I've got an interesting problem where some of my crafts don't seem to have correct drag calculations. On re-entry the terminal velocity reported by FAR is way too high, and almost no drag is applied meaning that everything overheats and explodes because the craft isn't slowing down (I have Deadly ReEntry too). For simple designs like a Mk1-2 pod and a heatshield hyperedited into a decaying orbit, drag works fine but when using some parts (not sure which yet), the whole ship's drag calculations seem to be wrong. I'm pretty sure I've used the same mod parts before 0.25/the most recent FAR and they worked fine then. Any ideas what might be wrong? I'm going to keep trying to narrow down what part(s) it could be.