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MrTaxman

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Everything posted by MrTaxman

  1. I posted something to this effect in your Kertech thread. I'm glad it isn't just me!
  2. The Imperial March started playing through my head when I saw your Leviathan Mk 1. It has a nice wedge shape to it - pity it couldn't fly. Personally I think it was those "rebel scum" that sabotaged it.
  3. Impressive. Most impressive. Keep up the good work, and please keep us all informed. What mods, if any, are you using?
  4. I vote we kick the Mun/Duna/etc landing demi-gods off the forum - they're making the rest of us look bad.
  5. To Undeadfish, Thank you good sir and/or ma'am and/or miss for your excellent work. May your rockets never crash again!
  6. There's enough of this floating around it makes me wish I'd been in on the forum pre-crash just so I could talk about the juicy stuff with authority. *sigh*
  7. You could also change both crafts' orbits to polar. Jason Patterson's advice is, however, probably better
  8. Use Tylo orbit, that way you won't be burning your existing rescue tug's fuel to move around.
  9. Let's be calm about this - surely there's a better way to *request* or *suggest* that someone do something than to start ad hominem attacks. There's no need to start saying that people are acting juvenile. Perhaps posting something like: "I can understand that it is easier to quote a post with images without changing it, but if you were to [insert request here] it would make it easier for the rest of us to see other posts on the forum." Maybe you'll get angry with me for posting this, maybe you'll just ignore me... but let's try to be civil. We're all here to learn and have fun.
  10. So during *ROCKET* construction using this parts pack, I've noticed that the fuselages are very finicky when it comes to placing engine parts radially. Is there a way to overcome this? BTW - I love this parts pack! Explanation: Specifically I was trying to use the HL fuselage and extensions and combine those into a VTOL craft (vertical landing craft in this case) sitting atop a launch stage - but none of the parts want to sit cleanly. It's probably user error. Don't tell me it's user error.
  11. Are you talking about general destructive power (bash it until it dies) or explosive power (kaboom!)? If you want to just destroy stuff in general put some landing legs onto your missiles to increase the cross-sectional area (it'll strike more of the target when it does hit). If you're talking about explosions, well, I'm not sure that the KSP engine is built to model explosive power how you would like to use it. So I would suggest using a larger striking surface (a la Atanar's I-beam). Have fun destroying stuff!
  12. Thanks for the tips. The edge of the atmosphere is 70k, right? I'll try some launches that way and see how it turns out. I've tried staging, but I usually end up (I go a bit crazy) with a rocket that can only go under 100m/s for the first long while, which makes it *very* hard to control. I'll try stripping down my rockets to see if that'll make me go further. Thanks for the hints! @Capt'n Skunky - Thanks for the warm welcome!
  13. A very fine 'Howdy!' to all you significantly more successful KSP users (and to those, who I hope you exist, much worse at this than me ). So I've been playing now for a while, and I find that I can't seem to get into orbit with enough fuel to then proceed to do much of anything. I keep my m/s to ~175, @10k I execute my first turn to about 45 degrees, when my apo is ~100k I make my second turn and burn until I have a nicely circularized orbit. After all of this I usually end up with about 10-20% fuel remaining in my last stage, usually with a weaker engine (to get a good fuel/thrust ratio), and an imperfect orbit to boot. Any bright ideas from more experienced heads? Thanks
  14. While I've not been on the forums for very long myself - welcome! I'm glad your Mun landing went better than mine... I think I added a few new craters without meaning to.... BTW - did your kerbalnauts make it back, or are they now permanent residents?
  15. I'm still having trouble getting any ship bigger than about 20 parts into orbit - and SirJodelstein is fetching asteroids from one planet to another... Well played. ::hats off::
  16. Amazing work! Please keep chugging out parts for the rest of us!
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