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Coneshot

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Everything posted by Coneshot

  1. Ill fated Eve lander surrounded by the remains of 3 different rescue craft...
  2. I'm getting the same thing. I made a test rig to see if I could "utilize" the reactor a bit more (around 20 ion thrusters with a ton of reaction wheels which used around 245 EC/s) and no change in temp and no electric charge produced... pretty sure I'm derping here, but any advice to get them going would be awesome! BTW besides the reactor hiccup, this is quickly becoming my favorite mod!
  3. "The recovery team reports that another capsule has returned pilotless and filled with mystery goo."
  4. I had 2 die the other day from premature parachute deployment, then an accident during EVA sent Val retrograde with enough speed to deorbit her. She reentered and fell into the ocean with just a spacesuit and somehow survived! Just shows sometimes luck goes both ways.
  5. Just want to say a big THANK YOU! to Sarbian for all the hard work and all the hours you have put into getting this thing running right! Coneshot
  6. IMHO if you aren't viewing the KSC through your exhaust plume then something is amiss? If things look a bit off up close then launch something for a better view! ;-)
  7. My longest was over 22 hours with a double circumnavigation for the challenge: http://forum.kerbalspaceprogram.com/threads/25884-Kerbin-Circumnavigation-Challenge-Reloaded-New-Rules-Once-More/page16?p=513822&viewfull=1#post513822
  8. I enjoy the science part of KSP, but I feel like the tech tree is still a bit predictable and linear. How about this: While exploring the Kerbol system, finds made while doing science can lead to new tech that wasn't previously in the tech tree. An example would be "DISCOVERY! While taking a surface sample on Duna, Jeb finds a new mineral Kerbtanium that makes possible new stronger lighter struts!" These discoveries could be kinda like the easer eggs, scattered and hidden throughout the system, or could be found through normal science. An added benefit would be to make it harder to fill in the tech tree with a couple of novelty missions. (I'm sorry Scott!) Just an idea.... Coneshot
  9. Patience, I love to micro manage a mission for hours of real time.. An example is my subsonic circumnavigation: http://http://forum.kerbalspaceprogram.com/threads/25884-Kerbin-Circumnavigation-Challenge-Reloaded-New-Rules-Once-More/page16?p=513822&viewfull=1#post513822
  10. There's plenty to do while you wait. As for me, I'm brushing up on basic skills and practicing rendezvous with objects on hyperbolic trajectories. I'm sending ships through Kerbin's SOI from Kerbol orbit and docking (or trying to dock) with them at different angles of approach. It's not as easy as it looks in some of the teaser videos lol!
  11. After finishing out my tech tree in career mode, Kerbin has more rings than Saturn! I'll admit to being really sloppy on this save, but in spite of the junkyard I have in orbit, I'm not seeing any effect on performance. (LKO looks like the beginning of the "Sing for absolution" video by Muse!)
  12. Great video Cupcake, really liked the perspective shots!
  13. Build a massive 800+ part ship and dock it to his station, when he goes near his framerate will drop to annoying if not unplayable levels (the same will happen to you while you do this but at least you'll know it's working!)
  14. LOL yeah, Danny2462 does that every other episode on youtube!https://www.youtube.com/channel/UC8DIKwGU8wFZfk3Xi3-zcrQ
  15. KSP Development Team:"Tuesday, April 1st announcement, We regret to inform the KSP community that due to an unexpected error in our antivirus software, all progress on the ARM update seems to have been lost. It is unknown when or if a future update of this nature will be released, all we can say is SOON." "April fools!"
  16. KSP has made me a bit superstitious when it comes to launch time. I have a 727ton tanker that I launch regularly with no issues, unless...... It seems like any ship I launch where I have turned on the lights before launch suffers random unplanned disassembly. In my mind I know there really isn't a bug causing this, just superstition. How about you? Any launch time mojo do you observe?
  17. While I'm as anxious as the next person (as reflected in an earlier post), I appreciate the fact Squad has pride in their work and will not release anything that hasn't passed quality control. I can't fault them for taking advantage of the GDC to hype their latest project, even if it wasn't totally polished and ready to "ship". They took advantage of an opportunity to gain exposure for KSP which is vital to their continued success. If they followed that with "BTW, it's got serious bugs and isn't ready to release." it would have undermined what they had gained from the event.
  18. My wife is now mocking me for spamming "Refresh" every 30 seconds (for the past 24 hours...)
  19. Lol! I too keep that saying in mind while doing orbital maneuvers, it's from "The integral trees" by Larry Niven http://http://en.wikipedia.org/wiki/The_Integral_Trees
  20. Oddly enough, it took lots of practice docking before I could get the Sr. clamps to connect. I always found the normal standard ones easier..
  21. The thing that gave me the most trouble was orbital rendezvous, followed closely by spaceplanes.. I'm having to rehone my skills after deciding to go back mod free. (I was using MJ as a time saver, but now I have more time!)
  22. I'd just like to take a moment to say thankyou to sarbian for all your patience and hard work!
  23. My entry: 105.76T * 65.9 m/s* 131 kerbals.. 913015.504?.. anyway here are the pics..
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