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SSTOs! Post your pictures here~
Orky Kultur replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Hey all, long time no see Decided to try my hand at a cargo ssto (I know, super easy way to ease myself into the game after a year out right?). Back in the day I always wanted to do a liquid fuel-only Jool 5, so this was my draft at a lifter for assembling that: So after that, I went back to the drawing board, and draft 2 made it all the way to ~25km... where it stayed, for like half an hour, until it ran out of fuel I knew that making SSTOs was hard, but I suspect I'm also lacking more than a little in the piloting sense. Anyone have any pointers for LF-only spaceplanes? -
WinkAllKerb'' started following Orky Kultur
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Tantra-res A pack of mandala-textured parts to enhance any stock game through the use of ritual rocket launches and spirituality
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Breaking Ground Walker speed challenge
Orky Kultur replied to Kergarin's topic in KSP1 Challenges & Mission ideas
Damn that's good looking! ... .craft file? -
Orky Kultur changed their profile photo
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Tested my laythe and Tylo landers for a LF-only Jool 5 mission plan Laythe was not fine: (neither of them actually work yet - laythe might need a total redesign )
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totm june 2018 Work-in-Progress [WIP] Design Thread
Orky Kultur replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Laythe SSTO, replete with wack symmetry to make it fit in a Mk3 cargo bay It flies, although roll control can be kinda janky -
Working this morning on a laythe SSTO space 'plane' to fit in a Mk3 cargo bay While I understand that this thing technically should be balanced and appropriately symmetrical, the fact that it flies and doesn't spin out of control hurts my intuition But it does take off! And fly! - reasonably well while it still has more than about 300 LF left (that's the prettiest screenshot I've ever taken in KSP) I have no idea how to get it to space tho So I just flew it around til low fuel to test the handling while near-empty (it's shocking, but theoretically I'll be in space by that point anyway) And finally landed - a bit heavy, because I broke half my parachutes while testing the gear on the launchpad, but intact So... does anyone know how to get SSTOs to space?
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Spoiler thread for new Surface features
Orky Kultur replied to KerikBalm's topic in Breaking Ground Discussion
Awesome! thanks, I don't personally have much of a clue when it comes to delving into the internal plumbing of KSP -
The Ultimate Jool 5 Challenge Continued
Orky Kultur replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
So, I'm hoping to give this a go, but first I have questions on rule 2: 1. How strict is it? Is it no clipping of any kind whatsoever, or only where there is significant function derived from the clipping? Specifically what I would like to do (no screenshots, sadly): mk1 liquid fuel tanks, radially symmetric around a central mk1 LF tank, do not /quite/ fit inside a mk3 cargo bay; it takes a single small nudge (holding down shift + move) inwards to prevent them clipping through the flat sides of the bay. Visually and functionally this is identical (center of mass is within the cargo bay either way and hence the parts are shielded from drag), and it is visually identical to the point where I imagine I could have 'gotten away with it' if I'd just not said anything. Is this within acceptable parameters? 2. If the answer to (1) is "nope, can't clip that"; does the no clipping rule apply to the launch vehicle? (Not sure my neurodivergent-ass brain would let me fly a launch vehicle with bits clipped through it anyway, but thought it was worth asking) 3. Do the new BG robotics parts, specifically pistons, count as structural or functional parts, and hence are they clip-able or not? [EDIT: I'm in the vehicle design phase right now, so if the answers to the above are all 'no don't do that' it isn't the end of the world, but I thought I oughta ask] -
Spoiler thread for new Surface features
Orky Kultur replied to KerikBalm's topic in Breaking Ground Discussion
Is there information available on which specific biomes these show up in? -
totm june 2018 Work-in-Progress [WIP] Design Thread
Orky Kultur replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
actually, centipedes only have one leg pair per segment, millipedes have two (also, y'know, neither of the above actually has the appropriate legs; some centipedes have >100, but no species naturally has 100) -
KerbalX.com - Craft & Mission Sharing
Orky Kultur replied to katateochi's topic in KSP1 The Spacecraft Exchange
Heya I've been having some trouble with another user on KerbalX; I can't find a way to block them, is this possible? If not, having such a feature I think would be a great way to reduce user harrassment. FWIW, their problem is they don't like seeing my craft uploads, is there a way to 'unfollow' people so they don't show up on your front page, or...? -
Made a replica whirlwind to add to my BDA-C Warhammer 40k collection Spent ages messing with robotics to make it self-reloading
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totm june 2019 Breaking ground - Test Zone
Orky Kultur replied to sgt_flyer's topic in KSP1 The Spacecraft Exchange
Working on making replaceable missile pods for a BD Armoury tank, with the second set of missiles stored inside the fuselage. Current problems are making everything fit without excessive clipping, and joint strength. (no pics, sorry ) Does anyone know a way (without additional mods) to make the strongest possible joints? Currently I've been using the smallest servos and second-smallest pistons for space efficiency; is this part of the problem? -
totm june 2019 Breaking ground - Test Zone
Orky Kultur replied to sgt_flyer's topic in KSP1 The Spacecraft Exchange
That is adorable and when it's programmed I must have one -
Are we still pretending the wheels/legs aren't broken?
Orky Kultur replied to Geonovast's topic in KSP1 Discussion
I mean, in practice I've seen 2-dozen helicopters and no walkers so *shrugs*