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RussaX

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Everything posted by RussaX

  1. I hope that I am not late start at 3:00 and finish at 4:28 lap time = 1:28 made over 50 attempts to record lap but finnaly did it. driving through corners and steering is the key of speed and acceleration. Idk what is the rank list but seems like a strong lap time. I did not had enough time to develop car I started too late. I had another idea for another design but it was too late to start working with another design. Used 2x Pocket I-Beams.
  2. exactly. I think it is still a long way to go. we have to find a limit . As lighter rocket is you are going faster and you are burning less fuel so you always profit.
  3. 2690 mass points using stock parts 150 points not using autopilot 100 points rcs docking 40 points landing on the launch pad 60 points design rate 50 points overall score = 2290 congratulation for competing in this challenge. 55 points for design. overall score = 2205 Congratulation for competing in this challenge you have made a real challenge for competitors. 60 points for design. overall score = 2022 Very nice. At the moment you are ranked as n1. Great to see even if your rocket has a little bit more weight you gained a lot of mission points. 45 points for design. overall score = 2052
  4. Also I'm very sorry for all the 'spam' as you can see above xD. impressive lap time. I am not sure if I will be short with time to post my lap time. I have 1 more day right?
  5. Well if cut a corner is a +1 penalty I think I should be able to do under 1 min lap
  6. when I turn off rcs then is off but when I turn it on rcs starts to make fast thrust impulses even if I dont touch anything, it only stops when I push reverse command to push in other direction. Frustrating bug, didn't had it in older versions of ksp. I am using it on a rover.
  7. good to know exactly the rules. yeah it wouldn't be challenging when you miss 10 laps in a row with the invisible bug.
  8. Idk what is going on but whenever I enable rcs for my rover it is constantly working like when sas is turned on and it is always correcting but I dont even have sas and it always push... I am controlling from command seat.
  9. Testing new proto machine and everything is going well for now it is a very fast car, still learning track. 1:40 not bad for the early design and not knowing the track. Still possible to improve a lot. Very frustrated with the bug in the last sector in front of hangar it is exactly on the best line and always flip my car, if using different line then I lose some time for corner. for the next time try to create track that will avoid bugs.
  10. "Main body must be created from Pocket I-Beams and at least 1 1x1m metal plate." Does that mean that wheels and all main parts have to be connected to that or I can place that anywhere as I can see from images.
  11. Looking about to enter this challenge. Going to build my proto machine.
  12. Since there is not a lot of a interest about this challenge unfortunately it is probbably going to be closed to the end of the week.
  13. First jump after first corner is very tricky because it is bugged a little bit. recommend you to go through the middle of the launchpad tracks. Also the last one jump from the launch pad I recommend you to go through middle of the track or little bit on the right if you dont want to flip your car. I can't wait to see one of the heavy ass cars that you were pushing so much for.
  14. yeah but when you rotate command pod it also rotates commands
  15. oh yes I have to wait every race until there is a reasonable number of players who entered and anyone can join at any time later as rules are adjusted for late entry. It would be great to see expirienced person from f1. Hahah I can imagine your struggle. On the first page there is a red arrow that shows direction as description says.
  16. Yeah seems like nobody is happy with low vessel mass so it is clear that rule has to be changed. Challenge edit log: 16.11.2014 Edited 1.2. rule. Minimum weight of 0.7 t with full rcs tanks stays the same but from now you are not limited with the maximum mass of your vessel. Deadlines are removed few days ago, there is no point to go to the next race until there is no reasonable number of players in competition. Well I have a plan to use checkpoints for the next season when this challenge is going to move on hills. For now alternative for unhappy players is on this I have seen Formula K challenge and I see how do you like to have your camera and maybe you will have some disadvantages looking from this angle on a slope but that is maybe your comfortable way. I am looking from a distance and higher position because of unfriendly chase camera for bumps. I will search a little bit about this to add some tolerance because now there is a lot of screen shaking. I dont understand what exactly do you mean with this "- Have a bigger window for competitors" I have to see how it will go this season and learn to be able to find a great way for another season where it should be a little bit different and more extreme. I hope to see some more interest and support to be able to keep it alive. ____________________ Going to do few laps and I am doing around 1:44 every single time... going to record it and then crashing every single time and doing mistakes. I can tell you that this kerbal has survived so many crashes and flipping and has never fall out of vehicle. overshoot turn 8 and almost fell down from ramp and some slight mistakes, so not a perfect lap but still a strong laptime for this car. Lap time: 1:42 min
  17. when you rotate your pod then also you rotate controls for rcs, same is for the wings.
  18. for third I did not mean a wheel, I just took a wheel as a example how good and simple it is. I would love to see this things on more parts.
  19. amazing, sun heat probbably causing that sound. Also I am not sure how high that sound is... this is probbably volumed up.
  20. Zekes ,just clicked on your sig, some amazing works. Yeah go 80 m/s with wheels that can tolerate only 50m/s why not Good laptime, make some screenshots. 1.11. All Aerodynamic parts except two Elevon 1 wings are not allowed. and also 1.6. Vehicle has to have roll bar to protect kerbal from impacts at any time. Kerbal could be very easy hit and fall out if something get in a way. and 1.12. One Elevon 1 wing has to be set on front and other one on the rear part of the vehicle. You are allowed to control wings during race. also take care of car weight this one seems very light unless you did hide some parts under intake I banned all aerodynamic parts because I dont want too advanced designs and controls, ok some parts can be used as estetic but I have banned whole aerodynamic section. You are expirienced player and I am sure that you can make a hell of a car anyway thanks for showing interest in this challenge.
  21. Probe Philae rough landed on comet 67P after third try. After first touch harpoon didn't attach to the comet and it has bounced about 1 km away and then later landed after third try. Interesting is that probe with magnetometer recorded interesting values which are later translated to sound how it would sound for humans if there is no vacuum: https://soundcloud.com/esaops/a-singing-comet
  22. Thanks. Take a look , it is not so high that you won't see track, so after you learn a track it should be easy. I can try to use lower center of mass for next time so line would be almost on the floor. Only possiblity for using check point doors would be if I would design track on inline style like u have said before rally. But I have that plan for a next season when we will be moving into challenging hills. Also to remind you that KSP chase camera is very unfriendly for rough terrain, on jump or lumpy places you screen will be shaking with car because there is no tolerance. This is also the reason why I am looking car from far away because it seems to be a little bit better for orientation but still very unfriendly. I have posted already on suggestion about this, I am not sure if there exist any plugin to make it more smooth.
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