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Sirrobert

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Everything posted by Sirrobert

  1. Whenever I try to dock stuf to my spacestation or other things I quicksave like every 10 meters, cause I'm afraid to overshoot, or crash into the target or something. I've been getting pritty good at it though, so start to do it less often. I'll still always quicksave at the start of a docking manouver, and somewhere in the middle, and when I'm basicly lined up but still might screw up cause the RCS is unbalanced or something
  2. You could put the original part (with the 5 docking ports) in the VAB, and than assamble the new craft against it (as in, already docked). When done with the new ship, you can than remove the part that's already in orbit. You now have the docking ports perfectly alligned (as they were designed already against it)
  3. There's a mod that does that, but I'm not sure if it works correctly atm (subasambly loader)
  4. I think they were planning to remove the 'end flight' option, and replacing it with something you can do once landed
  5. I think you'd notice if your laptop overheats though
  6. To be fair, we have an unlimted suply of kerbals and no ethics to worry about. If an actual space agency stranded an astronaut they'd firstly lose an astronaut they spend years training (a LOT of years), and the public wouldn't like it very much (funding)
  7. Is there a way to keep the kethane detector running when you are not controling the satalite? Cause every time I activate the thing, go back to manage some other craft and come back, it stopped. So currently the only way for me to scan the entire Mun would be to watch my satalite actually cover the entire Mun. Which kinda sucks
  8. If you have the plugin 'Kerbal Alarm Clock', you can set up an alarm for the maneuver note, and this wil save the note even if you switch out to something else/ close and reload the game.
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