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Everything posted by Cydonian Monk
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Magic. I have a small cubic strut surface-attached to the nose. I then attach the tank using a tiny decoupler, and use the offset tool to get them lined up so that the cubic strut is centered, straight, not visible, and the decoupler is outside of the collision mesh of the nose.
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Oh, you'll be fine. I've flown the ascent by hand a dozen times or more, and just use kOS because sometimes framerates get painful. Try it for yourself and see: https://kerbalx.com/CydonianMonk/Titanium
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Quite the abomination, that mix. But if it works, it works. At least it wasn't dragged to space by its nose. And after watching a plane slide off of the runway last night, I'm starting to wish I hadn't used lander legs in a few places. That's neither here nor there yet, so...... Here's hoping for a KSP v1.2 oiled-up-leg/wheel fix.
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It's by far one of the safest spaceplanes I've ever flown. Of course better than 95% of my 117+ dead kerbals lost their lives in the pursuit of SSTOs, so that's not saying much.... So far none have died in the Titanium except Jeb and Bill when Jeb flew front-wheel first into a hillside, and when Jeb reentrred at a low angle, and when the craft disintegrated during ascent, but they got better.
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Still working on the update. Had a nicely busy American Brexit Celebration Day on Monday (yay!) which left no time for KSP (boo!). Still, friends, bratwürste, and imported beverages trump little green men. The first Jool capture (K-1) required a ~10 minute burn, which took about 15 minutes real-time. Got that done on Saturday, as evidenced by the screenshot. So I figured it'd be a short task to get the K-2 into the old green wading pool, no? The second Jool capture (K-2) required a 7 minute burn and took 40 minutes real-time. No. So 650-part ships are still a small problem. And then I started having control issues, which we'll go into later.... I'll have something for you in ten hours or so. Almost uploaded it last night, but didn't have the description ready. And boy does it need one. This is a tough bird to fly in 100% stock, as it has a slightly-low TWR at liftoff (I design for ~1.1, but this hits something like 1.2) and likes to wobble. That's something kOS handles well, but can be awkward when flown by hand. If you let it wobble too much at liftoff, you'll lose control and die. If you don't angle downrange slightly immediately at liftoff, you'll flip to the West and die. If you angle too much downrange you'll have too shallow of an ascent, causing the nose tank to burn up, and you'll die. Once it's above 200m/s it flies like a champ. Reentry is still tricky. If you don't keep a 30° up AoA on reentry, alternating between 70° and 110° heading, you'll burn up the cockpit and die. If you don't level off once the craft is under 1,400m/s, there's a chance you'll enter a flat spin and die. If you don't keep a 30° down AoA during the final glide slope, you'll stall and die. That's of course why I added the jets, which will let you "fly" a bit, but they still don't add much in the way of flight range, just lengthen the glide. Took me a while to find a landing gear configuration I was happy with, but I settled on medium/level-2 gear for the rear and the small/level-1 gear for the nose. Provided most of the landing force is on the rear set you won't have an issue. If you land on the nose gear, you'll destroy the gear and the cockpit and die. The good news is the craft will generally survive a water landing. And it floats, so at least you won't drown. Might lose a wing or two. If after landing from reentry you immediately exit the vehicle, the heat from the nose cockpit will transfer to your EVA suit and you'll die.
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That's the plan.
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Laythe first, as the principal lander for Vall, Pol and Bop is the upper stage of the LDAV. After that probably Vall then whichever of the small moons they have enough fuel to reach.
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Oh, I've got a bit of that problem going too, though I've fixed some if it. More of it was also docking ports being docked to ships and ports that aren't what they're really docked to. I suspect some version around 0.24 or 0.90 was badly broken and the Kelgee mess is the result.
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Sneak Peek: Jool Hype Get!
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An update on KSP v1.1.3: It works! Very little ultimately needed to be fixed, but I also did my usual thing of copying all craft and crew into a fresh save, so I didn't anticipate many issues. Kelgee loads without issue, and the Jool mission craft are all hunky-dory, minus anticipated stuff and things. Almost all of the mods I use are updated or working now, so we're pushing forward. Does anyone have an idea as to why my EVA kerbals have suddenly turned into PacMan? They chomp their mouths at full open one frame, full closed the next. Looks exactly like (Mr/Ms) PacMan. I suspect mods, but have no idea where to start looking, or if this might even be a stock bug. Or if they just really like chomping pills and killing ghosts.....
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HOI4 has some issues (typical goofy Paradox ones at that, mostly UI), it's simplified a tiny bit over HOI3, and I've almost exhausted myself on the present options, but it's a rather good game. It's a tiny bit deceptive as I leave the game open/paused overnight sometimes, but I've already hit the 220 hour mark. Really feels like the minor nations need a bit of love, which I suspect will come sooner or later. Also annoys me that the core nations are sort of predestined to their usual actions even when you flop their governments.... Pretty much just trying to pound some Steam achievements out of it now.
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Empire: Total War is my favorite of the lot.... but the Paradox games, in particular EU4 and HOI4, have supplanted it entirely as my grand strategy go-tos. I do miss the tactical-level gameplay though, and may revisit it someday. I've not been terribly happy with the Total War series since Empire, but Shogun II was OK. Rome II was also just ok. Plays fine now, but Rome II was badly imbalanced and very buggy on release. Still only eeked 16 hours out of the second Rome, vs ~200 for Empire (though I likely put in ~300 hours before it merged into Steam) and ~50 apiece for Shogun II and Medieval II. I put all of 45 minutes into Napoleon and haven't so much as installed Atilla. I'd love to see a Victorian-era Total War. Or perhaps late-Byzantine, such as during the Macedonian Renaissance, though I suppose that would just morph back into Total War: Medieval. Empire was good for me because it was global and allowed you to play a handful of lesser powers. I suppose a Chinese Total War would also be interesting, particularly during the Han dynasty.
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Sure. I usually put that in the craft notes, at least a basic description. Reentry is probably the toughest part of it, as that nose cockpit really wants to explode.
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Thank you. Sure! It'll be this weekend sometime (maybe Friday), but I'll see what I can do. The craft is almost entirely stock already, so there shouldn't be many parts to remove. Besides, it needs updated to 1.1.x with bigger wheels and whatnot anyway. As it is I think the craft won't land without the landing gear exploding.
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Thank you. Perhaps they were always there, and it's their absence that we're seeing just then? Not the first time they've shown themselves in one of my mission reports....
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What should the first Mars City/Colony be called?
Cydonian Monk replied to Fr8monkey's topic in The Lounge
Underhill. No other options are valid, but I will also accept Burroughs and Gagarin. -
Yep. It's related to the bug I was having earlier with Kelgee, where random parts would lose physics and just drift away. That debris would drift into the sky, but its position in the persistence file never changed. Spooky action is spooky at any distance.
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That bit of debris is demon-possesed. If it's not in a particular screenshot, it's because it's in the process of floating off to space. Weird docking port glitch that seems fixed as-of 1.1.x. It was used to deliver a fuel truck that's up at that station.
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Begin Kerbal Space Program Version 1.1.1* -- Forgotten Space Program It's happened again. Those extinct kerbals have gone and forgotten their space program. There was a global crisis. The Great Powers took notice. A biosciences experiment went horribly wrong. The Sun was blotted out by thick clouds of their ill-wrought creation. Nobody remembers because everybody is dead. The world has been devoid of kerbals for dozens of years. -- "Bugs." "Bugs?" "Bugs. Giant, kerbal-eating bugs." "Kerbal-eating?" It was good to hear Jonbald's voice after all this time, old and scratchy as it was, but Rosuki would've preferred good news. It hadn't been easy reaching him; she'd had to put the shuttlecraft into an eccentric twenty-plus-some-odd degree orbit just to have line-of-sight with NP-TAS or the North Pole. An expensive move but one that bought them mostly unlimited conversation time. And what a dark conversation it was. "Yes, kerbal-eating. Sadly. It all started when I realized the radio station in North Point had been quiet for weeks. That used to be one of the best college radio stations around. Blizzard Radio. Good stuff. Then your Worker Party friends took over and started polluting the airwaves with their propaganda. Well, I figured if it was quiet then things must be getting better. So I went for a drive." "And you found bugs?" "Never seen any like em before. Completely docile during the day, hiding on rooftops, in trees, just everywhere. I wandered around North Point for at least an hour before I noticed them. Not that I was looking for bugs, mind you, I was trying to find someone. Anyone. Yet not a kerbal anywhere. And then I saw them, the bugs, it was just moments before the sun went down. If I hadn't made it back to my rover when I did, well.... "They were worked up in a frenzy at just the sight of me. I may be old, but I'm still faster than those pricks. And when they couldn't get their dinner they started eating each other. I'll not describe it. Once the sun came up they all went limp again. Dozed off. Sun barely sets up here at Ten-North, likely the only reason I'm alive." "What," Rosuki wasn't sure she should ask. Or needed to ask. "What happened to our friends? There were at least a hundred of us from the previous...." No. Not like this. "Please tell me someone made it out." "No news from anyone. Not since your Worker Party compadres wrecked the place anyway. And with the bugs.... Maybe a few found a way to survive. We're a crafty lot, us forgotten. Still, I figure after those madkerbs ruined the planet there weren't many of us left for the bugs to take. "I've considered digging out one of the R-1s we buried in the snow to fly south and look for signs of life, but if something wen't wrong I'd be stuck out in the dark. Think it's best to just wait it out. Hope for a better world. And soon. I've got infinite air and water, but food's another story. Still, this isn't the first time I've lost friends. It never gets easier." The line was open for a few moments, Jonbald's whispers trailing off into the static. "Speaking of friends, how's the prisoner doing?" "Quiet. Refuses to talk to anyone. We keep him locked in that old Nitrogen module, bring him food when he runs out. Ask questions that are only answered with angry stares. He still doesn't look familiar. I was hoping you or Elite would know who he was. Or maybe Sieta's pirate Lord, seeing as he's been around for some time." "Ah, Sieta. Poor girl. Not doing so well, despite being Queen. Increasingly agitated when I call her up." Jonbald's voice scratched away again. For a moment Rosuki could almost hear other whispers, her ears playing tricks with the static. Sieta's ghosts. "Some minds can only take so much. I'll have a word with her about your commsats and radios. For now you best get back to your flock. Might be all that's left, sad as that sounds. Hard to believe there used to be three hundred of us." "Three hundred?" She couldn't remember that many. Was it really three hundred? So many working behind the scenes to make The Plan work. The Plan had failed spectacularly. Rosuki checked the flight map and dialed in a rendezvous with Kelgee. The Plan. The one Elite and Jonbald had worked up with several of the others. "About that. In light of recent events I've decided Kerbin is no longer safe. The Plan had merit, but it's useless if we're all gassed by warlords or end up as beetle-chow." "The Girl's got a better idea?" "We're moving. To space. We're going to build a station. A big one. Someplace to live and work free from the madness and instability of Kerbin. Everything's moving up here. To orbit. Research, Development, Operations. All of it." "You might be all of it already." "You know what I mean." Did he? Did she? Not yet. Yet she knew where to start. "The data caches on The Mün have our records and designs. If they don't work the Memory of Tomorrow still has the hard copies. We keep kickstarting the space program until we've built enough up here to survive without Kerbin." "And if Kerbin doesn't play along?" "Then we take over." "Because that worked so well the last time someone tried it. Go ask Harler. Or Buring. Or your new Worker friend. Revolutions never achieve the ideals of the visions that birth them." The long silence made Rosuki wonder if she hadn't drifted out of line-of-sight. Not yet. Then Jonbald's voice scratched back as loud as she'd ever heard it. "You should've gone to Jool." "What's at Jool that I couldn't do here?" "Ghosts. Whispers in the dark. Friends that never were. Safety, perhaps. If the teams we've sent are successful, then we may finally have an answer. And a way out. But that'll take years. Go home to your sheep. Go commune with Kelgee and his ghosts. I'll call once I've reigned in Sieta." The Plan. Jool. Too much. Too little. She spent the flight back to Kelgee deep in thought. Her new plan would work. She would make it work. The more kerbals they had in orbit and away from Kerbin the less time it'd take to rebuild. Shipyards in orbit. Refineries on The Mün. Anchors from which to refuel their fleets. Yes, fleets. Science stations. Everywhere. Constantly diging, exploring every option. Greenhouses to grow crops and raise food. Nurseries to raise their young. Life in space. Notes upon notes of this grand design were sketched out in her books on the descent. Notebooks were a curious thing to find in space, surrounded by all this advanced technology. All of them were empty, of course, their lab notes having been sent back to Kerbin generations ago by their optimistic authors. Better to start this new plan on a blank page than on the backs of so many failed attempts. Three hundred? They couldn't all be dead, could they? She wrote for hours on long hours after the shuttle's computer finished the first alignment burn, and hardly noticed the final one. So she was more than a bit startled when she caught a vision of the wrong ship anchored to the wrong rock at the wrong station. Memories. A cross. Ghosts of Kelgee. Panic. A small tin can detached from the mass and docked to her shuttle a few moments later, its pilot somehow overriding the locks on the forward docking port. Captain Hallock drifted in, helmeted yet sporting a Navy-blue uniform like only an image-conscious space pirate could. He had a shiny new short-handled trench shovel in hand but was otherwise unarmed. She had to admit he didn't seem particularly insane or murderous in person, easy to let your guard down. The uniform lent an air of authority and he carried himself like the veteran spacekerb he was. Who was he, before Pioneer Base, she wondered. What family did he leave behind to the Madness of Kerbin? He strapped into the chair across from The Boss after confirming they were indeed alone. Helmet off now that he apparently felt safe. (And why shouldn't he feel safe? What could she do, blow the airlock?) "Terribly sorry about leading your ship astray like this. These pilotless flight computers are so easy to reprogram remotely, as we've come to find. Some nice young naïve kerbal no doubt thought it was a good idea." A smiled at no one in particular, shovel floating menacingly in the aisle. Rosuki calmly put her notes away and glanced into the craft that had commandeered hers. Just a small lander can from the looks of it, old. Very old. Perhaps one of the first. She thought to ask where he found it, but decided small talk was pointless. "Well? What's this about?" "Apologies ma'am, I should've started with the invitation. Her Majesty of The Starside Chair, Whisperer of Ghosts, Fair Lady of the Cosmic Waves, Queen of Outer Space and the Colonies of Kerbin, Sieta Kerman, First of Her Name and Last of Her Kind would like to have a word with you." "Not a fan of brevity, is she?" "No miss, it would seem not." The docking ports closed automatically as the lander can detached, drifting off to dock at some more appropriate mooring. Their shuttle continued directly to Baile Speir, docking at the mains. Hard-seal confirmed, Captain Hallock opened the hatch and motioned for her to enter first. "Best not keep our Queen waiting." The throne room had once been a cupola module, the throne a command chair anchored in place. It now faced inwards towards the main habitat of Baile Speir instead of outwards. Meant to look directly on Kerbin from its low orbit, it now presented its occupant with a view of her court. Small as it was. Its occupant watched as Rosuki and Hallock drifted towards her, the bulkheads from the entire length of the station having been removed to create one long, open chamber. As was only right and proper for the throne of a Queen. They floated in her court silently, awaiting some recognition from she who would rule. A radio headset rested loosely atop he head, its arms serving as a crude crown, its speakers hissing silently. Connected directly to the background noise, it would seem. Listening to the Universe and its ghosts. Stars, slowly dying. Fading away into nothingness, their long wails heard by all who would choose to listen. Sieta looked directly at her, eyes distant yet present. "Whispers." She raised her arms to include the entire station. "Whispers. Whispers and then screams. Screams. Radio drowned by noise but for a moment, then silenced. Whispers once more." Sieta looked to something beside Rosuki where nothing was nowhere to be found. "Whispers. And lies. So many lies. The world in pain. And then again the screams. In an instant, silence." This time she looked directly at Rosuki, appearing to have just noticed her. "Welcome to Sky Home, Lady Boss, she who sent me here to be forgotten. I would ask you to kneel, but space hosts no kneelers. No kings. No queens. Only peers." A smile. "The whispers said you would come, and so you have. Come to beg." "What's this about, Sieta?" "A negotiation. I have something you want. You have something we need. As Queen I could take it, but would prefer not to use such force. It takes time to rebuild my network after the screams shatter it, so many of my children in so much pain. The animal needs must be met. Food, water, air. Fuel. The usual. If you want to whisper to my ghosts a toll must be levied." Madness. Rosuki had heard tales of space madness, and had even seen it herself. Yet until she had heard Sieta speak she hadn't known for sure. Madness. The world outside was growing darker, ever darker. She hadn't noticed it at first, as such things happen when you're in a 40-minute orbit. Every 20 minutes the planet goes dark. Yet this was strange. Different. An eclipse? No, she'd seen hundreds of those before. This was different. Madness. She was looking into the heart of madness itself. Shapes danced on the surface. Sieta said something she didn't hear. Kept talking, but word's didn't register. Rosuki was consumed by the sight of Kerbin. Dark shapes. Hundreds or thousands of them, drifting across the surface. Yet not. Shadows. Rectangles. Perfect rectangles. Sieta's headset screamed. A screech as loud as existence itself, hitting all the painful frequencies at once. Rosuki reached up to cover her ears as Sieta joined in on the screaming, losing her grip on the station walls and on sanity itself. The world below drifted into blackness, the rectangles growing larger and larger still. Larger until the world was totally enveloped. And then was gone. Nothingness. Screaming nothingness. End Kerbal Space Program Version 1.1.1*. *(Filmed on location in KSP v1.1.2) Silence. Whispers in the dark. Ghosts. A Kerbin appeared. The screaming subsided. The Madness remained. Navigation: Next Post
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Can confirm what the others say - Texture Replacer works as adevertised on the tin. Everything except the reflections, but that might be an issue on my end. Turned out I was only missing 1 more part from Tantares, which was either renamed or moved to some other mod.... but nearly every new ship in space uses it. I copied the part from the older release into my personal GameData folder and "disabled" it, but if I find its replacement I'll likely just edit the save and delete it. Only other nod issue I noticed eere with the city lights being obnoxious and Z-fighty. Might be an EVE bug, might be a Scatterer thing, might be neither, but I just went ahead and removed the city lights for now. I'll try them again once both are updated again. In other news, I tried to resurrect my old mish-mash of NovaSilisco's Muffler and Pizza Overhead's Atmospheric Sound Enhancement. Turns out half of the code for ASE is useless now (the visual effects are well handled by KSP), while the rest is seemingly alien to Unity 5. Even the method used by Nova's Muffler no longer works, and just leaves all of the sound muffled at all times.... Which likely means I'm reading the wrong values from the wrong random API field. Still, that's a very minor thing, and once I figure out which values are properly reporting temperature and air pressure I should be good to go.
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Abandoned? No. Just seems that way. Hasn't been updated since April/1.1.1 though.... I see now that Shaw's posted in the thread (Monday), so at least it's not completely dead. If it works for you in 1.1.3 I should be fine. Only the reflection module was broken for me in 1.1.0/1.1.2, and I don't expect much has changed underneath to make it worse. I've no idea. Might've confused myself while I was digging through all the threads. I think when I checked three weeks ago (when updating to 1.1.2), the forum said Shaw hadn't been online for two months? Either way I had it marked as such in my notes, obviously erroneously. I suppose even HullCam isn't "abandoned," though I've no clue what it's status is or even what it'd take to fix it. (It's the other ot the two I said "seem to be abandoned.")
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Not Forgotten. Just now downloaded the latest updates for all of my mods, and a few are still pending updates. (Two more of them seem to be abandoned now... Texture Replacer a critical one. I'm going to download its source and rebuild it sometime in the next few hours and see if there are any issues. It probably works as-is, though there is one report of it not working.... Guess I'll find out.) Beale keeps changing part names in Tantares, so I'll need to give the save file an edit once I figure out what parts moved where. I also need to make sure the handful of forgotten nods I've been dragging along with me for 3 years now still work. Otherwise, will probably have an update tomorrow. It'll be good to get back to KSP - I've spent entirely too much time in Hearts of Iron IV in the interrim.
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A mix of both. When I started into this save, the Tantares docking ports weren't handled by the Engineering Tech Tree, and so were available at a really early stage. Meanwhile the full-size stock docking ports were in a 550 science node (I think), meaning I'd have to upgrade the R&D Building all the way to unlock them. Also, now that I've moved into heavier craft, using the smaller Tantares docking ports would be asking for structural problems. We'll see what the weekend brings as to whether I use them again. Might just.