactly, Star Problems should be reported to medouz who currently maintains the mod they come from -
[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
Pigbear replied to medsouz's topic in KSP1 Mod Development
its still basically PF so nobody has room to complain -
everyone who doesn't use RSS seems to have an irrational fear of it because they don't realize it doesn't have to make everything realistic sized and they don't bother to READ.
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magnetic parts to stick together would be awesome, to say the least, and its not like we have to worry about tiny kids getting hurt, since I doubt anyone that young will have KSP merch.
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[1.0.4] LLL - Lack Luster Labs (Space-boxes!) [LLL-14 - 20JUN2014]
Pigbear replied to Lack's topic in KSP1 Mod Releases
The best scifi flying boxes around, one of my rovers was actually a nuclear engine powered one with treads, it would never have existed without LLL -
[1.2][v0.9.7]Kerbal Live Feed - Interstellar Flight Inc (FORK)
Pigbear replied to Stavell's topic in KSP1 Mod Releases
it banned you because you hacked the client to allow you to do that, the limit is there for a reason, its not a bug. -
[0.25] Astronomer's Visual Pack - Interstellar V2
Pigbear replied to Astronomer's topic in KSP1 Mod Releases
this is so awesome its scary -
[1.2][v0.9.7]Kerbal Live Feed - Interstellar Flight Inc (FORK)
Pigbear replied to Stavell's topic in KSP1 Mod Releases
Yay! KLF! I found this by mere conincidence but thank god KLF was dying before this -
ew, what happened to the 2k? Saturation overload?
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[Idea] The Interstellar Collaboration
Pigbear replied to Whirligig Girl's topic in KSP1 Mod Development
How is it incompatible with Alcubierre Drive? And i'm pretty sure it would treat the stars in Starsystems as planets so that could be a problem -
![ 0.25] Oblivion Bubbleship + Drone166 (Wayland Corp.) Download
Pigbear replied to Devo's topic in KSP1 Mod Releases
you should totally look into BDArmory for those guns, DYJ's mod is very limited in comparison. -
oh man that kerbal is about to be so spooked
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Pigbear replied to BahamutoD's topic in KSP1 Mod Development
It sort of works, the bombs don't blow up the buildings unless hit directly though -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Pigbear replied to BahamutoD's topic in KSP1 Mod Development
Well, Does it work? -
[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
Pigbear replied to nli2work's topic in KSP1 Mod Releases
Took some nice pictures in the Wasp. -
What do you think Danny2462's (T-) videos are counting down to?
Pigbear replied to Sun's topic in KSP1 Discussion
I MUST TRY THIS WITH HL AIRSHIPS, AT 1000m! Just to prove you wrong. -
8.5? That seems odd for me considering i've only ever landed on Duna and the Mun + Docked in a Stable Orbit around Kerbin.
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Devnote Tuesdays: The Calm Before the Storm Edition
Pigbear replied to SQUAD's topic in KSP1 The Daily Kerbal
Plane and Simple -
[0.25] Radial Mk2 Cockpit v.1.1 (ModuleManager)
Pigbear replied to dr.phees's topic in KSP1 Mod Releases
Simple and yet brilliant. -
Portable Rover Components. New project from ASET. (up 29/07/14)
Pigbear replied to alexustas's topic in KSP1 Mod Development
Please PLEASE make a jack so you can deploy this on low gravity worlds without it reaching escape velocity, I would love this forever if you did. -
to those who are like "oh no they didn't incorporate [insert difficulty mod only a vocal minority wants here] in ksp, squad sucks" Well, good news for you! Difficulty settings will be coming in this update so SQUAD will probably incorporate things like that in the game but being defaultly off needing to be turned on by the menu.