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Everything posted by Blaster
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@turwiknif: Odds are that you are running 32-bit Windows, which can not allocate more than 4GB RAM to everything. Some RAM is left over, reserved for the hardware, which is why 3.5 GB available. It will be able to use 4+GB if you reinstall with 64-bit Windows. Unless its a netbook, most DDR3 systems support 8GB RAM at the very minimum, and often go up to 16GB to 64 GB max. Until I saw that Pentium D, I thought I was the dinosaur on the forums with my old AMD Phenom II "B55" (555 dual core with 2 more cores unlocked) system. Biostar TA970 Socket AM3+ AMD Phenom II "B55" Quad Core OC 3.8 GHz G.Skill Ripjaws 8 GB DDR3 RAM AMD Radeon 7770 Graphics WD Caviar Black 640 GB and 1TB Windows 8.1 Pro x64 Lubuntu 13.10 x64 It's a system I put together with parts on ebay, and over the years upgraded part by part. AMD systems are easy to upgrade this way.
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KSP New jet fighter STOCK
Blaster replied to CaptainGiblets's topic in KSP1 Challenges & Mission ideas
C'mon, let's make some Jet Fightahs! -
Looking for crafts that i can showcase on my youtube channel!
Blaster replied to TheManinatincan's topic in KSP1 Discussion
If you like Space Planes... see my sig link image -
Things you've caught yourself doing after a KSP binge
Blaster replied to kyle5432's topic in KSP1 Discussion
After playing enough KSP, many movies involving rocket physics are wrong. -
Reynard Rockets Rockomax Jumbo Spaceplane 64 Challenge
Blaster replied to Blaster's topic in KSP1 Challenges & Mission ideas
If the Kerbals survive, it counts. The only one that requires landing back at KSC is the Great Kerbin Rally. Hope you had a quicksave -
Reynard Rockets Rockomax Jumbo Spaceplane 64 Challenge
Blaster replied to Blaster's topic in KSP1 Challenges & Mission ideas
What I will do is add a bonus for 1:1 or less Ram-Air to engine ratio. -
Longest ship in one launch
Blaster replied to Mercury1964's topic in KSP1 Challenges & Mission ideas
Reynard Rockets is working on making the Reynard Rockets Rockomax Ridiculous Rocket (RRRRR) fit five. Here's the latest prototype, in orbit. Yes, this is SSTO. It takes time to build up speed from the launch pad. It also has a docking port at the front (where command pod is) and a pair of retro rockets for braking maneuvers, since it does take a long time to flip this around. -
Reynard Rockets Rockomax Jumbo Spaceplane 64 Challenge
Blaster replied to Blaster's topic in KSP1 Challenges & Mission ideas
Another Michael Bayman award plane. I'm considering upping the bonus for the Cupola, unless someone else can beat the Angry Beetle - AND do it with a Cupola. I need the numbers, though. Can't see them in the video. -
Reynard Rockets Rockomax Jumbo Spaceplane 64 Challenge
Blaster replied to Blaster's topic in KSP1 Challenges & Mission ideas
Got it. From the angle of the pics, it looked like circulars behind rams. -
Longest ship in one launch
Blaster replied to Mercury1964's topic in KSP1 Challenges & Mission ideas
I'll have to dig up ye olde Trebuchet II, which is an SSTO rocket of all things. -
SSTO R.A.P.I.E.R. (Ver 0.23) Challenge Part3 (Closed)
Blaster replied to Sirine's topic in KSP1 Challenges & Mission ideas
Took me a while to decide... the Proton is just very inventive with how it's got everything packed together. -
Reynard Rockets Rockomax Jumbo Spaceplane 64 Challenge
Blaster replied to Blaster's topic in KSP1 Challenges & Mission ideas
Scoreboard Populated. Let's see some more attempts! -
Reynard Rockets Rockomax Jumbo Spaceplane 64 Challenge
Blaster replied to Blaster's topic in KSP1 Challenges & Mission ideas
This challenge is "make orbit with most fuel percent remaining". If you can do a grand tour without refueling, you don't need bonus points, but a medal of honour. Challenges based around the Bonuses will come another day. -
On the topic of physics engines, World of Tanks is getting the Havok Physics Engine this year. It's gone from having no physics at all, to having its own vehicle physics implemented, now to getting Havok physics for vehicles and terrain. Big change indeed.
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Reynard Rockets Rockomax Jumbo Spaceplane 64 Challenge
Blaster replied to Blaster's topic in KSP1 Challenges & Mission ideas
Total capacity. The reduced fuel load should improve dV, so it's a gamble to reduce fuel deliberately to lighten the load to get a better score. However, 4x clipped intakes does put it in the Exploiters category. You can still win that category if you manage to do a "land and return" mission or the Kerbin Rally mission. Will be drafting the categorization for "Exploitational" category. -
Reynard Rockets Rockomax Jumbo Spaceplane 64 Challenge
Blaster replied to Blaster's topic in KSP1 Challenges & Mission ideas
Mods are changes that affect physics or provide custom parts. If I can't load your craft in Stock KSP, it's modded. If it flies different on Stock KSP, it's modded. -
Reynard Rockets Rockomax Jumbo Spaceplane 64 Challenge
Blaster replied to Blaster's topic in KSP1 Challenges & Mission ideas
It took me months to figure that out. I have literally over a dozen redesigns of the KermaJet Avatar, trying to fix that problem. -
Reynard Rockets Rockomax Jumbo Spaceplane 64 Challenge
Blaster replied to Blaster's topic in KSP1 Challenges & Mission ideas
That's some epic intake abuse there. I want to see that thing do a Laythe round trip! Got a name for this bird? I may have to divide the categories up, so that "exploits" have their own class, like the epic parts clipping. -
Reynard Rockets Rockomax Jumbo Spaceplane 64 Challenge
Blaster replied to Blaster's topic in KSP1 Challenges & Mission ideas
Good work for the first entry! Got a name for that flying tank? Reason Cupoula cockpit is a bonus award is because that cockpit has astronomical frontal drag, which makes it a lot easier for the plane to flip over if you try a shallow ascent profile, like you would on most SSTO's. -
Reynard Rockets Rockomax Jumbo Spaceplane 64 Challenge
Blaster replied to Blaster's topic in KSP1 Challenges & Mission ideas
Use at least one, there are no limits for going bigger. If you can make a 100 jumbo jumbo mumbo plane and not meltdown your computer in the process, be my guest. I want to see a video of that. -
Reynard Rockets Rockomax Jumbo Spaceplane 64 Challenge
Blaster replied to Blaster's topic in KSP1 Challenges & Mission ideas
The Jumbo-64 is not the cargo. It is the plane, at least, an integral part of it. -
ATTENTION BUILDERS Reynard Rockets has a special challenge for you! Take a Rockomax Jumbo-64 fuel tank, and use it as part of a spaceplane's fuselage. And we're not talking Rockets here. We want to see a plane takeoff from the KSC runway and make orbit without dropping or leaving behind any parts! The winner is the person who can make stable orbit with the most fuel remaining. Separate Scoreboards for Stock, Modded, and Exploitational parts. Modded parts includes mods that alter physics and/or provide custom parts. Pics or it didn't happen. Videos better. Here are the technical details: Requirements: Rockomax Jumbo-64 Fuel Tank as part of fuselage. This means it is an integral part of the plane's structure, not an attachment or addon part. SSTO design, no dropping or destroying parts. Stable Orbit, 70km Periapsis minimum. Scoring: Screenshot or video at the runway before takeoff. When Orbit is achieved, take screenshot or video. Score is fuel remaining of liquid fuel and oxidizer divided by total capacity of liquid fuel and oxidizer, the result multiplied times one hundred. If Solid Rocket Boosters are used, then Solid Rocket Booster fuel is added to the formula. Classifications: Stock: Stock KSP, no edited parts, added parts, or altered physics. Vehicles don't use parts clipping for performance enhancement. Modded: If KSP has altered physics, edited parts, and/or added parts, then the entry goes in this category. Exploitational: If the vehicle uses parts-clipping (be it allowed parts clipping or ALT-F12) to "double-up" engines, intakes, or other parts to increase performance in an "unrealistic" manner, such as clipping several Ram-Air intakes into each other to increase intake performance, or layering Radial intakes in series one behind the other, where the intake in front would obviously block the airflow of the one behind, or Ram-Air or Circular intakes that are obviously placed in a manner where airflow would be impossible to achieve, such as on the end of a girder or beam with no structure behind it, or stacking control surfaces on the same wing, or clipping multiple engines into eachother. These exploits of physics provide far greater performance than would be possible with sensible construction, and thus require that they compete in their own category. Bonus Points: Michael Bayman Award: Use Station Cupola as cockpit: 10 pts Round Trip Award: Land and Return from another world outside Kerbin SOI: 100 pts Great Kerbin Rally Award: Post a video of your ship getting orbital capture of every planet around Kerbol and landing back at KSC: 1000 pts (and you win the Internets if you pull that off without refueling) Scoreboard: Stock Mobjack - Angry Beetle Pics Provided Score: 60.5 Mazlem - Dumbo Video Provided Score: 9.03 Cupola Bonus Total: 19.03 Oldielthen Video Provided Score: 8.38 Cupola Bonus Total: 18.38 Modded none yet :/ Exploitational SuperBigD60 Mud Skipper MechJeb, FAR, KSP Interstellar Video Provided Score: 81.85 Interstellar Land and Return Bonus Total Score: 181.85 cyberklad - Jeb's Air Hog Pics Provided Score: 82.17 capi3101 - Auk VII Pics Provided Score: 56.736
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I remember the music from Independence War 2: Edge of Chaos
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SSTO R.A.P.I.E.R. (Ver 0.23) Challenge Part3 (Closed)
Blaster replied to Sirine's topic in KSP1 Challenges & Mission ideas
Looks like it. May the best SSTO win.