So you're saying the underlying structure already exists. That's good. But I don't like how the current version of Kethane wraps the map around the planet model without any option to display the information in another way. It obscures the terrain, and floats above it so it isn't always clear exactly what it's referring to, depending on how irregular the surface is. Displaying it on a 2D map (the way they used to do it during the space program in the 1960s!) would be a lot clearer. I'm fine with someone doing a map display as a mod. I'm using something like 30 mods, so what's one more? I also don't see a problem with "locking in" a common method. Why does everyone need to reinvent the wheel every time they want to do something map related? We just end up looking at a bicycle wheel, a wagon wheel, a steering wheel, and a cheese wheel. If someone offered a common wheel framework, it would eliminate a huge chunk of the work, and maybe we'd see that small market for mapping features expand a little bit. And it would be a lot cleaner and more consistent.