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Ryusho

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Everything posted by Ryusho

  1. If it's possible to request/apply for access of the pre-release version, well you can sign me right up then! I don't see why everyone is so mad they bought it on the KSP store and are going "OH NO! I can't get it on steam!" ...I bought mine on the KSP store before steam release, Whats so bad about getting a steam access key?
  2. Does this still support KW Rocketry? I was trying to adjust some, I noticed some of the radial deploying engines don't seem to allow it, ,but I may of gotten mods confused.
  3. Just to let you know, You need to fix the CKAN module for these, so that way it will now download from the Github location, rather then from KerbalStuff, since well, Kerbalstuff is down.
  4. I think it works now? Well I know the Kerbin Side stuff works, so I assume it works now?
  5. I just had a major error occur, and it kinda hit in an unavoidable way because I just did the first tourism Contract of the contract pack, and now this auto tirggers if I load the save... Exception occured while loading contract 'Tourism_LowOrbit': System.Exception: Error parsing statement. Error occurred near '*': TouristCount + @Tourism:touristCount ..............* <-- HERE ---> System.ArgumentException: Cannot get value for @Tourism:touristCount: not available in this context. at ContractConfigurator.ExpressionParser.ExpressionParser`1[System.Double].ParseSpecialIdentifier (ContractConfigurator.ExpressionParser.Token token) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at ContractConfigurator.ExpressionParser.ExpressionParser`1[System.Double].ParseExpression (System.String key, System.String expression, ContractConfigurator.ExpressionParser.DataNode dataNode) [0x00000] in <filename unknown>:0 at ContractConfigurator.ExpressionParser.ExpressionParser`1[System.Double].ParseExpressionGeneric (System.String key, System.String expression, ContractConfigurator.ExpressionParser.DataNode dataNode) [0x00000] in <filename unknown>:0 at ContractConfigurator.Behaviour.Expression.OnLoad (.ConfigNode configNode) [0x00000] in <filename unknown>:0 at ContractConfigurator.ContractBehaviour.Load (.ConfigNode configNode) [0x00000] in <filename unknown>:0 at ContractConfigurator.ContractBehaviour.LoadBehaviour (.ConfigNode configNode, ContractConfigurator.ConfiguredContract contract) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfiguredContract.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 This makes it now impossible to continue that campaign, unless fixed because it locks out all my contracts and It fails 2 or 3 contracts the instant it tries to load, ones I never had, but they are failed as if I had taken them.
  6. I just tried to use this, and though it is there when I go into the astronaught complex, when I leave it, the window on the left stays on screen, and I can't do anything but try to hire more, and when I do it forces me back into the complex, and, well, it basically makes me unable to do anything but hire kerbals no matter what until I force close the game.
  7. I don't know quite how you could do this, but I suppose if you could get it to trigger, like the speed records or something, so there is a chance for them to trigger when you pass certian areas then It could be possible...I think?
  8. Well I'm having a problem with tryign to load a plugin list I saved earlier today, because I had not updated all my mods before Uninstalling them, but had saved the list, When I try to update, it tries to call the -spesific- version of the Kerbinside mod, when it has been updated, and refuses to download any of the mod list, because "This is a more recent version of a mod, for the same version of the game" though I don't think this should be a problem.... But it is a pain because I had a -ton- of mods working together.
  9. It works with it last I checked, but I think it needs to be updated or at least have the Ckan info updated.
  10. ...I may pick this up just for the sake of trying it, I could see this being fun to make like, roads from base to base, as you unlock them for KSP Career, or just having a preset that links various bases together via roadways so you could literally drive from base to base. (*purely for the fun/RP value though in that case*)
  11. How is it working for you? Did you do a straight install? or did you actually have to edit some stuff?
  12. Is there a way to make your Turreted guns automatically track the current target, so you can just tell them when to shoot, rather then trying to mouse aim while trying to fly at the same time, 'other' then guard mode, since that will potentially fire your missiles as well?
  13. This needs it's CKAN Situation Updated, as it currently says this is Incompatable on CKAN, and those of us who use it might not know this still works.
  14. I will let you know if I find that contract again and can figure out what part/mod it is that has it.
  15. I hope this, or if it's related, The issue of "Science requests for parts not unlocked" is fixed, as...This really has left me with some odd contracts like "Base report" >..but thats -Waaaay- Deeper in the tree then I am right now XD
  16. I think you might want to update the reference for CKAN if this is working fine even with the current version as CKAN thinks it only works on 1.0.2 without an update to the config. Also, Trying to figure out how to set it up, so a friend can see it from where he is in the browser.
  17. Well, That is what a lot of people probably get it for, so they can have "Other Vessels" Moving around.
  18. I was just considering picking this up, but Now I'm worried about doing such seeing these glitches and Unknown if it's being fixed yet or not, even though I don't know if I would have them.
  19. Oh, I thought I had an intake on it, sorry.
  20. Currently The Korsepower engines will fill to max, then promtly die, and not start up again for some reason.
  21. Oddly, I have had -significant- issues after updating, The Heading, and altitude controls under "Pilot assist" don't work right anymore for me, however the SASS works 'okay' ..Well I had been, Suddenly it seems to be fixed X_X Weird. The only problem I'm having, is when I set it to go to a radar altitude while in the air, it gets the 'bright' idea to try to dive nose first every time, so unless I have a very quick/easy lift craft, it tends to instantly nose dive into the ground, ..even if the radar altitude is set -significantly- higher then the current altitude *has something showing current altitude to surface as well*
  22. I found a lot of "Mission aid scripts" on the wiki, but other then that and some scripts people uploaded there, not much otherwise.
  23. Basically I'm wondering if there is a site, or place where people have shared their various kOS scripts, for others to use, or to help others learn how to make a script they want by looking over similar scripts others have made, I also am not sure if this is the right forum or not, but I thought it would be the closest spot since it is almost a "General Add-on" Question I had in a way.
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