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About me
Spacecraft Engineer
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Ill fated Eve lander surrounded by the remains of 3 different rescue craft...
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Coneshot changed their profile photo
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parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
Coneshot replied to RoverDude's topic in KSP1 Mod Releases
I'm getting the same thing. I made a test rig to see if I could "utilize" the reactor a bit more (around 20 ion thrusters with a ton of reaction wheels which used around 245 EC/s) and no change in temp and no electric charge produced... pretty sure I'm derping here, but any advice to get them going would be awesome! BTW besides the reactor hiccup, this is quickly becoming my favorite mod! -
I had 2 die the other day from premature parachute deployment, then an accident during EVA sent Val retrograde with enough speed to deorbit her. She reentered and fell into the ocean with just a spacesuit and somehow survived! Just shows sometimes luck goes both ways.
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That's a good one!
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My longest was over 22 hours with a double circumnavigation for the challenge: http://forum.kerbalspaceprogram.com/threads/25884-Kerbin-Circumnavigation-Challenge-Reloaded-New-Rules-Once-More/page16?p=513822&viewfull=1#post513822
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I enjoy the science part of KSP, but I feel like the tech tree is still a bit predictable and linear. How about this: While exploring the Kerbol system, finds made while doing science can lead to new tech that wasn't previously in the tech tree. An example would be "DISCOVERY! While taking a surface sample on Duna, Jeb finds a new mineral Kerbtanium that makes possible new stronger lighter struts!" These discoveries could be kinda like the easer eggs, scattered and hidden throughout the system, or could be found through normal science. An added benefit would be to make it harder to fill in the tech tree with a couple of novelty missions. (I'm sorry Scott!) Just an idea.... Coneshot
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Patience, I love to micro manage a mission for hours of real time.. An example is my subsonic circumnavigation: http://http://forum.kerbalspaceprogram.com/threads/25884-Kerbin-Circumnavigation-Challenge-Reloaded-New-Rules-Once-More/page16?p=513822&viewfull=1#post513822
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There's plenty to do while you wait. As for me, I'm brushing up on basic skills and practicing rendezvous with objects on hyperbolic trajectories. I'm sending ships through Kerbin's SOI from Kerbol orbit and docking (or trying to dock) with them at different angles of approach. It's not as easy as it looks in some of the teaser videos lol!
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Question on persistent debris
Coneshot replied to Levelord's topic in KSP1 Gameplay Questions and Tutorials
After finishing out my tech tree in career mode, Kerbin has more rings than Saturn! I'll admit to being really sloppy on this save, but in spite of the junkyard I have in orbit, I'm not seeing any effect on performance. (LKO looks like the beginning of the "Sing for absolution" video by Muse!) -
Great video Cupcake, really liked the perspective shots!
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kmp: april fools prank for my friend?
Coneshot replied to TheScareCake!'s topic in KSP1 Mods Discussions
Build a massive 800+ part ship and dock it to his station, when he goes near his framerate will drop to annoying if not unplayable levels (the same will happen to you while you do this but at least you'll know it's working!) -
LOL yeah, Danny2462 does that every other episode on youtube!https://www.youtube.com/channel/UC8DIKwGU8wFZfk3Xi3-zcrQ
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KSP Development Team:"Tuesday, April 1st announcement, We regret to inform the KSP community that due to an unexpected error in our antivirus software, all progress on the ARM update seems to have been lost. It is unknown when or if a future update of this nature will be released, all we can say is SOON." "April fools!"