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inigma

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Everything posted by inigma

  1. @vardicd and @Evanitis I've raised https://github.com/inigmatus/GAP/issues/100 to address the spawned kerbals remaining on roster after contract completion.
  2. @KSP_Jack Great layout. I just published a planes pack and and working on mach tests and more for the next iteration. We should compare notes. I want also to invite you to the Community Career Framework project as I think your ideas would benefit the whole project: http://forum.kerbalspaceprogram.com/index.php?/topic/128056-community-career-framework-a-balance-mod-standards-cooperative-for-career-games-a-community-recommended-mod-list-that-commits-to-working-well-together-in-career-games/
  3. nah, it's when you don't sit down to think, but just think on your feet, that one discovers the true essence of going kerbal.
  4. where there's a will... solid rocket powered offroad cars are amazing. i'm sure there are other solutions. At the very least, I'll offer the Day Trip as just an offroad adventure, but then add in other contracts separately for wingsuit and BASE jumping...
  5. @vardicd and @Evanitis I'll test it tonight to see if I can duplicate it. In the meantime, I'm in the planning stage for 2.0, and wanted to run an idea by you guys: A bit of R&R: a day trip with four of your astronauts.. offroading to the K2 mountains, and back to KSC. Could include a wingsuit to test out while there...
  6. Hmm. I wonder, do the KSP Island Prep engineers stick around too (they aren't recovered by the player), or the Flight 38 kerbals (which are recovered by the player)? I may have to use CC's nuclear option to remove the kerbals. Try clicking on the Tracking Center and then click back on your roster. They should clear out. Please confirm. It's a state change limitation with CC I think.
  7. the only issue is that if he hangs around, so will every Kerbal GAP spawns for you.. which could get very bloated really fast.
  8. Is this only isolated when using FF? If you remove FF and do Join SSI again in a new career as you did above, is Inigma removed?
  9. hmm... he shouldn't be available for future flights. he should be completely off the roster. all recovered GAP Kerbals should be. Did you cancel the contract at one point using the F12 menu?
  10. That's actually how it works. he is added as a list to available kerbals (actually assigned on EVA), just removed after contract so he can't be abused. see my above post. try FF 0.9.3 as a fix for your reported issue as Nereid made a change on how FF recognizes kerbals removed from the game. They should no longer appear KIA.
  11. I think that was sort of the idea I was hoping to flesh out with CCF - essentially a tech tree, part balances, and a set of career contracts dedicated to filling in the gaps with career contracts or replacing them entirely, to avoid contract development overlap.
  12. Thank you @maculator! See the DEVNOTES linked in the OP. KAB merge will be in GAP 2.0! Feel free to submit pull requests if you want to after I get them in. The KAB agency will also appear.
  13. the parts will turn regular color (lose their experimental status) when you research them normally via your tech tree. I'll have a look at Final Fantasy mod. @nightingale @Nereid any chance CC NewKerbal kerbals set to with add to roster = false, when being removed from the game after contract completion, would trigger KIA in Nereid's mod? Contract in question is https://github.com/inigmatus/GAP/blob/master/SSI-Start.cfg
  14. Contract Pack: Giving Aircraft a Purpose (GAP) 1.0.1 Beta inigmatus released this 6 minutes ago Requires Contract Configurator 1.9.2.1 or higher fromhttps://github.com/jrossignol/ContractConfigurator/releases Total Career Contracts Available: 34 1/5/16 1.0.1 Beta fixed Join SSI Aerospace not allowing completion if craft does not have cubic struts (thanks Evanitis) added switch to prevent agencies from getting random KSP contracts (thanks nightingale) fixed typos in contracts (thanks skykooler)
  15. @Melfice and @Evanitis thanks to your reports (and Evanitis your save file) I fixed the Join SSI contract for gold release. Apparently the small cubic strut snuck in on the second parts list that runs after getting to the conference center waypoint. If you have a vessel with no cubic strut it wont complete. the player has no way of knowing. doh. I removed the requirement for gold release. completing will only require battery, small rover wheels, and command seat. so embarassing i should prob release the fix tonight before CKAN gets ahold of GAP. Update: 1.0.1 released below...
  16. It should. I've never tested it. Try it and let me know, please! There really should be no issues doing so. I designed GAP contracts with RSS compatibility in mind.
  17. No. I forgot to add a specific mission restriction thingy to only have those agencies use GAP contracts. It's fixed for 1.0 Gold. I will probably release the fix tonight or tomorrow.
  18. Great job! Better than my attempt for sure! Unfortunately 204 kerbals or 242 tons is the new bar for entry on this challenge where I can only maintain the top 5.
  19. I think GusTurbo had an excellent chance to take the Mulbin crown. Don't know what happened to his craft. go go, i think you have a chance at the Mulbin crown with your experience and previous Saturbo.
  20. You can add this pack at anytime to any career, new or existing. Join SSI is optional, and does not affect when other contracts will appear. It only gives parts. If you don't have any one of the parts researched, it will show up.
  21. Thanks for checking in. I've raised https://github.com/inigmatus/GAP/issues/98 to see if I can nail down what may be happening between you and another player experiencing the issue. If you find out anything futher in your testing, let me know!
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