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Everything posted by inigma
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Possible to Save Ship from Persistence File?
inigma replied to inigma's topic in KSP1 Gameplay Questions and Tutorials
I posted on github the diff between mk3 cockpit made in sph and converted cockipit. Minor diffs, only value changes. Not sure if relevant or breaking except for the toggles being converted to false. - - - Updated - - - Reinsertion/ Replacing craft back into sfs is a natural progression of developing this tool. A big challenge for sure. This feature could be redundant with HyperEdit though. - - - Updated - - - I was thinking another feature request might be a means to save a craft as stock ksp and thus strip out modded parts. Useful for engineers who test and build with mechjeb and others to simply save their creation as stock without having to remove their MJ and KER modules for example and thus reload their craft in a stock ksp and then save. -
Possible to Save Ship from Persistence File?
inigma replied to inigma's topic in KSP1 Gameplay Questions and Tutorials
Great job Starwhip! I had a feeling you were getting close. Perhaps we can both work on and test Claws code and add in what you have discovered works best too. He has a nice in game F6 trigger to save the craft in the VAB. I have a feeling it needs more shake down. For some reason some of the craft module values appeared different from values loaded from a craft file assembled by hand. Comparing craft values between actual craft and rescued/converted for multiple crafts using all parts is the next step to debugging his code. Then a feature request to provide a GUI to specify the craft file name and either place in VAB or SPH. Stuff like that. You guys are so awesome! both of you will receive permanent mention in the Intrepid's in game description when released. I finally made orbit without flipout last night. More testing and development to come. -
Possible to Save Ship from Persistence File?
inigma replied to inigma's topic in KSP1 Gameplay Questions and Tutorials
Thanks for the compliment! Yes it really does fly as well as it looks. Empty and full. In fact, I spent nearly 2 hours drop testing the shuttle using HyperEdit the night before I lost the files, simply because its a dream to fly and land, but I'll let you decide for yourself once I publish it. I'll IM you when its ready. I'm on a quest to design the nearest to perfect NASA-like KSP mk3 shuttle using all the engineering techniques I know and learned from leading SSI, and techniques I have borrowed from other successful STS makers. Empty it lands as light as a feather and just as easy. Full, well, this baby is designed to haul a full orange tank and full yellow rcs into orbit, so it's designed with a launch abort above 4000 km in mind. Any abort less than that that alt and you're escape plan with a full orange and full yellow tank in the cargo bay is the old fashioned baileroo and hope you land on a bouncy part. The shuttle carries no fuel except monopropellant to feed the OMS, but if you gun the main engines to steal from the full orange tank cargo (after all its an emergency landing right?) and reach about 200 m/s you can pull out of the dive in about 3700m of altitude loss and flatten your angle of attack for a nice horizontal landing...but it takes practice. I did it on the third try. In between, it handles very very very well. So over all, the shuttle itself can handle pretty much any cargo you can fit into the bay, and survive a return. The good news, the shuttle itself is completed tonight. Now all that remains is to design the external tank and boosters. I was in the beginning stages of my testing when I lost everything. Now that it's back, the shuttle is done, and I think I've settled on an external tank design. What a chore. Next come the boosters and tuning the whole STS. Its my first shuttle. We'll see what happens. -
Possible to Save Ship from Persistence File?
inigma replied to inigma's topic in KSP1 Gameplay Questions and Tutorials
Thank you very much. I have high hopes for this design. And yes everyone deserves mention since even a single post causes a thread to get noticed that much more. Thank you. - - - Updated - - - Just a general note with Claw's converter. It works as expected. Only that in the craft file some animated parts may have isEnabled = False rather than set to isEnabled = True do a find/replace on your craft file and you should be all set. Cargo bays are locked and cockpit lights not toggleable until you do this. I'll post a github bug on it. -
From: forum.kerbalspaceprogram.com/threads/107142-Possible-to-Save-Ship-from-Persistence-File *gasp* *insert second speechless gasp* wow. thank you Claw! Starwhip, looks like Claw's already invented the wheel. Nice job. I have a shuttle, and not just any shuttle, my shuttle. Thank you! The Intrepid is back in development! I seriously almost came to tears today over the work I put into those wings. You have turn sorrow in to joy. Thank you dear sir. The only thing I need to do is recreate the solid booster stack. That was a permanent loss, but easy to recreate. I will be sure you receive special mention and thanks in the Spacecraft Exchange thread for this shuttle once I finalize the lifting stack, and other balance issues, and then publish it. I'll IM you when done. You have made Jebediah's day. Thank you Claw. (and thanks for taking a swing crackin' the code Starwhip). You guys are awesome. You guys are what makes KSP literally the best game and gaming community ever. Updating the Questions forum thread OP. http://forum.kerbalspaceprogram.com/threads/107142-Possible-to-Save-Ship-from-Persistence-File - - - Updated - - - Claw, just a note that stock tweakables (modules) such as lights for the cockpit and opening the bay doors need to have their toggles turned to True rather than False in the converted file output. You can fix this by replacing all isEnabled = False to isEnabled = True in the craft file output.
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Possible to Save Ship from Persistence File?
inigma replied to inigma's topic in KSP1 Gameplay Questions and Tutorials
*gasp* *insert second speechless gasp* wow. thank you Claw! Starwhip, looks like Claw's already invented the wheel. Nice job. I have a shuttle, and not just any shuttle, my shuttle. Thank you! The Intrepid is back in development! I seriously almost came to tears today over the work I put into those wings. You have turn sorrow in to joy. Thank you dear sir. The only thing I need to do is recreate the solid booster stack. That was a permanent loss, but easy to recreate. I will be sure everyone here in this thread receives special mention and thanks in the Spacecraft Exchange thread for this shuttle once I finalize the lifting stack, and other balance issues, and then publish it. I'll IM you all. You have made Jebediah's day. Thank you Claw. (and thanks for taking a swing crackin' the code Starwhip). You guys are awesome. You guys are what makes KSP literally the best game ever. Updating OP. -
Possible to Save Ship from Persistence File?
inigma replied to inigma's topic in KSP1 Gameplay Questions and Tutorials
That is amazing! -
Possible to Save Ship from Persistence File?
inigma replied to inigma's topic in KSP1 Gameplay Questions and Tutorials
Maybe I should brush up on Python to see if I can help out here. If initial testing is successful, you could github this if you want. This project should be doable. Tedious to get all the parts programmed with their nuances. And new versions of KSP will almost certainly be a challenge. But if successful it will be the first ever converter in KSP. It could form the basis for another plugin idea I had to devlop a rotatable docking port for perfect alignment after docking... heh. I'm looking forward to anything you can come up with. -
I've been working on a space shuttle. Most beautiful KSP creation ever. Lost it in an accidental game deletion... and all I have is the persistence file. *sniff* - ah well, either I'm challenged now to help develop an add-in that will convert persistence vessels into crafts, or I get to build an even more beautiful shuttle from scratch! Space shuttles. The ultimate in KSP engineering and balance. Don't sweat it. Nasa style shuttles are hard to find the sweet spot (but there are successes, just look at Westi's easy peasy shuttle). Spaceplanes are easier by several orders of magnitude.
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Possible to Save Ship from Persistence File?
inigma replied to inigma's topic in KSP1 Gameplay Questions and Tutorials
Thanks. Yea we are already thinking this might be easiest to simply program a converter. It is needed. I posted an add-on request for it. -
Possible to Save Ship from Persistence File?
inigma replied to inigma's topic in KSP1 Gameplay Questions and Tutorials
lol. great job so far. here is a link to the vessel I'm trying to resurrect. http://www./view/52l52p6swdyuhz2/intrepid22.txt and here is it in a persistence.sfs for context: http://www./download/edjob2415dxdyid/persistent.sfs feel free to load up the sfs to see what im talking about. the wing design is exquisite. I run Kerbal Engineer Redux, Editor Extensions, and Docking Port Alignment Indicator as the only mods. if only i could get this craft back... -
Boeing 747 with Piggy Back Mk3 Space Shuttle
inigma replied to Westi29's topic in KSP1 The Spacecraft Exchange
Just bracket switch to the carrier after the drop to gain control and fly it up and away safely and then switch back to the shuttle. No need to sacrifice Kerbals. -
Possible to Save Ship from Persistence File?
inigma replied to inigma's topic in KSP1 Gameplay Questions and Tutorials
Yeah I saw that. And it appears craft attPos equates to persistance part Position value? Both are 0, 0, 0. -
Possible to Save Ship from Persistence File?
inigma replied to inigma's topic in KSP1 Gameplay Questions and Tutorials
rot/loc conversion...I wonder if a Squad dev would be happy to provide this info. Either that or trial and error with a single part. And I only have php experience. This would be a whole new challenge to develop. Feel free to share anything you discover too. -
Possible to Save Ship from Persistence File?
inigma replied to inigma's topic in KSP1 Gameplay Questions and Tutorials
138 parts. I am studying the differences between craft and persistence, and there is a lot of shared information that I think could be done to make it work. The point is if it can be done manually, then it can be done via a simple script, which could do it instantly, no matter the part count. Maybe start with one part and go from there to reconstruct it? Say, reconstruct from a persistence file the following into a craft file: Mk3 Cockpit TT18-A Launch Stability Enhancer If that can manually be done... then programming a converter should be doable. -
Possible to Save Ship from Persistence File?
inigma replied to inigma's topic in KSP1 Gameplay Questions and Tutorials
Haha. I play from my Downloads folder. Heh. Its the only folder I don't back up. Go figure. Is it possible to copy paste values into a craft file? I suppose I could create a new craft file and insert all the parts roughly back in the SPH, save, and then edit the file by copy pasting values as needed... hmmm. This could get tedious but worth it if it works. -
Boeing 747 with Piggy Back Mk3 Space Shuttle
inigma replied to Westi29's topic in KSP1 The Spacecraft Exchange
To decouple, you must pitch level or down and drop your airspeed. Then select the command module of the shuttle to Control from here to stay piloting the shuttle when it decouples. -
Possible to Save Ship from Persistence File?
inigma replied to inigma's topic in KSP1 Gameplay Questions and Tutorials
I think I've disabled system restores but I will check. I was going to reboot my game after accidentally hyperediting Kerbin just 70km from the sun. So I went to my save folder and copied my sph and vab folders to the root of the saves folder, and moved to the recycle bin the persistence and quicksave files. I reloaded KSP and it told me I had invalid saves and asked me if I wish to delete. It was a blank GUI with nothing listed for deletion so I assumed it was the default save game folder it was asking to delete. Well, after clicking delete it deleted from my saves folder the default savegame folder as expected, but it also deleted my sph and vab folders I had copied to the saves folder. Argh! 22 development versions of my shuttle gone. All that remained was my persistence and quicksave in the recycle bin. Not even Recuva could find the craft files. As if game deletion permanently erases them somehow. I loaded the persistence file from the recycle bin back into KSP and thankfully my latest version 22 of my shuttle sits on the pad. I just need to find a way to convert it to a craft file. If anyone else has ideas, please share. I'm sure I'm not the only one who's run into this kind of need. -
I totally hit delete on my save game, without realizing it also deleted hours worth of craft files, development versions, and my backup craft files! All I have remaining is a persistent game file I somehow manage to save prior to the whole incident. It has the latest version of the space shuttle I worked so hard on, sitting on the pad ready for launch. Pristine condition. I just can't figure out a way to save it to a craft file. Is there any chance or way whatsoever to save that ship as a craft file again? I am desperate. UPDATE 1/13/2015 - THIS HAS BEEN ANSWERED AND THE ENDING IS HAPPY! Starwhip was working on a converter in Python but it looks like Claw beat him to it in C#. InflightShipSave https://github.com/ClawKSP/InflightShipSave/releases put this dll in your GameData folder, load KSP, load your active vessel in flight, and hit F6 to save it as a file named the craft name with _rescued appended at the end of it in your save game VAB folder. Beautiful. Simply beautiful. Space Shuttle Intrepid (version 22) was rescued from its persistence.sfs file (formerly a quicksave file I luckily didn't delete) and made into a .craft file! Thanks Claw! Hours of work (on those wings) rescued for sure. I hope Google has helped you find this post in joy. If so, reply!
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Boeing 747 with Piggy Back Mk3 Space Shuttle
inigma replied to Westi29's topic in KSP1 The Spacecraft Exchange
If you want a releasable version of a shuttle carrier carrying Westi's shuttle, see my I-80 thread for the craft and watch my video.