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Everything posted by inigma
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Hercules Manned Maneuvering Unit Mk-13
inigma replied to xoknight's topic in KSP1 The Spacecraft Exchange
Very cool. Glad to see you still producing these. -
Oh to name a craft the same as a sorely missed and burned out neutron star of an engineer. I was expecting another cpu melting creation. Coffee anyone? Nice craft.
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Your own private time subspace until u synch with others manually.
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Make Part Lists Searchable and Scrollable
inigma replied to inigma's topic in KSP1 Suggestions & Development Discussion
I would hope the arrow to flip part pages remain. don't see why it wouldn't. -
Make Part Lists Searchable and Scrollable
inigma replied to inigma's topic in KSP1 Suggestions & Development Discussion
I would hope the search function searches every detail for a part, not just its name so typing in "sol" will return parts that are solid rockets or use solid fuel or solar panels or any other part matching the keyword in the name, description, or tag in the part information. Make it an active search that filters as you type. No need to remember names. -
If you have the min subscribers, yes. But I'm not enforcing any rules if not.
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Reminder that a list of popular youtubers is on the wiki.
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Just make a Kerbal cannon. Aim for the roof pads.
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With the proliferation of crafts with cargo bays, and Squad's upcoming aerodynamics model changes making cargo bays useful to cut drag for lifting cargo, what have YOU designed to fit snugly in a cargo bay? If you have subassemblies to share those would be great too! Here's my favorite cargo: the Orbital Fuel Pod. Standalone or attachable to stations.
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totm june 2018 Work-in-Progress [WIP] Design Thread
inigma replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Yes I have a challenge before me with cargo testing. I'm going more for practicality than part count. Realism is next after those two. Its a fine balance. I want this thing to land with a full orange tank and full yellow rcs in the bay...and it does. It requires a suicide dive using main engines borrowing fuel from the orange tank to gain the 240m/s to level out, but it works. Took ages to composite the right wings and internal balance to make it so...and fly empty. If I didn't have composite wings, the total part count would drop below 200. Cant wait for better aerodynamics in the next KSP update. -
You bet! You've inspired me to work on my own shuttle...except one that uses a full sized cargo bay. I borrowed your booster design and modified it (if that's ok). BTW, those wings took hours to design and tweak. No clipping effects, no gaps, not even between fuselage and wings. I doubled the wing layers into a composite that just looks amazing. I borrowed Naito's RCS quads though, no sense in reinventing the wheel. I'm lovin' it! Those wings are exquisite. Flies like a dream. Completed maiden voyage with empty cargo bay last night (even landed at KSC runway, no mods). This thing is powerful. Empty it would have circularized at 1000km if I let it. Time to test some cargo runs, which is the fun part!
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[Showcase] The Satellite Showcase thread. Close please!
inigma replied to DMSP's topic in KSP1 The Spacecraft Exchange
Already got one. http://forum.kerbalspaceprogram.com/threads/104886-Showcase-Show-Off-Your-Satellites-and-Interplanetary-Probes -
totm june 2018 Work-in-Progress [WIP] Design Thread
inigma replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
With an empty cargo bay, the publishable craft file is 278 parts with launcher. 168 for the shuttle. Anything more is whatever you decide to put into the cargo bay. I've got final tweaking of the sunken sepatrons for that perfect Y shaped booster sep (a work of art in itself), and then cargo testing. Its designed to put into orbit a full orange tank plus full yellow rcs tank, plus hardware. A magnum opus on my part if it all works out. We'll see. Currently empty she makes 1 million km orbit easily. She has no clipped tanks. Ill need that dV for cargo targeted above 120km. -
totm june 2018 Work-in-Progress [WIP] Design Thread
inigma replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Wait till you see my video. -
Starting a Company Questions
inigma replied to Engineer of Stuff's topic in KSP1 The Spacecraft Exchange
Successful companies serve niches and produce catalogs. It starts with a single product filling that nich and inviting others to contribute crafts to that niche. -
totm june 2018 Work-in-Progress [WIP] Design Thread
inigma replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Shh. Top secret project. I wanted to wow Spacecraft Exchange with this thing but the cat got out of the bag when I nearly lost it in an accidental save game deletion. It took Claw and Starwhip to resurrect it from a persistence file I luckily saved elsewhere. The results of such an effort speak for themselves. I took a page out of Westi29 and Naito's shuttles and added my OCD wing and engineering skills to come up with this. I've never done a shuttle before, but figured I'd put all my skills into building one with accuracy balance low part count and maximum practical use in mind. I've spent hours on this thing. Hours. I wanted to raise the bar on visual appearance and practicality. I'm hoping it's probably one of the best NASA style shuttle replicas possible in stock KSP. This is her maiden flight. Empty cargo bay. Perfectly flawless. Landed back at KSC. No mods except what you see here: KER. She's powerful. Next up is cargo testing to see what she can carry. The fun part! -
Possible to Save Ship from Persistence File?
inigma replied to inigma's topic in KSP1 Gameplay Questions and Tutorials
I finished the STS. An empty cargo bay version of Space Shuttle Intrepid is done! The tank and boosters are completed. Maiden voyage was a success even landing back at KSC runway without mods. My goal with this ship is to build it in such a way that Squad might consider it for stock vessel inclusion. The thing is beautiful. An eye candy craft that delivers and flies easy. Now for the fun part. Next up is testing various cargoes to find the optimum launch stack placement so all anyone has to do is tweak the least amount of parts to orbit different cargo weights. I want to publish three versions of the craft: empty, standard, and heavy (orange tank payload) with standard being the most popular with a crew module so the shuttle carries 7 or 8, docking port, and 1 large or 2 medium satellites. After that comes mechjeb testing so even new players can fly it without much think. I might even try it in FAR for those who really care. -
Possible to Save Ship from Persistence File?
inigma replied to inigma's topic in KSP1 Gameplay Questions and Tutorials
Perhaps offer the user the option to check box (off by default) Keep Persistent Values when Save is clicked. This allows the Original Pre-Launch Craft to be saved by default while giving the option to choose a persistent compatible pulled craft state. Talking about this mod is no hijack and is welcomed.