dlmarti
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Everything posted by dlmarti
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Return from Eve by Spaceplane
dlmarti replied to Crush's topic in KSP1 Gameplay Questions and Tutorials
Eve's two greatest problems are the high gravity, and the thick atmo. Trying to use one to your advantage is not a bad idea. I am just not sure if the game mechanics have progressed enough to exploit it. It has been well documented that launching rockets from airships is a viable and cheaper way to go, at least in real life. -
How can i slow down in an orbit
dlmarti replied to TYRT's topic in KSP1 Gameplay Questions and Tutorials
If you change your velocity, you will change your orbit, period. -
Cluster engines more efficient than single Mainsail [proof]
dlmarti replied to mellojoe's topic in KSP1 Discussion
PROOF water is wet! This is something well documented, it even tells you that on the engine selection description. -
The Linux compatibility thread!
dlmarti replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Linux Mint, but that wobbly mouse thing ended up being a Mechjeb bug. -
I just can't seem to dock.
dlmarti replied to Anizer's topic in KSP1 Gameplay Questions and Tutorials
I have nothing against mechjeb, but I will say that once you get good at docking you can do it much quicker than it. Just relax, and play with it, it DOES get easier. -
plus I am pretty sure that the center of lift is in front of the center of mass.
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That does not do anything for the feedback system. Its basically a part with no function at all
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[Stock station section] Habitat ring.
dlmarti replied to Scorpians's topic in KSP1 Gameplay Questions and Tutorials
It is an expert level kind of thing to lift a huge unwieldy object into space. Not something that can really be explained on the forum, I would suggest cruising the youtube channels. -
I just can't seem to dock.
dlmarti replied to Anizer's topic in KSP1 Gameplay Questions and Tutorials
For what you are trying to do, it doesn't matter. Its more important to get to your target. -
The Mun surface is brand new, I suspect its the collision mesh.
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I just can't seem to dock.
dlmarti replied to Anizer's topic in KSP1 Gameplay Questions and Tutorials
No one mentioned anything about parking, we are trying to teach docking. And yes, we watch Scott Manley too. Now, for extra credit, can you prove him wrong? Because he is. -
.21 SAS - do the three parts function the same?
dlmarti replied to Hakuryu's topic in KSP1 Discussion
http://forum.kerbalspaceprogram.com/showthread.php/42825-Long-wordy-explaination-observations-about-the-new-0-21-Attitude-Control-System -
According to the devs it is supposed to do that. If it is not, either you did not give it enough control force, or you are experiencing the tiny bit of wander that is still in the code. What I see on my well balanced designs, is a small amount of wandering around on the burn vector, when I am trying to do a maneuver node burn. If you are seeing something more than that, you are probably having a design issue with your rocket.
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No dry lakes on Duna for spaceplanes.
dlmarti replied to pa1983's topic in KSP1 Suggestions & Development Discussion
I will be completely honest here... When I started playing I took a look at the parts for the planes, and just said.. pass.... Making a wing by tiling together a bunch of parts that clearly were never designed to go together, is not my idea of fun. I will wait until they get more/better parts. -
I just can't seem to dock.
dlmarti replied to Anizer's topic in KSP1 Gameplay Questions and Tutorials
tbh, I CAN get an intersect closer, but I rarely bother too. Before you do your burn to intersect, match the plane target (eye ball, anything within 20 degrees is good enough. Do your burn, to get close. Do another at mid course to adjust for the planes being different, or your burn being off. Not close enough for you? Do another at 3/4 course. Bottom line is, F5 just before you do your first burn, redo the whole thing a dozen times nice and calm. Just chill, relax, and play with it. After a bunch of F5/F9 attempts, you will have no problem with this stage at all. Just relax its a game, and completely doable. Then once you have your approach/capture methods do the F5/F9 thing again and again for the getting-closer-to-target phase. -
Minmus art pass
dlmarti replied to voleurinconnu's topic in KSP1 Suggestions & Development Discussion
lol, minimus is my favorite body, all of the others are so dark and gloomy. -
I just can't seem to dock.
dlmarti replied to Anizer's topic in KSP1 Gameplay Questions and Tutorials
I really need a better understanding of where you are going wrong. I will assume its the approach stage only.... Do your capture, get at close as you can using the orbit window. Switch to the regular ship display, and point your ship at the retrograde symbol. Burn until you have 0m/s target velocity (you are selecting the other ship as a target right????). Then point at the ship you want to dock with, its the little bluish circle symbol. Burn until your target velocity is 1/100th of the distance to target (500m away == 5m/s, 10km away == 100m/s, etc). Then immediately rotate your ship to point at the retrograde vector. When you have traveled about half of the distance, burn until you have 0m/s. repeat, repeat, repeat. Once you get good, you can move faster, burn less, etc. For now your goal should be to get within 50-75 meters.