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Everything posted by inigma
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I've updated the contract description to read something like: description = Welcome to SSI Aerospace! We are an engineering cooperative focused on developing aerospace assets for use by the Kerbal Space Program. Based out of the Research & Development Facility at KSC, our partner companies include the Ford Carriage Company, Tesla Electrics, the Wright Bicycle Company, and my own company, Inigma Industries. I'm Inigma Kerman, founder of SSI, and I would like to extend an invitation to your organization to join us! We've developed a number of technologies that we need delivered, along with myself, to the R&D Center for the next SSI Aerospace technology conference on time. If you do this for us, you will get immediate access to our experimental parts for use in your own endeavors. synopsis = Accept this contract to join SSI Aerospace as a partner, and gain immediate access to our experimental parts. To solidfy the deal (and keep the parts we give you upon acceptance of this contract), simply deliver Inigma Kerman to the R&D center along with a our experimental parts, on time. notes = Accepting this contract is optional and not required to play GAP contracts. With this deal, SSI will profit from your development ingenuity, and you get immediate access to our tech! Let me know if this sounds more clear. I hope that helps others! I'll roll out this fix when 1.0 goes Gold. I hope to give Beta at least a week for flesh outs like this. I've also updated the OP to be more clear too in a new To Get Started section.
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Are you under the impression that you have to grind to the parts to accept the mission? I hope not. oy! The point of the SSI contract is to give you the tech right on contract acceptance so you don't have to grind them, and completing the contract ensures you get to keep the tech afterward. I'm not sure which wheel to offer the player. I picked the smallest one, as it made the most sense in terms of golf car size crafts. You shouldn't have to grind to the tech to complete the mission. The mission can be completed as-is at tier level 0 starter game, since all the parts show up as experimental in your part list immediately upon acceptance. Let me know if I understand you, and if this make any sense.
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Thanks for the review! Glad to hear you like the immersion. It's how I always wanted to play career, and never did because of it. Now I can. It's a start. I hope to add more dialogue where necessary, and pick out a good starting tech list to offer through SSI - giving the player the option to put money up front to acquire the basic tech to eventually build a car, boat, and eventually a wright type flyer through an SSI membership investment of funds. This bypasses the potential imbalance of players using different tech trees and avoids having GAP recommend one tree over another. If you have suggestions for dialogue, post them here, or feel free to submit a GitHub pull request if you get it to work successfully in a contract. You're the second person to report issues with completing the Join SSI contract. Can you post a screenshot of your craft and contract status showing where in the list it first is unable to complete? I'll see if I can duplicate. That, or if you post me a savegame and your mods used on the craft, I can test even faster. I raised https://github.com/inigmatus/GAP/issues/98 to test. GAP 2.0 DEVNOTES https://github.com/inigmatus/GAP/blob/master/DEVNOTES.txt has Bases and cargo drops. Should be right in line with some of your ideas here. Underwater EVAs are not possible... unless someone comes up with a buoyancy mod for Kerbals so they don't float up.
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For those wanting to see GAP before downloading, @DasValdez said on his stream tonight that he might look at some GAP play this Thursday. stay tuned.
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@linuxgurugamer @NathanKell Submitted to CKAN. https://github.com/KSP-CKAN/NetKAN/pull/2905 I hope I did it right. I tested the ckan meta install and it looks good.
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oh awesome thanks. was just wondering about this a few days ago. I'll take a look at your agencies. Edit: mentality = NoRandomContractMentality I added for gold release. Thanks! I'll have this fixed in the gold release. Just tryin' to figure out CKAN at the moment.
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Schweet! was totally not expecting that.
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Largest Aircraft to Land at KSC Island Challenge
inigma replied to inigma's topic in KSP1 Challenges & Mission ideas
OP updated with new leaders. Great job guys. Amazing craft! I'm still waiting to see who will build a big fat guppy and land it full of passengers. -
Great! Let me know what you find out in your testing. I might just try SXT myself tonight when I get a chance. i got modding mondays?
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are the other items above the contract list not shown above, checked green? i wonder if your driver is not being recognized. if so, then its the parts not being recognized as attached to the vessel... make sure you are controlling the vehicle from the driver and not passenger then. I made this compatible with SETI in mind. Would love it if you included it in your list of compatible mods.
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That's the issue. Make sure to install the highly recommended mod Take Command (Launch and Spawn into Command Seats) - will make GAP much for fun for you.
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Distance to trip waypoint is 30m. Can you post a screenshot? Make sure all parts are attached, and that Inigma Kerman is on board with your driver.
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The STS-7E is featured in my new Contract Pack: Giving Aircraft a Purpose (GAP) found here: http://forum.kerbalspaceprogram.com/index.php?/topic/129208-contract-pack-giving-aircraft-a-purpose-gap-10-beta-air-flights-tours-coast-guard-sts-105jan-4-2016/ It's offered as part of accepting the STS-30 contract. Enjoy! I'm waiting until after KSP 1.1 to rebuild my STS.
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Needed: Stock Usable Aircraft Carrier for Contract Pack
inigma replied to inigma's topic in KSP1 The Spacecraft Exchange
I've released the Contract Pack, and selected RixKillian's carrier for its part count, and aesthetic. Speeding Mullet's is a close second and may still be used in a future version of GAP. For now, check out the Contract Pack and let me know what you think of the use of Rix's carrier: Contract Pack: Giving Aircraft a Purpose (GAP): http://forum.kerbalspaceprogram.com/index.php?/topic/129208-contract-pack-giving-aircraft-a-purpose-gap-10-beta-air-flights-tours-coast-guard-sts-105jan-4-2016/ -
Great! Let me know what you think! Let me know if there are any improvements, or additional contract ideas you'd like to see. This is a beta so this is its first public run.
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I need Boats! (for the GAP Contract Pack)
inigma replied to inigma's topic in KSP1 The Spacecraft Exchange
UPDATE: Contract Pack: Giving Aircraft a Purpose 1.0 Beta is released! Thanks to all who have contributed craft files. You have been honored with a Kerbal named after you on the KSS Rix. Giving Aircraft a Purpose (GAP): http://forum.kerbalspaceprogram.com/index.php?/topic/129208-contract-pack-giving-aircraft-a-purpose-gap-10-beta-air-flights-tours-coast-guard-sts-105jan-4-2016/ -
Just a note to inform you and your thread that I released 1.0 beta of a custom-developed Contract Pack that specifically works with Take Command in mind: Giving Aircraft a Purpose (GAP): http://forum.kerbalspaceprogram.com/index.php?/topic/129208-contract-pack-giving-aircraft-a-purpose-gap-10-beta-air-flights-tours-coast-guard-sts-105jan-4-2016/
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
inigma replied to nightingale's topic in KSP1 Mod Releases
I would like to formally announce the availability of Contract Pack: Giving Aircraft a Purpose (GAP) 1.0 Beta for inclusion in Contract Configurator's listings in the OP and wherever else you want. 3 months of lots of hard work. I thank my wife and children for bearing up with it. My 8 year old son did most of the QA testing. I think it came out pretty well for a first mod. Let me know there or here what you think. I just haven't tested the CKAN install yet. Not sure if it got submitted correctly.- 5,225 replies
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Cancel any active GAP contracts. Go to Tracking Center. Exit. See if contracts populate. If not go Alt+F12 then Contracts and decline contacts from there until GAP contracts start showing up. Also do Alt+F10 to see if GAP contracts show loaded. Hit reload contracts if not. Else check to make sure GAP is installed to your GameData\ContractPacks folder.
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Mods, please delete http://forum.kerbalspaceprogram.com/index.php?/topic/124994-105dec-15-2015-contract-pack-giving-aircraft-a-purpose-gap-03-air-flights-tours-coast-guard-sts/ entirely as I have created a new thread for my contract pack mod in Add-On releases. Thank you!
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GAP 1.0 Beta released and published. Please continue this thread here: http://forum.kerbalspaceprogram.com/index.php?/topic/129208-contract-pack-giving-aircraft-a-purpose-gap-10-beta-air-flights-tours-coast-guard-sts-105jan-4-2016/
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Ok, I hope I pushed all the right buttons to get this on CKAN... here's hoping I did something right.
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Contract Pack: Giving Aircraft a Purpose 2.11 For KSP 1.12.5+ Requires the latest release of Contract Configurator from https://github.com/KSP-RO/ContractConfigurator/releases/ Requires the latest release of Module Manager from https://ksp.sarbian.com/jenkins/job/ModuleManager/ Giving Aircraft a Purpose (GAP) is a contract pack for your aerospace program, providing aviation milestones to achieve, regular flights to service, and Coast Guard rescue . This contract pack is compatible with all stock and modded careers (except RSS). Purpose: To provide a useful purpose for the existence of aircraft in a Career game, and promote the use of stock runways, helipads, and DLC airfields. Spiel: Runways and helipads are meant to be used, not just sit there and look pretty. This pack provides a small set of repeatable contracts for early career aircraft, and thus provides the career player with a predictable source of income, science, or reputation return (depending on the type of contract) using a standard fleet of aircraft you design. It beats having to design a science car, or one-time use craft, or send a probe to nowhere, when all you need is just a little bit more cash, science, or reputation to advance your space program. Of course, you may have so much fun flying things around that you may forget you have a space program, but if so, then I've succeeded! All contracts and vessels included in this pack are completely playable in stock KSP (except the BDArmory expansion), but I highly recommend these mods to enhance your gameplay with GAP: AirplanePlus (Propellers, Jets, Airplane parts) (GAP recognizes AirplanePlus parts) Kerbal Aircraft Expansion (KAX) (Minimalistic set of stock-alike propellers and helicopter parts) (GAP recognizes KAX parts) Kerbal Rotor Expansion (Additional rotors for contract completion) Waypoint Manager (For better waypoint management and navigation) (GAP uses a lot of waypoints) Wider Contracts App (Increases the width of the contract checklist for better readability) To complete helicopter or part retrieval missions, I also suggest these mods: Kerbal Attachment System (KAS) (For attaching winches, fuel ports, and parts to parts on EVA) Kerbal Inventory System (KIS) (For carrying the above parts while on EVA) I recommend that you consider taking the helmet off your Kerbals when flying in the open air in a command seat: TextureReplacer with Cetera's Suits (get both on CKAN!) (Non space suit Kerbals while on Kerbin, smell the fresh air from your Command Seat flying machine) If You Stream or Record While Playing GAP: You sir/madam are amazing. Please post a note in this thread or PM to let me know if you use this mod in a recorded play through or mod review as I and others would love to watch! If your recording and play is fairly decent and will help players get familiar with GAP, I would love to reference it in this OP! Featured Reviews: Inter - YouTube: https://www.youtube.com/watch?v=gUe9-qPHLVs LupiDragon - Twitch: https://www.twitch.tv/lupidragon/profile million_mights - Twitch: https://www.twitch.tv/million_lights Allohmon - YouTube: GAP Episode 1 Contract Pack Goals: Missions to test aviation prototypes and achieve progressive aviation milestones. Regular repeatable stunt, tourist, and scheduled passenger flights. Rescue missions to retrieve mountain climbers, downed test pilots, and adrift sea crews. Fully compatible with new and existing stock and modded careers. To Get Started: The first immediate contracts are not contracts at all but rather GAP: Economy contracts that are originally intended to give starting players basic parts from which to fully enjoy playing GAP. Originally intended so that Wright Flyer type aircraft could be built, the part contracts were free in previous versions of GAP, but now require funds to purchase these prototype technologies. The economy contracts are designed to help bypass any need for GAP to recommend a tech tree for starter technologies. There are three contract trees each with starting contracts: The Wright Aeronautical: Build and fly your first glider! contract will appear when you've acquired a Command Seat, and any flying control surfaces. The KSC Airclines: Flight 101 contract will appear when you flown to completed the 2500 meter altitude contract. The KSC Coast Guard: Coast Guard Rescue Certification contract will appear when you've completed the helipad mission. Agencies: These are the agencies in the pack that will offer regular or semi-regular contracts, and special missions: Prototype Marketplace - Offering loans, and part prototypes for aeronautical and utility parts for a fledgling aviation program. Giving Aircraft a Purpose - Aerospace milestones, and stunt goals for your aviation program. KSC Coast Guard - Our motto is Always Ready - Kemper Keratus! Providing air, land, and sea rescue. (Used for occasional rescue and recovery opportunities, mostly near KSC ocean) KSC Airlines - The official airline of the Kerbal Space Center. Download & Installation: SpaceDock GitHub Changelog: https://github.com/inigmatus/GAP/blob/master/CHANGELOG.txt KNOWN ISSUES: Please raise any and all issues or enhancement requests on the GAP GitHub issue tracker. Recovering a vessel via the Space Center View or Tracking Station will not complete a contract if it requires recovery of a vessel. Work around is to simply recover all vessels in flight mode view. https://github.com/inigmatus/GAP/issues/7 Failing a contract may not always clean up any extra Kerbals used for the contract. If you can't revert, or don't wish to, then to clean up, simply recover the affected Kerbals, and then simply remove them from your roster. All failed contracts will reappear in Mission Control eventually. Use Alt F12 and access the Contract cheat menu to decline multiple contracts quickly and force regeneration of any contract that fails to appear, if necessary. CREDITS: Thanks goes to the following individuals for their contributions to this contract pack. Without them, none of this would have happened: @nightingale - creator of Contract Configurator. tirelessly responsive and an amazing coder and modder without whom this mod would not exist. @theonegalen - graciously donated funds for the KSP DLC Making History expansion and ongoing development, so I can continue developing GAP for DLC users. Also an awesome tester of GAP contracts! @ThunderofZeus - graciously donated funds for KSP DLC Making History expansion and ongoing development, so I can continue developing GAP for DLC users. @seanmcdougall - creator of Take Command mod @keptin - creator of Kerbal Aircraft eXpansion @maculator- creator of Kerbal Aircraft Builders, for inspiring me with his pioneering example into aircraft based contracts @severedsolo - always a great resource for contract development @pandoras kitten - designer of a number of craft seen in the series above @RixKillian - designer of the KSS Rix aircraft carrier @Speeding Mullet - designer of a number of props for GAP and dozens more who have contributed their time and talent to make this pack one of the most useful for KSP.
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GAP 1.0 Beta is released! Feel free to start testing it! If you see grammer issues or balance issues, let me know right away! https://github.com/inigmatus/GAP/releases/tag/1.0 I will publish a more formal post in Add-On Releases in about two hours.
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I need Boats! (for the GAP Contract Pack)
inigma replied to inigma's topic in KSP1 The Spacecraft Exchange
I added yours too pTrev. Everyone's. I just finished the finishing touches on GAP 1.0 Beta. Working on publishing the release now...