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Everything posted by Whackjob
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Non-clunky way to refuel from surface base?
Whackjob replied to chd's topic in KSP1 Gameplay Questions and Tutorials
More is more. -
We'll never have kids, unfortunately. She had a medical condition at a young age that required some surgery. But, there's always the option to adopt. The only games I've seen her play are a Mario Kart game on an old gamecube. But, she's amazing at tabletop things. We just recently bought Catan. We're doing two player games for now, because family game night is basically out... I'm in an area with significant coronavirus issues and we can't afford the risk. Thank you for the well-wishes, all!
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Thank you! I will keep that in mind. The new wife and I have lived in the same house now for about four years. In that time, we've never argued. We've never shouted at each other, not once. I attribute this to several factors; One, we're basically hippies and we don't sweat the small things. Two, we have the capability of discussing anything like adults. Three, both of us take responsibility for errors and mistakes, though admittedly I am the more egregious offender. And four, we both are human and realise the same applies to the other. We might have a rough patch one day, but so far we're doing pretty darned good.
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It happened. /taken
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Can confirm. Am occasionally holding person status.
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totm april 2020 I had strings, but now I'm free.
Whackjob replied to Whackjob's topic in KSP1 The Spacecraft Exchange
Sorry I've been away, folks. Got a bad fever last wedensday and I'm still recovering from it. -
Right now the Arkingthaad NEXT Mk2 has 288 Mammoth motors for a combined in-atmosphere thrust of 1,078,857.216 kilonewtons and in space she'll have 1,152,000 kilonewtons. I hope to launch tonight. She's half built. Delta-v at the moment is five thousand-ish.
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totm april 2020 I had strings, but now I'm free.
Whackjob replied to Whackjob's topic in KSP1 The Spacecraft Exchange
Well, usually I do a hex stack for them crisp 60 degree angles, but I suppose I could have an additional set of triangles outside. And it would give my landing legs a wider gait. I will look in to it. -
I love boosters. One of my favorite things is making my own boosters.
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totm april 2020 I had strings, but now I'm free.
Whackjob replied to Whackjob's topic in KSP1 The Spacecraft Exchange
And moving the new build further along, the *Price* named motor group has gotten some tweaking. This subgroup engine cluster rates a quarter million thrust in air and probably about three hundred thousand in space. I'm gonna put six of 'em on my next munar lander. -
totm april 2020 I had strings, but now I'm free.
Whackjob replied to Whackjob's topic in KSP1 The Spacecraft Exchange
I wish to report that I have achieved the near impossible. Having gotten making history, and the new largest tank and the largest engine, I have done it all. I have VAB extender mod or whatever, that lets you go above the roof of the VAB. Not only did I build to the top of that, but I also pushed as much as I could into the floor, and hooked it together. With a new motor on the bottom I'm calling *Price*. I put it on the pad, and I launched it. It broke after a while, but here it is. Ladies and gentlemen, what you're about to see is a native screenshot, and photoshop hasn't touched it. I think I'm going to need a bigger VAB mod. Anyone know of one that lets you go higher or lower, removes the building, and lets you zoom out further? Asking for a friend. -
totm april 2020 I had strings, but now I'm free.
Whackjob replied to Whackjob's topic in KSP1 The Spacecraft Exchange
Ok. I can see that it isn't global, and I really do need to go along from the beginning. Welp. I guess this means a re-build. EDIT: And I just bought "making history" because I hear its got larger tanks. EDIT2: Oooh, we're in trouble, people. -
totm april 2020 I had strings, but now I'm free.
Whackjob replied to Whackjob's topic in KSP1 The Spacecraft Exchange
Well... normally I absolutely HATE using shortcuts. But, as you so tantalizingly put it, it would allow me to put in more actual parts. I will have to experiment. Do I have to do this with each part? Or is it a global setting? -
totm april 2020 I had strings, but now I'm free.
Whackjob replied to Whackjob's topic in KSP1 The Spacecraft Exchange
Thank you very much! The launch clamps have barely fallen away, and momentum is only beginning to build. EDIT: If anyone's curious about the rental bit, I'll explain. I'm gonna take a moment to plug this little company because I think they're worth it. I'm basically renting a high performance workstation with a four thousand dollar graphics card in it for about twenty bucks a month. They maintain the hardware and update it at no additional cost, though they're late on improving hard drive space. It's a virtual machine off that thing. So I stream it from a client, and then I can play whatever on my potato computer, or tablet, or off my phone if I can use a bluetooth controller for it. Unlike stadia and whatever nvidia's doing, this is basically a whole windows 10 machine with a blank slate. I put my steam account on it and I didn't have to rebuy everything. Very sharp. Imperfect, because they gotta do maintenances now and then which means downtime, but I've had them for over a year, now. I'd recommend them. Oh, they're called shadow. Just look up shadow remote gaming. That's them. I haven't, and I heard it's something base-game, but I haven't seen it. -
totm april 2020 I had strings, but now I'm free.
Whackjob replied to Whackjob's topic in KSP1 The Spacecraft Exchange
She's got legs. You can see the custom truss legs in some of the pictures. -
totm april 2020 I had strings, but now I'm free.
Whackjob replied to Whackjob's topic in KSP1 The Spacecraft Exchange
Munar lander. Also, I figured out what's going on with the crashes. When something breaks and I get a RUD, the game crashes. It just can't handle that much boom. SO, theoretically, I can still get to space, if I figure out what's breaking and how to fix it. -
totm april 2020 I had strings, but now I'm free.
Whackjob replied to Whackjob's topic in KSP1 The Spacecraft Exchange
No, there are at least two thousand struts! They are just too small to see. I'll get a closer picture tonight. Hours. Here's a fun fact. At that many parts, there is about a 45 second delay between attaching a new part and when the game unfreeze and resumes. Patience is mandatory. Oh, and struts get that penalty TWICE, one for each side. -
totm april 2020 I had strings, but now I'm free.
Whackjob replied to Whackjob's topic in KSP1 The Spacecraft Exchange
Nope, i haven't got it, but I think I am going to. As far as part count goes, I think 4,300. I haven't made orbit yet. Last launch attempt, I got a few kilometers up, and the game crashed. -
I had fun watching Geoff from Rooster Teeth who took a stint at playing the game. He was abysmal, but I enjoyed watching him try.
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totm april 2020 I had strings, but now I'm free.
Whackjob replied to Whackjob's topic in KSP1 The Spacecraft Exchange
H AH AH AH HA HA HA A THIRTY TWO. Thousand. Eight hundred and five. TONS EDIT: My god. I've almost doubled the mass just from the boosters. And I'm getting *less* seconds per frame, a performance boost. It's a christmas miracle. Edit2: The game crashes after a few thousand feet. This is beyond the kraken. I don't know how to fight this.- 45 replies
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totm april 2020 I had strings, but now I'm free.
Whackjob replied to Whackjob's topic in KSP1 The Spacecraft Exchange
Well... she's going to need boosters if I'm getting her to the Mun. And at 4,500 m/s of delta-v, that isn't enough. So. She needs boosters. Her full thrust is now just under six hundred thousand kilo-newtons. I'm afraid to see what her mass is. -
totm april 2020 I had strings, but now I'm free.
Whackjob replied to Whackjob's topic in KSP1 The Spacecraft Exchange
I suffered a low altitude RUD, but I want you guys to know. My little bird flew. I just wondered how many of the largest fuel cans are in this one. Turns out there are one hundred and thirty six. -
totm april 2020 I had strings, but now I'm free.
Whackjob replied to Whackjob's topic in KSP1 The Spacecraft Exchange
Thank you! I will have more and better pictures and projects as time goes. EDIT: Like this. -
Today's sin is I disrespected the roof of the VAB.
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All right, it turns out that that wasn't entirely accurate. I put the top on it.