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Vindelle_Sunveam

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  1. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: win 10 | CPU: ryzen 3800x | GPU: 2070 super | RAM: 16 During the "Mun or bust" mission brief, one of the speech bubble reads which is not within the actual mission parameters at all. (Establish an orbit around the Mun with an Apoapsis less than 2400km and a Periapsis greater than 60km.) Included Attachments: .ipsImage { width: 900px !important; }
  2. I switched from a splashed down vessel to a part that bounced off the water and witnessed it's greatness, breaking free from the pull of gravity.
  3. Thanks for the answer, flagging as solved until further issues (let's hope not)
  4. Sometimes there is no need for a "rationale" it's more of a "I like this game, let's continue playing it" without being bothered about mods. I have quite a bit of moddable games, and did use this feature on most of them (KSP included) but in the end, I always end up playing the games without mods because somehow, that's the way they feel the best to me. I played modded Elder Scroll campaigns and overhauls, mount and blade mods, even warcraft 3 game modes and it's great. In the end however, when you want access to the quintessence of a game, stock/vanilla/nata/without_conservatives/gluten_free/dermatologically_tested_on_greyscale_infected_newborns is the way to go.
  5. Hello, I do not know if this is a known bug, but I've been able to reproduce it consistently. I use a octagonal probe core, put a 1.25m fairing on top of it, upside down, and right click. Then, I stack a girder segment underneath the probe core (the girder that's unlocked from the beginning of the game) and strap a mystery goo experiment on the side of it. After that, I place a 1.25m fairing at the base of the contraption, and make the fairing go to the other fairing base (like an interstage). From this point, I just have to grab the girger segment, put it back right where it was, and I cannot move any part in the VAB anymore. I cannot add any from the side menu either, but I can still right click on the objects and animate them, edit and delete fairings. Quitting and reentering the VAB does not solve the problem. In the debug console, there is this message that appears right after the statement of what have been done. It can appear just after the generation of a fairings drag cube, or just after the update of the part count.
  6. Update : I played again today, and the situation was strange : the "landed" vessel was in deep space on an orbit similar of Kerbin's, around 5°ahead of the planrt it's supposed to be on. The kerbal was missing in action (as written in the log : no vessel assigned, yet not dead), and when I deleted the ship, (clicking on "terminate" in the tracking station) it seems that the Kerbal was set to Killed.
  7. What happened : I had a vessel landed on kerbin, on a quite steep slope. I had the kerbal go all the way up the Mk1 Commandpod ladder, and fall of it to the ground. Where I thought it would stick to the grounf and stand back up, it did slide down quite fast (to the point it stretched a bit) and stopped at the end of this rare slippery slope. When I saw it stopped ragdolling, i pushed the W key to have it stand up, but then, the screen went black, UI was good, except for the altitude radar that displayes blank spaces. The debug menu told that .THe log is here : https://www.dropbox.com/s/14orkw7y8y4bbdf/KSP.log?dl=0 There is a lor of to scroll past because I was quite slow at reacting to whatever happened.Thanks for the hard work, I hope this will help make the game better.
  8. Hi, I want to send a ship to Minmus, with a lab, a Hitchicker Container (for RP purposes) and a little ship. The problem is the lack of attitude control. this ship goes horizontal by itself (fine) at 4000m (not fine). I know there are useless pieces such as nose cones, but those left are the ones I cannot commit to scratch from the blueprints without feeling silly. It has to look decent. I realise I might want to cut some fuel on the lander, as well as scratch the RCS tank on it. Here is my tech tree : Full 45 points Tier, full 90 tier minus wings and 2.5m parts (skipper + poodle) Docking and Lab techs are the only 160 unlocked. Yes, control surfaces helped a lot ! Unfortunately, I just lack the oomph to get this in orbit while sticking to my design wills. when I unlock the Skipper, everything will be fine. Thank you !
  9. Can you give a picture ? It will be easier than asking you a thousand questions.
  10. Hey, if you are that afraid, you could at least share the anxious laugh with us. Streaming isn't that hard nowadays
  11. For tge decoupler thing, I know, I read the .24.2 notes. Nonetheless, there was no mention of anything that could have affected aerodynamics. The rockets that look like they are tumbling out of control more easily are my usual basic mk1Pod+LF200+lv909+stackDecoupler+LF-800+LVT-45 rocket. This happens around 25km velocity vector at 20° east, 400m/s and LV45 throttled up at max, ship ponting at 45°.
  12. @SkyRender I'd say it is your rocket fighting against the prismatic effect of rogue photons escaping the atmoshere at very shallow index of refraction (ie. Expanding the space because of... Err... Relalivity), you then need more deltaV to cross more space while drag stays the same at dawn and dusk @Martijn : I saw that. I had a mainsail destroyed because of that... Did not revert, just had to use the insertion stage earlier
  13. Hi, with the .24, I feel like my rockets are more likely to feel the burden of atmospheric pressure and tumble out of control when having an eccessive angle of attach relative to the velocity vector. Anyone experienced this feeling ?
  14. 4millions on day 100, i didn't revert my failed testing rockets, so, yes... 4 mil with failed launches, kerbals under Mun's crust and financial penalties for failed contracts (oops, didn't test the nukes at the right moment... But got to eve !, well, still not at Eve TBH. Non optimal transfers take forever). Both Eve and Duna missions are still not arrived.
  15. It didn't change my designs. If anything, I realised that I was a very cheap constructor. My first Mun lander was 25K, and the one I like is 32K. I didn't know about the "send science from" that asks you to leave sattelites around every celestial body, so my Eve lithobraking probe is not equipped with a small thing that I shall meave into orbit before impacting. I currently am redesigning my Duna probe to support an Ike lander and sat, plus a Duna sat. I still use massive lifters, as I'm swimming in funds. As I do not like spamming missions, I still have difficulties with science.
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