SRV Ron
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Everything posted by SRV Ron
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This was a concept design to see if it could be done without building an overly complex launcher. It has a Sr docking collar and thruster set for docking the five full fuel cans. The thruster fuel, if not used excessively during docking, can deorbit the empty five fuel cans. There is room to add the controller to the booster below for deorbiting back to Kerbal as was done in this single can rocket.
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What method to get into Munar polar orbit?
SRV Ron replied to JenBurdoo's topic in KSP1 Gameplay Questions and Tutorials
Do the equatorial orbit as normal. Do the Munar intercept burn as normal. Do a midcourse to change the intercept to come in a polar Munar orbit. Soon as you get into Mun's gravitational field, you can do a fine tune burn to get the orbit completely polar. That will be the most efficient. -
One SAS ring, One mono prop tank, Five full orange fuel cans. 1452 ton launcher with onion staging and 21 Mainsail Engines. Five full fuel cans in orbit with core engine and fuel enough to push to higher orbit.
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lifting heavy payload to orbit
SRV Ron replied to JtPB's topic in KSP1 Gameplay Questions and Tutorials
After looking at attempts to place five full fuel cans at once in orbit, I designed this all stock launcher at 1,452 tons. Note, it only uses one SAS ring and one mono prop tank. The rocket has minor spin but is quite flyable. Five full fuel cans and core stage totaled 216 tons in orbit. As you can tell, there is plenty of fuel in reserve to go to a much higher orbit. -
lifting heavy payload to orbit
SRV Ron replied to JtPB's topic in KSP1 Gameplay Questions and Tutorials
Placing a orange fuel can in orbit is not that difficult, if you design efficiently. This asparagus design, using Skippers with a pair of Mainsails on the third pair, does so efficiently. And, in orbit. The core booster is designed for recovery along with the fuel can after it is docked and drained. -
RCS placement for space tug
SRV Ron replied to CaptainKipard's topic in KSP1 Gameplay Questions and Tutorials
If the object being moved doesn't contain thrusters, attempting to translate the tug and load becomes very RCS fuel inefficient as the SAS attempts to balance the effort. -
Science Recovery Vs Science Transmission
SRV Ron replied to FREEFALL1984's topic in KSP1 Gameplay Questions and Tutorials
Since so little is gained by transmitting experiments back to Kerbal, all missions, except those to Eve and Jool, should be recovered. Sending and recovering probes prior to sending Kerbals, is a good way to test designs and gain science points. -
SSTKE - Single Stage to Kerbol Escape
SRV Ron replied to capi3101's topic in KSP1 Challenges & Mission ideas
This made orbit comfortably on the seven Rocomax engines and three FL-T800 fuel cans. The two big solar collectors fully power the Ion Engine. Now, it is time for the orbital burns to reach escape and Voyager mission with four full Xeon fuel cans. -
Use FTX-2 External Fuel Duct to transfer xenon???
SRV Ron replied to Torraqe's topic in KSP1 Gameplay Questions and Tutorials
By disabling fuel use in the core tanks, you can make use of drop tanks. -
SSTKE - Single Stage to Kerbol Escape
SRV Ron replied to capi3101's topic in KSP1 Challenges & Mission ideas
An extremely difficult challenge requiring precise flying skills, preferring with the use of slingshot maneuvers to reach the final goal of a Voyager Mission. A two stage rocket with the upper stage of an LV-N and single FL T-800 fuel can launched just short of orbit, will send a one ton payload to Kerbal escape. Launching the entire rocket to Kerbal escape is far more difficult. It should be noted that the real Voyager mission required several slingshots maneuver from planets, that were in the required alignment during launch, to achieve that goal. -
SSTKE - Single Stage to Kerbol Escape
SRV Ron replied to capi3101's topic in KSP1 Challenges & Mission ideas
You should know that the Voyager probe you have used as an example is not a single stage to escape. It is from a multistage launch from one of my earlier versions of KSP. The Krackin has since ate the probe. -
So much easier to launch up one at a time with capability to return the booster and fuel can for reuse. And, if you don't wish to return them, one can even be sent to Mun as in this older design using some mods.
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Not so much Gumby but Spaceman Spiff. Both images were rendered on the computer pictured using the software and hardware in the logo.
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Using only stock solid boosters, I can ...
SRV Ron replied to aontas's topic in KSP1 Challenges & Mission ideas
The flaky stock demo SRB can be safely flown to Kerban Escape with the right design. -
Efficient Delivery of heavy equipment
SRV Ron replied to Khatharr's topic in KSP1 Gameplay Questions and Tutorials
The Rocomax fuel can is designed for recovery of both the booster and empty can. With a little extra push, it can make Mun high orbit. BTY, the 100+ton payload was launched with a 850 ton launcher. -
SSTKE - Single Stage to Kerbol Escape
SRV Ron replied to capi3101's topic in KSP1 Challenges & Mission ideas
On the ten part challenge, a five part rocket with two stage, easily achieves a Voyager mission. Doing so SSTV is going to be a lot harder. So far, just to Duna intercept. -
Efficient Delivery of heavy equipment
SRV Ron replied to Khatharr's topic in KSP1 Gameplay Questions and Tutorials
The payload being launch would determine the lifter. Still, in all cases, stock or mod, Asparagus with booster ring seems to be the most efficient and reliable. Stock fuel can. NovaPunch Jool launcher. Over 100 tons in orbit -
Got out and pushed my ship back from the Mun, now what?
SRV Ron replied to dNinot's topic in Welcome Aboard
Place them on the probe as shown and you won't have to worry about orientation when you have landed. -
The bracket key should select them until they get more then 2.5K away. Then, you have to find them in map mode or from the Control Center.
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Duna mission structural failure
SRV Ron replied to mrmcp1's topic in KSP1 Gameplay Questions and Tutorials
You can see the size difference. Anyhow, the performance is much better with all Mainsails throttled back 10% as you can see from post #10. -
Duna mission structural failure
SRV Ron replied to mrmcp1's topic in KSP1 Gameplay Questions and Tutorials
Rebuilt the booster to the specs but with Mainsails. Moved the upper parts and replace one docking clamp with decoupler. Needed to brace the 4 LV-N. Note, fuel will not flow to those LV-N from the orange tank. Disable gymboling on the asparagus ring. Launch successful but hard to keep on course. Some fine tuning of bracing will fix. -
Go for braces, launch clamps, fuel lines, and oxstat solar panels as soon as possible. Don't even think of using probes until you have the Oxstat panels. Plan on recovering all flights for max science return. From there, the rest will come easy.
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Duna mission structural failure
SRV Ron replied to mrmcp1's topic in KSP1 Gameplay Questions and Tutorials
This is weird. There is all Skippers under the boosters with a Mainsail for the core. It barely lifts off the pad. Yet, if I place a pair of Mainsail under the third pair of boosters, there is insufficient power to launch period. Some kind of bug is at work here since the weight being launched would require all Mainsails. I don't think the asparagus is set up properly, parts there should select in pairs. They are selecting in single mode. I may try playing with rebuilding this later. Anyhow, besides the wobble of the short tanks and the bracing issues in the asparagus, the weak link is the docking clamp on the payload stage. Makes for great explosions. -
Duna mission structural failure
SRV Ron replied to mrmcp1's topic in KSP1 Gameplay Questions and Tutorials
I noticed a big boost in performance using Mainsail in the last asparagus pair on one of my fuel can to orbit designs.