Sadgeras
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Everything posted by Sadgeras
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[1.12.x] Near Future Technologies (September 6)
Sadgeras replied to Nertea's topic in KSP1 Mod Releases
I think so too -
[1.12.x] Near Future Technologies (September 6)
Sadgeras replied to Nertea's topic in KSP1 Mod Releases
Hi, Dude i can't stop my feelings for you cause you're so awesome with yours mods, all your mods ! Marry me now ! Good work and thanks a lot -
Hi everybodies, If you need a French translator for your mod, i'm herre. Just contact by PM and send me your texts. mery christmas and happy new year ! Sadgeras I'll put here a summary and a progression of the translation of each Mod that I would have to do
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Sadgeras replied to stupid_chris's topic in KSP1 Mod Releases
Hi dude, First, thank for your great works ! I've noticed one bug with realchute icon in KSP. It doesn't appear. I'm French and i'm playing in french language. I thought that it comes with the lastest bug before this release. But, I'm not an idiot and I thought about : the developer will not release a new version with the same bug ! Indeed, it's not the same ! Just a bug language ! In English, this icon appears but when you take an other language, this icon seems hidden. Have a nice day and thank a lot ! -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Sadgeras replied to Nils277's topic in KSP1 Mod Releases
thx for ur time nils. Take ur time for this release. And your work is awesome like nertea, linuxgurugamer, and all modders. Thank guys -
Dude..........you're awesome ! Do you want to marry me...............like now ? Thanks for your work.
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[1.12.x] Near Future Technologies (September 6)
Sadgeras replied to Nertea's topic in KSP1 Mod Releases
Hello everyone, Above all, excuse my approximate English. I would like to thank Nertea for her creations, which are excellent and absolutely brilliant. I know that it takes time and that in addition to this passion, he has a life beside. Although some have easy criticism or fast request, Nertea must continue to take his time to release us the updates because otherwise he risks losing the desire and passion of this game. At all thank you for supporting him in and especially do not be too hurry, space will always be there tomorrow! Good continuation in the dream to you Nertea and good courage in your life of every day! -
Patience is paid everytime. I've been waiting since 8 month and I'm not disappointed. Thanks to you for your work and your abnegation and your courage. Love this mod !
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Sadgeras replied to Nertea's topic in KSP1 Mod Releases
Thanks for your prerelease. *Going to test it now* But Nertea, please take your time. you've a life even if somebody growls after an update. don't pay attention of those guys. Thanks for your time we'll be patient -
[1.0.5] VX Series - Stockalike Engine Pack (No longer supported)
Sadgeras replied to Randazzo's topic in KSP1 Mod Releases
Hi Randazzo, This pack is awesome. Thanks for your great job. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Sadgeras replied to Ven's topic in KSP1 Mod Development
Science Jr has a bad scale. it is slightly higher than 1.25. Confirmed for radiators too. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Sadgeras replied to Ven's topic in KSP1 Mod Development
THANK VEN, you're awesome !! -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Sadgeras replied to Ven's topic in KSP1 Mod Development
Great work Ven and thank you ! -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Sadgeras replied to Ven's topic in KSP1 Mod Development
Confirm this bug on RT-5 too. -
Les mecs, vous gérez la pistache ! J'ai hâte de l'avoir cette mise àjour. Un grand merci àvous de la part des joueurs francophones qui utilisent votre mod ! et surtout, prenez votre temps, on sait que KSP n'est pas votre seule vie. Sinon encore merci Thank for your work. This mod is awesome !
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[1.0]CactEye 2 Orbital Telescope BETA 5.2
Sadgeras replied to Raven.'s topic in KSP1 Mod Development
Raven, thanks for your job. This mod is just awesome. thank you. -
WIP - Environmental Visual Enhancements Development
Sadgeras replied to rbray89's topic in KSP1 Mod Development
Awesome !. Really nice work Rbray. Nothing to report for now. Good work -
[WIP] Kosmodrome - Space Center (v0.9, 1.10.2014)
Sadgeras replied to Divico's topic in KSP1 Mod Development
To create a water texture in blender, you'll need to play with fresnel and blend settings. First, create a plane model in blender. After that, in mirror transp tab, Fresnal should be fixed at 3.30 or 4.10. Shader tab: spec 1 hard 150 Refr 10, don't forget ZTransp in Links and pipeline tab. Texturing : 2 textures cloud with this setting : check Hard noise, Noise size 0.350 Nabla: 0.050 In color tab, check Colorband with 1 Cur : 0 Black and 1 Cur : 1 white In map to tab, check Nor and Col Make a Envmap texture with mode static and zoom at 1 In map to tab, check Cmir and Col And make a blue background -
I'm working on it work in progress for the plugin. My wife works on 3D. Please wait, we've a life
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yes it's active. I'm working on it during my week-end.
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Surprise !
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I planned to do this but gradually
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Thx Guys, Now i've a roadmap for this mod. - One plugin for : lifesupport : solar radiations, food, oxygen, CO2, water, waste, heat Communications and beacons (for landing operations) build their base - Parts : One Automated cargo Vessel for habitat and base building One Probe and Satellite Two rovers One Spaceship for Crew ( 7 crew members) -Base building One habitat One utility and resource module
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Hi guys, this is my first mod. (excuse me for my english, i'm french) Given the potential of KSP, I thought we absolutely had a mod for Duna colonial or other planets So I started with Duna I'm trying to model this vessel (prototype VASIMR), of course, with variable magnetic nozzles support : In a second time, I'll makel the buildings blocks for the colony with rover of course: