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Everything posted by inigma
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Wow. Love the cargo carrier. I might employ it in my own game.
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Amazing view of a RemoteTech ComSat deployment... from a reoriented STS Operations Module! These amazing shots will now be standard fare for the STS Ops and STS Service Module once I release the STS ComSats (RT) subassembly. Hopefully this weekend! I finally figured out my sat design too. - - - Updated - - - edit: I actually figured I can dump the top solar panel and still have enough power. on to Prototype III.
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Congrats godarklight. DMP is an amazing piece of engineering. Glad to hear you will attempt to keep it up to date until Squad releases Multiplayer. Lots of fans here. Cheers mate.
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Instant Replay Mod - Possible like WoT or Warthunder?
inigma posted a topic in KSP1 Mods Discussions
WoT and Warthunder save their replays so you can play and move your camera around during the replay. Is there a mod in KSP that does this so you can finally get different camera angles on those epic once in a lifetime moments in KSP that you know you will never be able to duplicate in a second take? -
I nominate H20 for Epic Engineer: http://forum.kerbalspaceprogram.com/threads/75140 adding a rule requiring nomination to be considered for Epic Engineer going forward. - - - Updated - - - Added H2O to Epic Engineer list. Great job and congratulations! Your peers have recognized you for your dedication to KSP engineering and your willingness to share that work with the rest of us! Thank you! - - - Updated - - - Added new section and showcase to OP: UTILITY (ASTEROIDS, MINING, & EQUIPMENT) [showcase] Miners, miners, miners everywhere - Post your pics here
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Noticed a few bugs tonight while testing. - STS Ops and Service Modules have the mk2 crew cabin pointed the wrong way so when looking through its top window the bay looks upside down. - ComSat solar panels can block each other at the wrong angle to the sun. Rendering the craft unresponsive. - Biggest bug of all... http://ryohpops.github.io/kspRemoteTechPlanner/ showed nice pink areas for antenna coverage. I misread it. Very frustrating since I designed the current sat trio with the assurance that the omnis would reach one another in kerbsync. I was wrong. 1000m wrong. 4 sats positioned perfectly would work, but omnis at kerbsync demand 5, but I can't even fit 4 of them in the bay with the STS Ops Module. So... back to the ComSat drawing board. The pic above of the sats damaged during a staging event is a fitting end to this round of ComSat design.
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In Sandbox, fill all tanks and make sure the STS Fuel Pod is in the bay. Then use SAS and hit the Radial marker to control your upward flight until about 6k then hit the prograde until about 10km then standard stability assist. By 17k u should be at 45 deg. Ditch empty boosters and hit 40 deg by 30k and then 30deg by 40k then 15deg by 50k. Use prograde assist to turn belly down by 60km and fly her like an ssto by gaining speed to lift up your periapsis as the new apoapsis to your target orbit between 200k and 400k. Im working on a video.
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updated second post WIP report. - - - Updated - - - This was totally MY fault. I'm so sorry. http://kerbalx.com/inigma/STS-Service-Module has been updated now with the correct craft file. I supposed when I was upload happy I uploaded the STS ComSats file over the STS Service Module file on KerbalX. Only KerbalX downloads were affected. Try it now. I uploaded the correct file now. Argh.
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Works in FAR: http://forum.kerbalspaceprogram.com/threads/108219-STS-5-Space-Shuttle-%28Stock-NASA-Replica%29-Updated-STS-Subassemblies-for-KSP-1-0-2-5-17-15
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Duran Duran v2. Stock US space shuttle replica.
inigma replied to Zwolff's topic in KSP1 The Spacecraft Exchange
Very nice! -
totm june 2018 Work-in-Progress [WIP] Design Thread
inigma replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
a trio of remote tech sats capable of being remote deployed to kerbsync alt from the shuttle which orbits at 100km. This sub is under testing now, and final aesthetics tweaks. The shuttle with 6+ crew makes it a command center to control satellites remotely. Its so darned easy - get the shuttle to 100km (Kerbals like low earth orbit), deploy your shuttle dish, then launch your sats to kerbsync, circ on the last shuttle pass (100km orbit orbital period intersects with the arrival of a sat to kerbsync rather well). No more sending your Kerbals to kerbsync just to deploy your permanent network. These sats are also capable of withstanding a Mun and Kerbin back to back blackout period, and can make kerbsync alt in a 42 second burn time. they cover the whole kerbin SOI. I couldn't find any Remote Tech sats to copy, so after days of research, I came up with these as the most efficient, least parts, most capable for a trio Kerbin ComSat network. -
In development... a remote tech satellite package cargo subassembly for launching a starter remote tech constellation:
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No inherent airbrake on the stock shuttle like tail at the moment. So no. - - - Updated - - - Freakin' awesome! I love it! - - - Updated - - - You need Tweakscale which is a dependency for IR. - - - Updated - - - All: What I've been working on... a new module! This time for Remote Tech. Q: What is cooler than launching your starter remote tech satellite constellations? A: Launching a package of starter remote tech satellites with a crew of 6+ Kerbals to command them into position from a Space Shuttle! STS ComSats (RT) (in final testing) (requires the STS Operations Module or STS Service Module to relay control to the satellites) Days of research and pouring over satellite designs, to find the most efficient, and cool looking, and capable trio of Kerbin system comsats. I tried Ion designs (darn cool ones too, but not enough umph), liquid designs (too much umph not enough fuel), and finally figured out the best is the good ol trusty monoprop approach. These satellites can withstand a combined Kerbin and Mun eclipse solar blackout. With their monoprop engines, they can achieve orbit in 42 seconds of burn time, making setting up your network fun and easy. Each satellite has an omni 32 for Kerbin coverage and sat to sat coverage, and three dishes - two for Mun and Minmus, and one for your active vessel. They are just simply cool to fly up and deploy. To be published later this week.
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This video was made using EVA follower in the opening scenes. Hope you like!
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godarklight, Tested 0.2.2.0 well done! can you develop a mission manager built into the gui to allow players to post persistently viewable mission goals that they or others could check off when completed?
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[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
inigma replied to Claw's topic in KSP1 Mod Releases
Hey claw, you going to include Inflight Ship Save in this pack? Or do you have a separate thread for it?