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Whackjob

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Everything posted by Whackjob

  1. I would like to personally beg for three things. To whit: 1.) Please give me a half minute to look at a failure before the crash report blocks my view. It does say what parts broke, but I've got dozens of each of those. 2.) An alternate VAB without walls or ceiling or size restriction. If I write the check for pain, please let me cash it. 3.) Keep killin' it. Last patch upped my FPS more than a little. And that's saying a lot considering what I put this system through. Example:
  2. See, that's pure reason right there, and cost effectiveness. Just launch it all at once. Same thing as pruning a whole tree in one shot by cutting it just above the roots. That's how I do it. /you might prune the house too
  3. Seperatrons? This isn't stages, this is part of a stage.
  4. Ok, figured out under betas I needed to select NONE to get to 0.1.2.0. I can report that I do see a fairly massive FPS boost. I can build more in the VAB before the world dies. 196 Mammoth-II engines, anyone?
  5. Whackjob

    Steam Bug?

    Sure, no sweat. On this screen, I chose "none". None isnt' a prealpha thing light I thought, it was "most current version". It could probably stand to be re-worded, but, there we go! Even now I'm in the VAB putting together a motor cluster that has 196 of the largest engines there are, and I'm still getting like 5 FPS!
  6. Whackjob

    Steam Bug?

    ... huh. In retrospect, it does, doesn't it? I was assuming that was some pre-alpha thing. I might have the dumb. Let's find out! 0.1.1.0, but let's see if this does it. I've switched to "none" to see what happens. Yeah, there we go. I was being stupid. Ok. So if you look in betas, folks, and you don't see the 0.1.2.0 option, use NONE! Now to see how my FPS has changed. Thanks, guys! EDIT again: A full report to follow, but I can confirm, without settings tweaks, I am seeing a MASSIVE fps boost. One day, I will build the sun.
  7. Whackjob

    Steam Bug?

    Nah, it's all good. There is stuff there, but not germane.
  8. Whackjob

    Steam Bug?

    I just wanted to give this a bump. A day plus later, a couple of reboots, and some other prodding, and I still do not get the option for this patch.
  9. Whackjob

    Steam Bug?

    I am also seeing this. No 0.1.2.0 option. For what it's worth, I'm running the Linux steam client and I've been playing KSP on Proton experimental.
  10. Sure is, steam. On Linux, though I doubt that makes any difference. Ok, restarting it... aaand, nope. I don't see 0.1.2.0? I completely shut down Steam and restarted it, logged back in. Let me fight with it a bit... EDIT: Nope! I cannot see the 0.1.2.0 patch.
  11. I might be a little bit stupid. I see patch 0.1.2.0 is out, but I only see 0.1.1.0. I'm guessing there's an "experimental build" I need the code for. I can't find it. Am I blind, or is it not available? Other comments I've seen suggest it is, but I can't seem to locate it.
  12. That's the picture from my hard drive, uploaded to Imgur. I was trying to copy-and-paste the path from steam screenshots, but the game crashed, so I had to hunt down it's source. Steam overlay works for me. Although! That does suggest the hypothesis, does disabling steam features improve performance? Let's find out. EDIT: Disabled steam stuff, but also noticed that I did NOT have the most recent version of KSP2! Checked under Betas. Nope, was 0.1.0.0. Correcting that now. Stand by for a better test two! EDIT2: Ok, ~10-11fps in the VAB with the engine cluster I was working on in it. Going to launch. 0.15 fps. That's a 5x improvement!!! Now, I don't know if that's the patch, or me suspending the steam integrations, and I'll test for that later, but hey! This is almost actually launchable!
  13. I just gave patch two a quick test: Still about 1 frame per 2 minutes. That being said, I think it's fair to say that my gameplay is *an extreme outlier*. Your performance will absolutely vary. Eh, super-duper kinda-sorta. I'm doing five college classes this semester, on top of work, got four this summer (on a shorter schedule, so that's MORE work, not less!), and then six in the fall. Frankly, I'm being run pretty ragged, and it's gonna be an awful year, but I make myself take a break now and then, and KSP2's a great break now and then. One day, when I'm making the big money, I'm gonna build a big ol' rig, the way I want to, and then it'll be time to put together some serious madness! That, and data analytics will definitely be part of my field, and in the very near future that'll be A.I. dominated, so I need to be greedy about tensor cores. I'm already dabbling lightly with graphical AI, but can't do too much with 8GB VRAM. But, there will be time, in the future. And the means, hopefully.
  14. Man, everyone has such beautiful looking designs. Mine just look like a welder given an IRS audit and an amphetamine.
  15. Now we're talking business. New engine cluster; unnamed. 310,884 kn. You might notice my previous test had 133,409 kn. So almost three times the thrust. Here's the kicker, though; This is one engine cluster. The Arkingthaad traditionally has six clusters, so I should be working with 1,865,304 kn. That's just for the Munar lander portion. I doubt it'll work out to be an SSTO, which means probably boosters. Lots of boosters... I don't think the game engine can take this, yet, now, but I think we'll get there. I promised that if I could find the time, I'd stress test things, so. Here's some stress. EDIT: I wish to call attention to the fact that I achieved 0.0334399 frames per second, or one frame every TWO MINUTES. But more importantly, on launch, the motor group didn't shred apart.
  16. Today I learned that the reason my first Arkingthaad tower lander in KSP2 kept insta-gibbing itself on the pad wasn't due to shoddy construction or too much mass. Literally, it was big enough that the launch tower was inside the rocket when it was placed. So it'd break immediately. Now, a water launch seems to be where I'm gonna be doing my heavy lifting! I have literally not pressed spacebar yet. I let the game run out of pause for a little while. She's not breakin'! EDIT: I pressed spacebar. Aside from some minor outfitting, the Munar lander's done. Aside from aforementioned outfitting, the next step is to build the rocket that'll get it into orbit. EDIT2: Ok, I hit spacebar. I found out a couple of things. One, have a sea level thrust of 133,409.511-ish kn. And at full thrust, my rocket lost altitude and accelerated down. I don't have anywhere near enough thrust! I'm going to have to double, maybe triple it.
  17. Then you're one up on me. Efficiency is something I never found. Take my old munar lander in example. And that wasn't the largest lander I had.
  18. I remember partwelder. Never used it. It was all about the engineering challenge, for me. It has to fly, it has to land, and it's gotta have the right end pointed the right way bare minimal fifty-one percent of the time. Engineering challenges such as this: Now, I did some stress tests with the lander leg (stump?) aspect. And it held up. But that was with the weight of one fuel can and six of them motors. When I put this on the pad to try to give it its maiden flight (even though I've barely started the building UP portion) the weight of it IMMEDIATELY makes it liquefy straight into the pad. That's engineering challenge number one. It could take me months. And if a dev is eggin' it through here, can I ask that we get an option to bring up the flight report on a crash WHEN WE WANT TO? It's an absolute irritation for me to try to launch this ship, over and over again, and I can't see what's initially breaking because somebody's cheerfully shoving a clipboard in my face to try to get me to feel better about everyone dying. That's what we're here for! I bought the ticket, let me sit down and enjoy my ride.
  19. He seems to have an innate knowledge of the first rule; More is more. And that's enough. Nicely done, @computerpro!
  20. I'm way late to the party, but I'm here, now. I'm already doing drop-tests to see what'll work for custom landing gear. Fun fact: this wasn't going to work anyway.
  21. I'm late, but I'm here. Picked it up yesterday. Been crazy busy with college, will be getting worse as year goes on, but will try to build during the occasional break. Give me a few days to see what I can do with things. To explain, I'm taking 5 classes this semester, on top of a job, got four this summer, and potentially six this fall. On top of work, the house, and my family. I am not a great multitasker, or even a good one. But, I'll either get better at it, or go mad.
  22. Curious! In my initial baby-steps into KSP2, I've found a few things out. One, the biggest in-atmosophere rocket motor isn't enough to lift a whole heavy stack of tanks as tall as I make it. That means I'm gonna need to make motor clusters. And TWO! If rocket motors overlap more than just a little, the thrust gets BLOCKED. So no clip-groups of motors! Ok, that's just an engineering challenge. So here's a test-group of 12 Mammoth-2 motors. So now the big questions are, one, how easy will this shear apart? Two, compression stress, how far can I go? Three, is 12 a stack enough? Or should I double it? Four, landing legs. I'm going to have to see if I need to build landing legs again. Five, is my college semester in danger? Six, will I need mainsail seperatrons again, or their KSP2 equivalent? Seven, is building big even a thing still? Eight, how do I stop that splash screen that comes up the INSTANT a strut breaks? I can't diagnose if I can't see! Breaking things is what I'm here for! Nine, VAB's tryna constrain me, I must defeat it. Good news is the motor cluster appears to be good enough to hold together under a minimal load launch. So the basics are there.
  23. All right. Well, long story short, I've had a BRUTALLY BAD last few months. I'm attempting to do five college classes this semester, work a job, and I've had multiple emergencies and tragedies happen. I know what the Baggins meant when he said he felt like butter spread over entirely too much bread. I don't spread good at all. So, I need a breather, so here I am. I just bought KSP2. I'm Linux, now, so I've got some tinkering to do so it runs buttery smooth, but I'll get there. I've got the OBS so maybe once it all cooperates, I'll make a quick video of me trying and failing to build something big. So here I am, at least for a little while. Now, off I go to read optimize threads. EDIT: At least for the moment, the game is unplayable. I get maybe three seconds per frame in the VAB, even before I add anything. I thought it was OBS. It's the same both in and out of it. There's probably a solution already found somewhere, so off I go to find it. EDIT2: Ok, I have good FPS through a command line operator. Now I just need to figure out how to move around the VAB again...! EDIT3: MMB to go up and down. We're not locked view-wise to a central core anymore! I can move around! This is already an incredible improvement. Oh, there's a height cap. That's not great, but I'll work around it. If I can figure out how to click-drag stacks. EDIT4: Lesson 1 to myself: The old truss cage system won't work as-is. It bends and breaks. Which... honestly, to be fair... is probably the way it should be. The old truss cage was too powerful. But, let's see if I can't improve it somehow. EDIT5: Ok, truss cage might work with some tweaks. But every craft I've launched has broken and exploded, immediately. Turns out the biggest engines in the game aren't enough for my stacks. Well... we know where this is gonna go.
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