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dlmarti

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Everything posted by dlmarti

  1. Eve's two greatest problems are the high gravity, and the thick atmo. Trying to use one to your advantage is not a bad idea. I am just not sure if the game mechanics have progressed enough to exploit it. It has been well documented that launching rockets from airships is a viable and cheaper way to go, at least in real life.
  2. If you change your velocity, you will change your orbit, period.
  3. PROOF water is wet! This is something well documented, it even tells you that on the engine selection description.
  4. Linux Mint, but that wobbly mouse thing ended up being a Mechjeb bug.
  5. I have nothing against mechjeb, but I will say that once you get good at docking you can do it much quicker than it. Just relax, and play with it, it DOES get easier.
  6. LOL! the zip file does not work, unless you rename "Gamedata" to "GameData", at least under Linux. Your results may differ if you use a lesser OS.
  7. http://forum.kerbalspaceprogram.com/showthread.php/42825-Long-wordy-explaination-observations-about-the-new-0-21-Attitude-Control-System
  8. plus I am pretty sure that the center of lift is in front of the center of mass.
  9. That does not do anything for the feedback system. Its basically a part with no function at all
  10. It is an expert level kind of thing to lift a huge unwieldy object into space. Not something that can really be explained on the forum, I would suggest cruising the youtube channels.
  11. For what you are trying to do, it doesn't matter. Its more important to get to your target.
  12. I really hope they bring the old functionality back, maybe as a separate part. The new version is just not as good for the kind of missions I run.
  13. It does lock the heading if you have it turned on, but yes, it is not as aggressive.
  14. The Mun surface is brand new, I suspect its the collision mesh.
  15. That was the first thing I thought of when I saw the new design. Where are the roads and parking lots?
  16. No one mentioned anything about parking, we are trying to teach docking. And yes, we watch Scott Manley too. Now, for extra credit, can you prove him wrong? Because he is.
  17. Try this craft: https://www.dropbox.com/s/uovsk0a8jazgcqt/Fueler%20Mk6.craft Its balanced for launch and docking, you should have no problems with it.
  18. http://forum.kerbalspaceprogram.com/showthread.php/42825-Long-wordy-explaination-observations-about-the-new-0-21-Attitude-Control-System
  19. According to the devs it is supposed to do that. If it is not, either you did not give it enough control force, or you are experiencing the tiny bit of wander that is still in the code. What I see on my well balanced designs, is a small amount of wandering around on the burn vector, when I am trying to do a maneuver node burn. If you are seeing something more than that, you are probably having a design issue with your rocket.
  20. I will be completely honest here... When I started playing I took a look at the parts for the planes, and just said.. pass.... Making a wing by tiling together a bunch of parts that clearly were never designed to go together, is not my idea of fun. I will wait until they get more/better parts.
  21. tbh, I CAN get an intersect closer, but I rarely bother too. Before you do your burn to intersect, match the plane target (eye ball, anything within 20 degrees is good enough. Do your burn, to get close. Do another at mid course to adjust for the planes being different, or your burn being off. Not close enough for you? Do another at 3/4 course. Bottom line is, F5 just before you do your first burn, redo the whole thing a dozen times nice and calm. Just chill, relax, and play with it. After a bunch of F5/F9 attempts, you will have no problem with this stage at all. Just relax its a game, and completely doable. Then once you have your approach/capture methods do the F5/F9 thing again and again for the getting-closer-to-target phase.
  22. lol, minimus is my favorite body, all of the others are so dark and gloomy.
  23. I really need a better understanding of where you are going wrong. I will assume its the approach stage only.... Do your capture, get at close as you can using the orbit window. Switch to the regular ship display, and point your ship at the retrograde symbol. Burn until you have 0m/s target velocity (you are selecting the other ship as a target right????). Then point at the ship you want to dock with, its the little bluish circle symbol. Burn until your target velocity is 1/100th of the distance to target (500m away == 5m/s, 10km away == 100m/s, etc). Then immediately rotate your ship to point at the retrograde vector. When you have traveled about half of the distance, burn until you have 0m/s. repeat, repeat, repeat. Once you get good, you can move faster, burn less, etc. For now your goal should be to get within 50-75 meters.
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