alacrity
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Everything posted by alacrity
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[0.22] Extraplanetary Launchpads Legacy Thread
alacrity replied to skykooler's topic in KSP1 Mod Releases
ok I have a wee bit of a problem... Are the cans meant to spawn full, or is there a setting I am not seeing? Trying to get a smelter launch capable but the weight of the full cans is making things a little... interesting at lift off Alacrity -
For my Duna missions I am using... STOCK (of course but this in mainly for the Kerbal resourse probe drops) THSS struts and girders HOME Kethane to give me something to do NUKEMod for the 1/2 meter parts on my rovers (these parts are well scaled for rovers) TT .6 for the wheels and engines. Extraplanetary Launches to give me more things to do Let us see some pics of your mission. Alacrity
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[0.22] Extraplanetary Launchpads Legacy Thread
alacrity replied to skykooler's topic in KSP1 Mod Releases
I love the new launcher and animation... I will miss sme of my creative parachute rigs for landing the old beast NEED MOAR PARACHUTES Anyway... gonna play around with extraplanetary today to get ready for the Duna Invasion. Alacrity -
Granted... but you telegraphed it and no one was surprised... you were never good at spontaneous. I wish I could finally land that extraplanetary launchpad. Alacrity
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Just banned
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What happened when you first landed on the Mun?
alacrity replied to rhj91's topic in KSP1 Discussion
I bounced.. well more accurately I approached the surface about 10 times trying to find the sweet spot for the throttle then finally touched down, forgot to kill the throttle and I shot back into the sky... at which point I ran out of fuel and commited a controlled flight into terrain...at about 103m/s. Alacrity -
I like mods... ALOT... the new parts and game mechanics make things interesting and really add challenges that are not in stock game yet (Ever tried to actually fly and land the extraplanetary launchpad). I do understand the sharing craft files problem. There is almost no chance I can share 99.9% of my craft files, which kinda sux, but I deal with it and soldier on. I do recommend the little mentioned but very handy NUKEMod... great 1/2 meter parts that have become the corner stone of my rover fleet. Alacrity
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I would start with docking a core with more docking ports... and getting a power system up there... a few ginator panels on scaffolding. The Fuel Storage... equivalent of 2 large orange tanks... I am trying to imagine your setup now.... I assume the ore is the center, with a copula of one kind or another on top and 1 one pods (the black ones) sticking out left and right with a little fuel and a small engine to de orbit. Finally a docking port on the bottom?... A pic would help Alacrity
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What so you think is going to be in the .22 update?
alacrity replied to Titan Space Agency's topic in KSP1 Discussion
I would like to see just a pile of optimizing... We got our parts, better space center, and other doodads in 21 but I would love a massive memory and overall performance enhancement and a Modders special update. Something that sees Squad and the kings of the modding cmmunity get together to look at memory leaks, conflict hunting, and favored MOD incorporation. I know it is not really Squads concern that my PILE of mods is causing serious instability at times, but I really love KSP, and the mods. I am a mod whore and I am seeking help, but for now I wil cry like a big baby about having to pick a choose from my faves instead of just loading them all and setting loose. Alacrity -
Kerbal Space prorgram is unique in that the mods play almost as big a part as the core game. Especially during this early alpha stage, they add a tonne of content that the Dev's can pick over for inclusion in the final full release. From a player side they are piles of new things to play with. Kathane for mining, OrbCon and Extraplanetary for remote building and launches, Nova/B9/KW for new parts, TT for more wheels, Nuke for for smaller parts. And to start the flame war, MechJeb, ORDA, and hyperedit to aid launches, finding orbits, and some gratuitous shortcutting. I say use the ones you like, but keep an eye on the memory usage of kerbal during load up... too many mods can kill your load, destabilize you game, or crash your mission. Alacrity
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My load times make me cry, and on occasion when I close out of a ship, KSP folds up and dies.... memory allocation error, and thatz with 8 gigs of space.... I may have to give up one of the big parts packs, but then I will have to redesign all my ships.... and I don't wanna. I may have to get more memory cuz I half wayto talking myself into starting up the rest of Lazer again...I am such a junky Alacrity
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[WIP] THSS - Tri-Hexagonal Structural Strut
alacrity replied to Semni's topic in KSP1 Mod Development
These parts have basically become the backbone of all my space and ground stations. I just really like the look and the scale of them. With railings and ladders from other mods I have made some handy little forts. Mun Base "Lupus Olympus" Orbital Science Platform "Halo" Mote the escape pod I crammed into the Octo loading bay. Duna Orbital fuel and crew layover/transfer station "Argo" Kerbin Orbit Fuel Depot "Spindle" Jool Moons Probe deployment platform "Janus Overlord" minions already launched Great Mod and has been too much fun to work with. If there is anything you need to get help on (I suck at modelling so don't go there) lemme know. Alacrity -
[0.22] Extraplanetary Launchpads Legacy Thread
alacrity replied to skykooler's topic in KSP1 Mod Releases
waiting with baited breath... I think this is the last mod I need to get the full picture for 21.1. Now I just have to figure out a better way to store/tranfer ore/metals on the ground as they weigh a TONNE. Tried putting the cannisters on the launchpad, and when they were full they collapsed the structure. I am thinking I may have to just give up on the large cans entirely and stick to the meds and smalls. Alacrity -
Ok so with the new version of KSP (soooooooooooo pretty) it is time to go through and DL new versions of you fave mods... This is my list. MechJeb2 (gotta have the orbit data and execute next node buttons) Hyperedit (If I can't launch it at least I can play with it in orbit) Nova (parts) KW (moar parts) b9 (even more parts) NukeMod (1/2 meter parts) KAS (all hail the mighty space crane) Damned Robotics (for making the space crane cooler) Infernal Robotics ( For making other parts work) Quantum Struts (Cuz it wobbles) Modular Wheels (They roll better) Hooligan Airships (Cuz I can't build planes but I can build blimps) Kethane Pack (So I got something to do) ISA Map (So I can remembr where I am going) Not sure how KSP still loads once I get it all on there but sometimes it doesn't. What is your list of must haves and really wants that you spend weeks fretting over? Which ones do you NEED just to get your basic fleet working with out a full redesign? And most importantly, which ones do you think I am missing to make my life more complete? Alacrity
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Am I to understand that KW has been cancelled?
alacrity replied to Whirligig Girl's topic in KSP1 Mods Discussions
KW is one of my constant reinstalls for every KSP update... it is a bit of a mem hog as noted but wirth it for some of the parts that I seem to not be able to do without. The bigger range of engines is my fave parts for the more choice I get in thrust to ISP. I am a bit of a parts whore tho with KW, Nova, B9 , and NukeMod, I tend to have to say some prayers during each load up to see if it survives or insta crashes. I would hate to see any of the big Parts Mods die and would be willing to help in maintaining any of them being dropped by originators. Alacrity -
Resources!!!!!!!!!!!!! This I think will be a big part of the career mode once we get past the 1980's analog of the career. I like everyone have striven and succeeded (after many, many, many crashes and rescue missions) to get to many of the worlds of the Kerbalsphere, but are not ready to actually do something once we get there. Alacrity
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A reall big fan of your 1/2 meter scaled parts and wondering if anyone has cried about the 21.1 update? Wanting to add it to my permanent lost of mods as I have been basing all my rovers on it since I first saw it.( It just feels like a better scale for the engines and wheels available right now... and the look snazy.) Hope you are able to keep it up, and while my skills are somewhat lacking if I can be of help throw me a line. Alacrity
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I myself built a special Crane Rover for this very purpose. My little rovers kept flipping over so I just drive over with the big Crane Rover and grab it with a connector and drop it back on its wheels. Doesn't fix any parts, but so long as the power source and the engine remain in tact I can still drive them. (Of course all the batteries in the world are useless if all the solar cells are broken. Have a couple of the small rovers at the base now with limited range because they need to be refueled from an external source. Usually using the KAS link to the base and drain juice from the main batts.) Alacrity
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Artifical limits that influence your designs
alacrity replied to chickenplucker's topic in KSP1 Discussion
My rovers never fit in there right. Miht have to concider down scaling the rovers... Alacrity Fitz -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
alacrity replied to Tiberion's topic in KSP1 Mod Releases
Novaaaaaaaaaaaaaa..... Been waiting for this one... currently running too many test installs to be able to get a clean one up and running... (RL is a bastard) Thanking the mod gods ahead of time. Alacrity -
[0.22] Extraplanetary Launchpads Legacy Thread
alacrity replied to skykooler's topic in KSP1 Mod Releases
I have built working on a a seperate blimp transport for the mined materials (Kethane and Ore) so I can travel back and forth to station facilitiess (smelters and Kethane refinery) then transport to the launcher with its holding bins. Found a great place on Duna for an all out factory ville... red returns from the Ore scanner and a big green blob of Kethane happiness. Now my big complaint is that if kethane and Ore are not on top of each other... no rover can survive a trip between them in something aproaching a decent ammount of time. I am torn between a blimp heavy carrier or a Lazor powered grav transport. TTi 6.0 wheels are out now tho so I might have the answer I was looking for. Those wheels seemed to do a little better at the speeds needed and were sized a little better for bigger then rover, but smaller than craft crane. Another day another download. Evil modders Alacrity Fitz -
[0.22] Extraplanetary Launchpads Legacy Thread
alacrity replied to skykooler's topic in KSP1 Mod Releases
My current big problem is landing things on Duna. And the Smelter is a Huge block of crazy I am trying to land. I have already decided I am going for a mobile drilling rover because the weight of the augers and the containers is WAY too much to drop no matter the number of parachutes. I am thinking at this point I may be resorting to Hooligan balloons for assisted landing and placement... The bonuses of the this is that If I balance it right I will have more control of location. Bad side is I don't like using that kind of crutch for my landings. Any suggestions would be great. Alacrity