Sirrobert
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Everything posted by Sirrobert
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O how fun it is to hear people talk about things the think they hear on TV. Ofcourse it's about funding. How else are you going to pay for your research? What do you think happends with it? Researchers aren't bank directors getting bonusses while the bank is in debt buddy. And how do you think you GET funding? By having a good idea! How do you get a good idea? Well, start by thinking of something that isn't know yet, and wanting to know it. Wait, I think I know a single word for that. I think there's a Mars rover named after that word. Which is up there to find out things we don't know Now would you mind pointing out the part where that is BAD thing? This is a game about creativity, reaching for the stars! Who the hell are you to say that someone else is not ALLOWED to do something creative in theyr own single player game?
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So if you are researching bacteria colonies, and than find that a fungus inside the colonies gives of some substance that is killing the bacteria, that result is worthless and would get you fired if you research it further? Cause in the real world, that's how we ended up with Penicillin. Better known as one of the biggest discoverys in the history of medicine
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Low Mun orbit, high mun orbit, different sections of the mun itself, Minmus, other planets. You could send probes with antenna and science modules to other planet's SOI's and do experiments there and radio the results back home
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How to recover goo sample data?
Sirrobert replied to Stealth2668's topic in KSP1 Gameplay Questions and Tutorials
Go to flight tracking, select the landed ship (one click, not 2) and click recover in the lower left corner. Or double click it so you control it, and than do the recover thing -
Small rocket contruction question
Sirrobert replied to Jananton's topic in KSP1 Gameplay Questions and Tutorials
Without docking ports, the only work around this would be to give each of the 3 tanks it's own engine, and than only use half thrust -
What goal is that supposed to serve?
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Science outside of/after tech tree
Sirrobert replied to dlrk's topic in KSP1 Suggestions & Development Discussion
Yea, no info on the planets until you research them. It's a little weird that Kerbals can't figure out how to put a flashlight on a rocket, but know the exact makeup of another planet -
They are still usefull as staging and refueling point in LKO, to make getting anywhere easier. But I agree, they could do with some long term research parts
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Permission to enter Mun SOI? How the hell you wanna do that, place an invisible wall? That's stupid. A better idea might be to have the other planets themselves invisible in the map section. Besides, there is nothing to rework yet. Only to improve. Don't forget that this is the first released version, of the ALPHA game
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.22 playtesting being waylaid by mods?
Sirrobert replied to jpkerman's topic in KSP1 Mods Discussions
Personally I think it's a good thing that modders jump on the techtree right away. Devs only need to monitor which techtree reorganisation is most popular, see why it's most popular, and boom, extra info to make vanilla better -
Remember that this is the first draft of the techtree, it'll need to be improved upon ofcourse. At the moment, you start with a basic rocket, and it slowly gets more advanced. Staging, different engines, each advanced step of building a rocket comes later. Example building a space station would actually cost very simple parts. Docking port, structural parts (which is just welded bars), and some solar pannels. But you still need to research alot before you can build it. So for now: Don't look at the simplicity of each part, but look at the advanced things you can do with it. For example, a ladder allows your kerbal to get out and back into a landed craft. That's a big step forward to using your RCS to fly up to the pod (which you can't do at higher gravity planets)
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Great idea
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Downloaded it from the first post of this thread. I couldn't get it to work in sandbox either Did it change the part system? I remember from 0.20 that it overwrote the stock cockpits to use mechjeb, so I tryd that. Maybe that's where I went wrong? EDIT: Yes I found the part. Damn, what happened to the mechjeb enabled cockpits?
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This. The whole nuclear scare is just like people being afraid of airplanes, 1 problem gets blown up so much by the media that everyone thinks its happening all the time
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Why am I not suprised Scott Manley has a video about this? He even called it Zeus So 12 tons TNT, a pritty low number. Also shows pritty good that dropping, or even shooting, would NOT result in something crashing straight down
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What if the Space Shuttle Program had done its job?
Sirrobert replied to Jimbobq11's topic in Science & Spaceflight
I always tought it was quite succesfull. It's been used for quite a long time -
"very little fallout in comparison to their explosive power" does not mean "almost no fallout". It just means not as much as a normal nuke And tnx for the numbers Thanial. 110 KT is still more than I expected from a metal rod. But as you said ofcourse, that thing would just burry itself deep underground, not explode with all that force on impact
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I find that very hard to believe. Do you have any examples?
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If private coorporations head out to space, they will probably start with mining. I can't see space tourism to be economicly possibly with the current tech. If we still had a cold war we'd probably already have Mars collonies by now, but I gues it'll have to make a profit in this age. And that's probably going to take awhile
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Yea I had basicly the same thing. Except I saw the movie in the plane TO my vacation, than spend 2 weeks there thinking about it. Ofcourse it only took a few minutes to start doubting, than my internal kerbal quickly started yelling at me