Jump to content

inigma

Members
  • Posts

    3,315
  • Joined

  • Last visited

Everything posted by inigma

  1. Ok, I'm not sure how to modify polls, or even remove the current one. Thinking over and over again, I think the name for this pack actually is quite obvious: Contract Pack: Giving Aircraft a Purpose Why GAP? because it fills a current GAP in stock contracts to give aircraft a real purpose in the game. Also the name has "aircraft" in it, which is the focus of the Contract Pack anyways. Anyone else agree?
  2. A whole Thanksgiving weekend, and I never got around to this. Still workin' on my Contract Pack. The fact that she flies well in 1.0.5 may mean that the Intrepid may have to wait for a rebuild until 1.1. Very beautiful, and well done! I will have to re-save my shuttles for 1.0.5. I'll fix that tonight. I'm actually thinking of developing a Contract Pack (see SSI Aerospace below) that actually has an STS-107 mission.
  3. It has no schedule. Simply update as you can. I suggest setting a subscription so you can get notified of submissions, and then process them within a day or two. Are you up for taking it over Lego8_bit? I see you're only at 198 posts. I'm not sure how committed you would be to the forums and specifically this post. I'm kinda looking for someone who has about 500+ posts. But if you can commit, it's yours.
  4. Thanks for taking this back up for me FCISuperGuy. I've not had a lot of time to be able to manage this. You really are a super guy.
  5. We made it through. Forums look nice. Now to check all my fingers and toes.
  6. Much progress has been made on the road to 0.2. Testing the bleeding edge of Contract Configurator, and nightingale has been furiously attempting to accommodate my support requests. I owe him a lot. This mod would not exist without him. At all. So quick update before the forums go down: I've developed a helicopter/vtol test, landings, flag planting, and have found the perfect spot for an island resort that you can deliver tourists to either by boat or seaplane: [IMG]http://i.imgur.com/SnOu7V7.png[/IMG] just working out a few kinks to figure out the best way to spawn the dock. if i can't get the dock to spawn, I'll just use bungalows on the shore as a destination. Or both if I can get the dock to spawn too without exploding.
  7. [quote name='nightingale']Could you be more specific? EDIT: Also, raise a GitHub issue - normally I don't mind doing support requests via the forum, but we're at T-10:21 to forum death, and I may or may not be able to look at this one tonight. :)[/QUOTE] Posted #363.
  8. Been trying to get this dock to SpawnVessel [IMG]http://i.imgur.com/725uOYd.png[/IMG] [IMG]http://i.imgur.com/BVjmODB.png[/IMG] no luck. I can easily hyperedit there, but SpawnVessel is doing something really weird. Can you help me figure out how to spawn this dock successfully near the shoreline at Valentina's Cay? Agencies, Groups, Craft file, and CC config 3 Hour Tour: [url]http://www./download/mstv1ccph26gatl/SSI-Test.zip[/url]
  9. [quote name='Cetera']I've been searching for suit packs that fit my picky needs for some time, and have always leaned heavily on GregroxMun's and Bentley's suit packs. However, after seeing Shaymes' efforts, due to a simple conversation with GregroxMun that suddenly helped me understand a bit of graphics editing, I've made my own suit pack. The suits in this pack level up with your Kerbalnaught. Levels are represented by stars on the back of the helmet, similar to Shaymes pack. The EVA suits also start out very plain and white, and level up every-other-level with your Kerbal, adding more color similar to Bentley's pack, and then becoming almost full color. IVA suits do not level, and are only slightly modified versions from Bentley's pack, adjusting the shoulder patches. Role/profession emblems are on the backs of helmets, front chest pieces, and left arms of EVA suits, and left arms of the IVA suits. Suit variants: Orange Pilot (rocket) Orange Engineer (wrench) Orange Engineer (gear) Orange Scientist (flask) Blue Scientist Purple Scientist Red Pilot Pink Pilot Yellow Engineer (both wrench and gear variants) Green Engineer (both wrench and gear variants) Imgur Album here: [URL]http://imgur.com/a/pCwNy[/URL] [url]http://imgur.com/a/pCwNy[/url] Also be aware, there is minor inconsistency in the screenshots from the final package. I was experimenting with the possible star patterns in the screenshots, and decided on having level three be three stars straight across, not in a triangle. In a couple of pics, an incorrect normal map was used on EVA backpacks, that has since been corrected, and one has a level 1 suit from KSPRC as a placeholder. [SIZE=5]Download: [/SIZE][URL]https://kerbalstuff.com/mod/1309/Cetera%27s%20Suit%20Pack[/URL] A very, very, special thank you to GregroxMun, Proot, Green Skull, Scart91, JFull, Bentley, and Shaymes for their inspiration, suit packs, and for making my KSP adventures a little more delightful and colorful over the last couple of years. Very special thanks to GregroxMun for the discussion and willingness to assist me. Thank you Shaw for this great mod and allowing all of this to happen. If I've missed anyone, please let me know. If I have, I do apologize. If I've missed any licensing info, also please let me know, and I'll update it accordingly. ----------------------------------------- Licence for this pack is [URL="http://creativecommons.org/licenses/by-nc-sa/4.0/"]CC BY-NC-SA[/URL] -----------------------------------------[/QUOTE] Can you provide a config file prefilled out in your download? Without it, I think the game is randomly assigning your suits regardless of gender or profession.
  10. [quote name='severedsolo']The next update is going to be a big one. Cosmobro seems to have disappeared off the face of kerbin, and Base construction is too good to let it die. So, unless he comes back to me and says he doesn't want me to, I plan to bring it into the KSS fold, as it seems the obvious choice. Which means I'll probably change the name of this pack. At the moment I'm thinking "Contract Pack: Bases and Stations" but that lacks a certain... something. So I'm open to suggestions for a new name.[/QUOTE] I like Contract Pack: Bases and Stations
  11. sean, Bug report 1: transferring any Kerbal from a Crew Cabin or Cockpit to a Command Seat moves the Kerbal, but the Kerbal is rendered invisible in the chair until I transfer him back to a cockpit or crew cabin. Bug report 2: spawning Kerbals after launch into Command Seats renders them also invisible in the seat (such as when you launch a plane with a pilot, but you have an active tourist contract), if you select to load the passengers after launch, the loaded passengers/tourists also fail to visibly appear in the Command Seats even though they are there when you click to transfer them to other places on the craft. If you pre-load the tourists in the seats while in SPH, they render fine on launch. This bug only happens if you launch a vessel initially without tourists, but then decide to load them only after you are asked by KSP if you want to load the tourists. See related Contract Configurator issue #355: [url]https://github.com/jrossignol/ContractConfigurator/issues/355[/url]
  12. It's magical! :D Poor ol' Bill. He flew up with Jeb and Bob on a Kerbal X, only to have the Kerbal X abort, and lose its parachute. Last second EVA before the capsule hit the ground, saved his life. Now he's paralyzed, but has no way to get home. Obviously he needs a medical evac back to KSP ASAP. KSC Coast Guard which has standby aircraft based all over the world, has been alerted and rescue craft are inbound to take him home. [IMG]http://i.imgur.com/4Wvl0L9.png[/IMG] Well done magico13! [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] Posted this to reddit: https://www.reddit.com/r/KerbalSpaceProgram/comments/3u6woc/nimby_by_magico13_a_recovery_zone_mod_in_alpha/
  13. [quote name='magico13']I'll be out of town for the next few days due to the holiday and then there's the forum migration this weekend, so I might wait till Sunday or so before opening a new thread if that's alright. Let me know if you find anything weird! It's a pretty straightforward mod so it should be easy to diagnose any bugs. If any other mods do the same trick of replacing those buttons then we might run into some problems.[/QUOTE] Cool beans. I'll be testing it this week asap. Just gotta do some bug reporting for nightingale, and release 0.2 of my aerospace contract pack. after that i will get to NIMBY. ill have all day Friday to explore it. have a great week!
  14. [quote name='magico13']Got some good progress done today! The GitHub is up along with an alpha release: [url]https://github.com/magico13/NIMBY[/url] Should support any number of beacons defined in the beacons.cfg file. To define a beacon you just need to give it a name, latitude, longitude, and max range. Currently only Kerbin is supported. Something that would be really cool to add later on down the line would be some way of visualizing the beacon locations and their sizes, but I don't know how to do that. I also don't know how to do parts, so we might need to convince someone to do that for us, or I can try to learn how to do it :) If you have questions about the code feel free to ask away! I had to do some questionable tricks to figure out what Vessel was selected in the Tracking Station. E: Also, I'd eventually like to add StageRecovery and KCT support into this, so I'll more than likely be making a basic API at some point.[/QUOTE] Awesome sauce! I will test it asap! Thanks for commenting your work! Oh and feel free to startup the dev thread in Add-On Development, we can get more eyes on this too if we do.
  15. [quote name='magico13']FYI: KCT comes with a Preset that turns everything off except the simulations. None of the other features are turned on. None of the other GUIs come up. 95% of the code doesn't even run. It's 4 button presses at the start of the game to set that up (open settings, choose SimOnly preset, save settings, close window). HoloDeck was supposed to become the "official" simulation-only mode, but enneract hasn't worked on it in a while. There's a non-zero chance I'll pick it up and remove KCT's simulation features (I'm making an effort to split KCT into it's separate components because the main package has too many diverse functions, but time is not something I've got a lot of at the moment).[/QUOTE] No worries. I'll check out KCT's sim option, but for now HoloDeck seems to fit the exact parameters outlined in my OP without the extra KCT feature set until it breaks in some future KSP update. For sure though I'll be the first to happily volunteer and test any split out mode of KCT Simulator functions whenever you find that precious time to revisit the idea. Thanks for your amazing mods!
  16. [quote name='magico13']Quick question: What does this stand for? My mind comes up with "Not In My Back Yard" which I'm probably going to use for the project name :P[/QUOTE] correct. that is what NIMBY stands for. ;) let me know when u post a github. id love to look at the code and learn something myself.
  17. [quote name='Cetera']I've been searching for suit packs that fit my picky needs for some time, and have always leaned heavily on GregroxMun's and Bentley's suit packs. However, after seeing Shaymes' efforts, due to a simple conversation with GregroxMun that suddenly helped me understand a bit of graphics editing, I've made my own suit pack. The suits in this pack level up with your Kerbalnaught. Levels are represented by stars on the back of the helmet, similar to Shaymes pack. The EVA suits also start out very plain and white, and level up every-other-level with your Kerbal, adding more color similar to Bentley's pack, and then becoming almost full color. IVA suits do not level, and are only slightly modified versions from Bentley's pack, adjusting the shoulder patches. Role/profession emblems are on the backs of helmets, front chest pieces, and left arms of EVA suits, and left arms of the IVA suits. Suit variants: Orange Pilot (rocket) Orange Engineer (wrench) Orange Engineer (gear) Orange Scientist (flask) Blue Scientist Purple Scientist Red Pilot Pink Pilot Yellow Engineer (both wrench and gear variants) Green Engineer (both wrench and gear variants) Imgur Album here: [URL]http://imgur.com/a/pCwNy[/URL] [url]http://imgur.com/a/pCwNy[/url] Also be aware, there is minor inconsistency in the screenshots from the final package. I was experimenting with the possible star patterns in the screenshots, and decided on having level three be three stars straight across, not in a triangle. In a couple of pics, an incorrect normal map was used on EVA backpacks, that has since been corrected, and one has a level 1 suit from KSPRC as a placeholder. [SIZE=5]Download: [/SIZE][URL]https://kerbalstuff.com/mod/1309/Cetera%27s%20Suit%20Pack[/URL] A very, very, special thank you to GregroxMun, Proot, Green Skull, Scart91, JFull, Bentley, and Shaymes for their inspiration, suit packs, and for making my KSP adventures a little more delightful and colorful over the last couple of years. Very special thanks to GregroxMun for the discussion and willingness to assist me. Thank you Shaw for this great mod and allowing all of this to happen. If I've missed anyone, please let me know. If I have, I do apologize. If I've missed any licensing info, also please let me know, and I'll update it accordingly. ----------------------------------------- Licence for this pack is [URL="http://creativecommons.org/licenses/by-nc-sa/4.0/"]CC BY-NC-SA[/URL] -----------------------------------------[/QUOTE] Very neat. Will try this out in my new Career.
  18. just posting this here. I'll update later. Community Contract Pack community-open and free github project -Contract Configurator as the engine -Basic Contract Map with nodes to be filled out by contributors -Standardized Groups and Agencies (to minimize conflict) -Standardized functions (to be shared across all contracts when possible, and for use in a future Contract Creator type applications) The pack will include: groups.cfg - standardized list of groups and requirements agencies.cfg - list of agencies compatible with all others requirements.cfg - standardized requirement sets actions.cfg - standardized list of common actions/parameters behaviors.cfg - standardized list of behaviors
  19. just moving this over to Spacecraft Exchange for now... will clean up later. [center] [IMG]http://i.imgur.com/ZBbDTdR.png[/IMG] [SIZE=7]Shuttlecraft Systems Inc.[/SIZE] [SIZE=6][URL="http://forum.kerbalspaceprogram.com/threads/79111-DarkMultiPlayer-0-1-6-0-KSP-0-25-Alpha"]DarkMultiPlayer[/URL] Server: [URL="http://d-mp.org/p/slist"]ssi.kerbalcentral.com[/URL] port 6702[/SIZE] [/center] Welcome to Shuttlecraft Systems Inc! Anyone familiar with Star Trek will know what a shuttlecraft is. Short, stocky, and functional, they don't look like space planes. They look like personal sporting auxiliary spacecraft! [center][imgur]6WvRn[/imgur][/center] All SSI spacecraft are made with stock parts only, and are designed and tested by the best engineers KSP has to offer. We now offer all kinds of auxiliary spacecraft: MMUs, OTVs, workbees, shuttlecraft, runabouts, and more, all fitting a minimalistic Kerbalized StarTrek-esque design footprint. Our craft will therefore sport advanced miniaturization technology (aka clipping) without physical cheating (no over-clipped fuel tanks) to meet footprint requirements so they complement rather than compete with, your station or ship. [B]NEWS AS OF NOVEMBER 2014![/B] SSI is now [U]the first[/U] rocket building company to exclusively publish all craft files in multiplayer universe via the KSP [URL="http://forum.kerbalspaceprogram.com/threads/79111-DarkMultiPlayer-0-1-6-0-KSP-0-25-Alpha"]DarkMultiPlayer[/URL] mod. In other words, if you want access to all our craft files including prototypes, you have to download the DMP mod, install it, and then connect to our multiplayer server! :D (We believe in pushing people to start using DMP in the hopes that DMP receives the attention it deserves!) Therefore, you can now DOWNLOAD AND TRY OUT ALL CRAFTS AND PROTOTYPES on our MULTIPLAYER SERVER, as well as FLY YOUR CERTIFICATION RUNS ON THE SERVER! The old SSI Universe savegame file is no longer shared, and we've retired our dropbox as a result. You can download DMP here: [URL="http://forum.kerbalspaceprogram.com/threads/79111-DarkMultiPlayer-0-1-6-0-KSP-0-25-Alpha"]DarkMultiPlayer[/URL]. Install DMP to your GameData folder, then launch KSP! The DMP mod is noninvasive. After installing DMP and loading KSP, connect to our server here: [B]ssi.kerbalcentral.com port 6702[/B]. Go check it out today! When in the game, from your DMP menu, you can select the Craft button to access the craft library uploaded by any of our engineers below. Our Spacecraft Exchange General Catalog will still remain updated with new certified craft and third party links such as to CurseForge, and others. But if you want all craft in one download or one place, you have to visit our multiplayer server! If you wish to submit a craft to the SSI General Catalog, then welcome to one of the most challenging, demanding, and often frustrating technical design corporations ever in existence. If your craft succeeds its certification trial and is accepted by SSI, it will truly be featured as one of KSPs finest engineering marvels ever published on the Spacecraft Exchange. You may upload to the DMP Craft library any prototype you wish to share, or have others test. Only craft that have completed the certification requirements for its class are allowed to have the "SSI" prefix when uploaded to the Craft library or flown in the SSI universe. You may self-certify your own craft. But you must document your certification per the requirements below. [B]Engineers:[/B] AnalogAddict - Engineer Apatheticjester - Engineer Bouncingbunny - Engineer Captain Sierra - Engineer Cruzan - Engineer Damaske - Engineer Exothermos - Engineer FCISuperGuy - Engineer (K-Drive Series Lead) inigma - Engineer (Type Series Lead) Lojik - Engineer (SSI Logistics Division Lead) Levelord - Engineer montyben101 - Engineer mrmcp1 - Engineer Narcosis - Engineer Rezolution - Engineer Rune - Engineer Veeltch - Engineer Xoknight - Engineer (MMU Division Lead) Asheron04 - Tester [B]Freelance Engineers:[/B] 23278 Ben 9072 Fellow314 Karmacoma littlebattler Mulbin Octagon Speeding Mullet TheMontgomery [U][B]Organization Type[/B][/U] We are an open submission cooperative style organization. We accept submissions from SSI engineers, other companies, or independent designers (engraved above as freelance engineers). If a design looks like it meets the description above in this post, SSI engineers will test its capabilities to meet the goals, or tweak it until it does. We might even pilfer ideas from others and modify them if they are close to what we are looking for. SSI engineers reserve the right to rename classes as fits a design, its behavior, or its place in the General Catalog, and have access to the SSI Dropbox of all SSI craft files. Sign on as an engineer today to reserve your class name! [U][B]Restrictions and Allowances[/B][/U] 1. Stock parts. 2. Minimalistic design (under 100 parts). 3. No more than 33% fuel tank clipping of the same fuel type.* All other clipping is allowed and highly encouraged. 4. Craft footprint must meet the size and shape requirements of the class. *For example Jet Fuel and RCS tank clipping is allowed, but not two rocket fuel tanks more than 33% (we may bend at 50% if it is critical to meet footprint requirements). This rule is simply to avoid our certified craft of being accused of fuel cheating. [U][B]Certification Process[/b][/U] 1. You must submit a link to your craft file. 2. You must submit a control manual indexing all custom craft controls. 3. You must submit a flight profile or sequence of steps to achieve orbit from Kerbin*, as well as any special landing and other instructions as needed.** 4. You must submit an imgur album of your certification flight showing every step of your flight profile, as well as undoctored pics of actual target requirements met for the class. All certification screenshots must show your craft resource levels at all times where applicable. An edited certification video in lieu of an imgur album is also acceptable (and is preferred). 5. You must submit a link to your own Spacecraft Exchange thread in order for your craft to be published in our General Catalog. Feel free to follow the thread title format of the Proton III in my signature below for ideas on how to title your Spacecraft Exchange thread. 6. You must post all required items above in a single post in this main SSI thread along with your desired craft name, and the class you wish to certify for. *For obvious reasons, MMUs, CMUs, and ESUs are exempt from providing a flight profile. **ESUs must provide a landing sequence profile. [B][U]Current Kinds (In Order of Range):[/U][/B] [B]Manned Maneuvering Units (MMU)[/B] - personal command chair units [B]Cargo Management Units (CMU)[/B] (aka workbee/workpod) - station and ship construction and transfer craft [B]Emergency Support Units (ESU)[/B] (aka lifepod/escape pod) - landing airless or vacuum craft or both [B]Orbital Transfer Vehicles (OTV)[/B] (aka shuttlepod) - capable of less than Shuttlecraft certification [B]Aeroshuttles (AS)[/B] (atmospheric landing only) - OTVs that can't land on an airless body [B]Shuttlecraft[/B] - capable of undocking 120km, landing at KSC, and redocking at 120k without refueling [B]Runabouts[/B] - larger than a shuttlecraft in footprint/size [B]Manned Maneuvering Units (MMU)[/B] Certification Requirements: Any command chair crafts meant for navigating stations and ship exteriors are classified as MMUs. [I]Name Format Example:[/I] SSI MMU-1 -1 denotes number it was first MMU craft certified by SSI [B]Cargo Management Units (CMU)[/B] Certification Requirements: Any autonomous or enclosed maneuvering unit containing docking ports for picking up and moving parts and spacecraft around stations. Such craft usually have RCS and a number of docking ports and access to docking port adapters to be able to act as nearby space station tugs. [I]Name Format Examples:[/I] SSI CMU-4j Workbee Phoenix SSI CMU-6cs Workpod Phoenix -Workbee denotes autonomous craft but can also be manned -Workpod denotes manned craft only -4 denotes number of ports -6 denotes number of ports -j denotes craft contains Docking Port Jr. -cs denotes craft contains at least one standard Docking Port and at least one Docking Port Senior -Phoenix is a craft name [B]Emergency Support Units (ESU)[/B] Certification Requirements: Any landing craft intended to land on various bodies in a one-way trip. All ESUs contain a docking port to dock with rescue ships. [I]Name Format Example:[/I] SSI Phoenix (ESU-2AV7 Escape Pod) -Phoenix is a craft name -2 denotes number of occupants possible -A denotes atmospheric landing capable -V denotes airless landing capable -7 denotes airless landing value as capable of landing on the Mun (see chart below) [B]Orbital Transfer Vehicles (OTV)[/B] Any craft that meets the shuttlecraft footprint, but is not able to fully certify as a shuttlecraft for any reason, but can still land on the Mun and return to a 10km orbit. [I]Name Format Example:[/I] SSI Phoenix (OTV-1B Shuttlepod) -Phoenix is a craft name -1 is the number of Kerbals it can carry -B is the highest orbital altitude target range achievable when launched from KSC (see chart below) [B]Aeroshuttles (AS)[/B] Any craft that meets the shuttlecraft footprint, but is not able to fully certify as a shuttlecraft for any reason, and can not land on an airless body such as Minmus or the Mun. [I]Name Format Example:[/I] SSI Phoenix (AS-1B Aeroshuttle) -Phoenix is a craft name -1 is the number of Kerbals it can carry -B is the highest orbital altitude target range achievable when launched from KSC (see chart below) [B]Shuttlecraft:[/B] Any craft whose width is less than five [URL="http://wiki.kerbalspaceprogram.com/wiki/FL-T800_Fuel_Tank"]FL-T800 Fuel Tanks[/URL] wide, and less than two [URL="http://wiki.kerbalspaceprogram.com/wiki/FL-T800_Fuel_Tank"]FL-T800[/URL] fuel tanks long, and is capable of undocking from a 120k station, landing at KSC, and redocking at 120k all without refuelling. SSI Engineers have final say on accepting a craft's footprint as meeting this class. [I]Name Format Example:[/I] SSI Phoenix II (Type-3B Shuttlecraft) -Phoenix is a craft name -3 number of kerbals it can carry -B roundtrip distance target range (see chart below) -II is the second variation of the craft. You may specify any variation designation: (I,1,Mk.1,a,A, etc.) [B]Runabouts:[/B] Any craft whose width is larger than five [URL="http://wiki.kerbalspaceprogram.com/wiki/FL-T800_Fuel_Tank"]FL-T800 Fuel Tanks[/URL] wide, or longer than two [URL="http://wiki.kerbalspaceprogram.com/wiki/FL-T800_Fuel_Tank"]FL-T800[/URL] fuel tanks long, and is capable of undocking from a 120k station, landing at KSC, and redocking at 120k all without refuelling. SSI Engineers have final say on accepting a craft's footprint as meeting this class. [I]Name Format Example:[/I] SSI Phoenix II (Type-3B Runabout) -Phoenix is a craft name -3 number of kerbals it can carry -B roundtrip distance target range (see chart below) -II is the second variation of the craft. You may specify any variation designation: (I,1,Mk.1,a,A, etc.) [B][U]Certified Craft Target Ranges[/U][/B] [B]Escape Pods[/B] [I]Airless Landing dV values for escape pods:[/I] 1 - Gil 30 2 - Pol 130 3 - Minmus 180 4 - Bop 220 5 - Ike 390 6 - Dres 430 7 - Mun 580 8 - Eeloo 620 9 - Vall 860 10 - Moho 870 11 - Tylo 2270 [B]Shuttlepods & Aeroshuttles[/B] [I]Orbital altitudes possible from KSC[/I] A - 70km-80km B - 80km-90km C - 90km-100km D - 100km-110km E - 110km-120km [B]Shuttlecraft & Runabouts[/B] [I]More than 120k Station Round Trip Range (and One Way Trip Range) from Kerbin Designations:[/I] A - Minmus Roundtrip (Mun) B - Mun Roundtrip (Ike, Gilly, Duna) C - Ike Roundtrip (Gilly, Duna) D - Gilly Roundtrip (Duna, Pol, Dres, Vall, Jool Low Orbit, Eeloo) E - Duna Roundtrip (Pol, Dres, Vall, Jool Low Orbit, Eeloo) F - Pol Roundtrip (Dres, Vall, Jool Low Orbit, Eeloo, Tylo, Bop, Moho, Laythe) G - Dres Roundtrip (Vall, Jool Low Orbit, Eeloo, Tylo, Bop, Moho, Laythe) H - Vall Roundtrip (Jool Low Orbit, Eeloo, Tylo, Bop, Moho, Laythe) I - Jool Low Orbit Roundtrip (Eeloo, Tylo, Bop, Moho, Laythe) J - Eeloo Roundtrip (Tylo, Bop, Moho, Laythe) K - Tylo Roundtrip (Bop, Moho, Laythe) M - Bop Roundtrip (Moho, Laythe) N -Moho Roundtrip (Laythe, Eve) O -Laythe Roundtrip (Eve) P -Eve Roundtrip (Low Kerbol Orbit) Q - Low Kerbol Orbit Roundtrip So a Type-2E shuttlecraft is capable of carrying two Kerbals on a round trip to Duna, but is also theoretically capable of making a one way trip to Pol, Dres, Vall, Jool Low Orbit, or even Eeloo since the delta V requirements are the same or less. [B][U]SSI CERTIFIED CRAFT FILES:[/U][/B] Pictures, Videos, Descriptions, Flight Profiles, and links for of all Certified SSI Crafts can be found here: [B][url=http://forum.kerbalspaceprogram.com/showthread.php/48676-Shuttlecraft-Systems-Inc-General-Catalog]SSI Shuttlecraft Systems General Catalog[/url] - Spacecraft Exchange official thread.[/B] [U][B]SSI CERTIFIED CRAFT FILES AND PROTOTYPES:[/U][/B] All our craft files, including prototypes are found published/shared in one place: our DMP multiplayer server [URL="http://d-mp.org/p/slist"]ssi.kerbalcentral.com[/URL] port 6702 in the craft library from the DMP menu. Once downloaded from the multiplayer server craft library, they will appear in your KSP_win\saves\DarkMultiPlayer\Shipsfolder from which you can copy and paste into other savegames as desired. [U][B]SSI DMP MULTIPLAYER UNIVERSE[/U][/B] Once you've installed DarkMultiPlayer and configured it to connect to SSI's server, you are welcome to check out the following certification targets. [B]SSI -SHUTTLECRAFT SYSTEMS, INC. DMP SERVER CERTIFICATION STATIONS & BASES[/B] (In Order of Closest Target) [U]Bases[/U] SSI Kerman Island Base SSI Minmus Base SSI Mun Base SSI Duna Base [U]Stations[/U] (All Stations are above 120km orbit) Spacedock (SSIS) SSI Certification Station Alpha SSI Certification Station Bravo SSI Certification Station Charlie SSI Duna Station [imgur]jEG1K[/imgur] [IMG]http://i.imgur.com/bjD4AzT.png[/IMG]
  20. Count me in as another interested party in Strategia offering program focus. Simply code a hook called "programFocus" which can be referenced by Contract Configurator groups to offer up a specific group of contracts that override weights found for contracts not referencing the group. No need to touch stock contracts for this. Info sharing between Strategia and CC could really make both shine.
×
×
  • Create New...