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Xaios

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Everything posted by Xaios

  1. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Ryzen 5700X | GPU: AMD Radeon 6800 XT | RAM: 32GB 3200MHz DDR4 This one is particularly frustrating, as it's partially gating progress in the new science update, making it more difficult to acquire the necessary points to upgrade the tech tree. When running experiments on either the WSRL-01 and OSL-25 "Starlab", experiments will randomly pause of their own volition with no user input from me. Further, the vast majority of the time, they'll refuse to respond to "Resume" commands in the Parts Manager. On the WSRL-01, I can spam the "Resume" button 50 times and it might respond to it once, only to pause again a split second later. It's even more annoying on the OSL-25, because a) that part has to cycle an animation every time before the experiment will start running, and b) because the experiment takes 6 minutes to complete. I've managed to complete a single orbital survey in High Kerbin orbit, and it took a loooot longer than 6 minutes to complete with all the random pauses, quicksaves and reloads I had to do. The longest it ever ran of its own accord was a minute and a half, and most times it would only run for 2-3 seconds if it ran at all (which it did not the vast majority of the time). Sometimes I'll press "Resume" and the animation will run only for it to decide to pause as soon as the animation is finished; other times it will decide to pause even before the animation is finished cycling. More often than not though, it won't respond at all. One thing I've noticed is that, after quicksaving and loading, the run experiment command will always respond immediately after reloading. It won't necessarily go anywhere before pausing again, but it will do something. After that, it's a crapshoot until you save and reload again. Included Attachments: .ipsImage { width: 900px !important; }
  2. (Yes, I know I'm responding to a 3 month old comment.) I suddenly had a vision of how KSP would be as a F2P2W... "Oops, looks like your spaceship has run out of rocket fuel! Your fuel tank will refill over time, but if you want to get back to launching your Kerbals into the wild yonder, you can redeem Kerbal Koins, available at the Kerbal Space Center Dispensary, for a quick top up!" "Oof, fine, here you go." "Oops, looks like your spaceship has run out of electricity! Your batteries will refill over time, but if you want to get back to launching your Kerbals into the wild yonder, you can redeem Kerbal Power Krystals, available at the Kerbal Space Center Dispensary, for a quick recharge!" "Damn you! I'm only going to pay for this because I'm hopelessly addicted!" "Oops, looks like your spaceship has run out of breathable air! Your air supply will be scrubbed over time, but if you want to get back to launching your Kerbals into the wild yonder, you can redeem Kerbon Dioxide Kanisters, available at the Kerbal Space Center Dispensary, for fresh O2 tanks!" *Rage-burns radially inwards towards the sun so fast that he destroys the kraken.*
  3. Maybe Kerbals are just staunch, die-hard (which they often do) capitalists.
  4. I see where you're coming from, what with their former dalliances with StarForce and forced internet DRM verification, so it's probably fair to say that, as a corporation, they're not terribly reputable. However, their games are generally well-received critically, so they are generally perceived to be reputable game creators.
  5. Kerbal newb, here. Placed an object in orbit for the first time today. It's the docking station for what will be my interplanetary ship. It ain't much, but I'm proud of it.
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