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Sirrobert

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Everything posted by Sirrobert

  1. That's one of the stupidest reasons you can think of. You can't make a new one because you already have something? It's easy to set up a new simple station around the mun. For a tug to ferry the parts from station to Mun, put 2 tanks with atomic motors radially around 1 big tank. Put a docking port under the tank, and hang the parts you want to ship around on that docking port. Make a little train
  2. That should not be possible, I can easely go to 0.0 difference by hand. Make sure you are not burning at 100% if the differnce is that close, or you will blow right past it. Also make sure you burn on the accending/deccending node. Can't think of anything other than that, just slow and steady
  3. Adjust what? Open a node, and you have 6 axis you can drag. Drag the purple one for inclination. Eyeball it to rhoughly the same, and keep during the burn keep your mouse over the accending/deccending node. You can see in real time the exact number. Burn at a low thrust, until the number reaches as close to 0 as you can (ít's quite easy to overshoot). Alternativly, use mechjeb
  4. I'd suggest putting a few smal solar pannels on your rovers though. Don't make them 100% dependant on reaching the recharge station in time, or there WILL come a time when you fail to notice in time and they die. Wouldn't need to be enough pannels to permanently charge the wheels, but just put on 1 or 2 of the cheap ones, and they will recharge the batterys when you are standing still. This way you can drive around, stop and do some stuf, and at the same time your batterys get refilled
  5. My RSC space station tug is 2 RSC tanks with 8 RSC thrusters on it. Perfect for pushing big things around, but if I'd try to manouver the small thing alone (with RSC) while keeping it steady with SAS, it'd be impossible with ASAS (kicking it all over the place in trying to keep it steady). With normal SAS though it's pritty easy
  6. No, he's saying that once in space, turn your station so that the docking port points to an exact point on the Navball. Doesn't really matter what point, long as it's easy to find. To do this, control from the docking port, and point it so that you are pointing to that point on the Navball (most people pick North/south axis). Now when you come in to dock with another craft, control from the docking port you want to dock with, and point to the opposit of whatever you pointed the station at (so if you picked North, point South). This way you know they are alligned correctly, rather than having to guess if they are or not. Alternatively, use Mechjeb's smart ASS. It has an option to allign exactly right, nomather how the station is orientated. Might be easier with stations that are more dificult to turn
  7. Thank you. I haven't laughed so hard in quite awhile
  8. Granted. It corrupts every spell you do with it. I wish to be able to kill mosquitos with my thoughts
  9. I can't think of any good rover designs, and trying to come up with a mining program on Mun is even worse
  10. Don't bother with the aerodynamics to much, it hardly makes a difference as long as you don't have odd bits sticking out of the side (and that's still hardly a problem if it's symetrical)
  11. In the absolute emptyness of space, noone can hear you explode
  12. Your problem is being afriad of tools. They do nothing but help. Anyway, turn of SAS. If it's already stable, it won't change. Also when you are about to dock, turn of SAS on the craft you CONTROL. SAS actually blocks the magnetic docking, cause it prevents the perfecting alining
  13. You come back healthier than ever. The goverment captures you and does horrible experiments on you to find the secret of eternal life I wish for a cool vacation
  14. You sure that's China? If someone told me that this was North Korea's practice program I'd be quicker to believe it
  15. If you need RCS during accent, your craft is unstable
  16. Granted. However you formulate your next wish wrong and undo everything I wish someone would make me breakfast
  17. Well that escalated quickly (armageddon movie, blow it up before it crashes)
  18. Check the settings in main menu. 'Input' lets you rebind the keys. Even if you don't want to rebind them, it's still good to check what input options you missed. I know I always miss a few that would have been extremely usefull to have known before
  19. Granted. You spend 10 years studying Unity. You now know every in and out of the engine, but noone uses it anymore I wish I could get out of this designerblock and finally get a proper Kethane miner to the Mun.
  20. Not like there are any actual pictures of a black hole anyway, everything is artist renderings But you are right, it's not a very accurate picture
  21. I J K L keys already translate in stage option (H and N for back and forth)
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