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Everything posted by Devinci
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Where can we find a link to an RSS config? I've tried RSSVE but it doesnt work. The config editor shows no config no matter what I tried.
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Devinci replied to Theysen's topic in KSP1 Mod Releases
For use with RO. There used to be a bigger list of compatible mods.- 2,216 replies
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- realism overhaul
- ro
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Devinci replied to Theysen's topic in KSP1 Mod Releases
Is there another list of mods compatible with RSS?- 2,216 replies
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- realism overhaul
- ro
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(and 1 more)
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Is anyone having issues with RSSVE not being compatible with unity?
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I don't think they will need any refueling for this one... They could use the center leg to refuel though.
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Let's vote for Scott Manley!
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Yes indeed. This way they won't need a crane to lower cargo hopefully?
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[WIP] The Ultimate Shuttle IVA - Releasing Soon!(tm)
Devinci replied to G'th's topic in KSP1 Mod Development
Thanks, It works now! -
[WIP] The Ultimate Shuttle IVA - Releasing Soon!(tm)
Devinci replied to G'th's topic in KSP1 Mod Development
This looks very nice! But I'm getting an error message: AvionicsSystems initialization error. check message log I've installed all the required mods also. -
Noob Needing Help WIth First Plug In
Devinci replied to dboi88's topic in KSP1 C# Plugin Development Help and Support
I'm new too, I didn't want to create a new topic. So I want to use the new unity UI system with prefabs instead of OnGUI. Does anybody know how do I do it with the Asset Bundles? A tutorial would be even better. Thanks -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
Devinci replied to pingopete's topic in KSP1 Mod Development
Thanks, I'll try it out. I'll probably have to disable some mods to save memory. But from the screens I see, it's gonna be worth it. -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
Devinci replied to pingopete's topic in KSP1 Mod Development
I see many have installed this mod, is there a download link? -
LR89 worked for me. I wish it would say which resources are insufficient. Even though my rocket had all of those resources aplenty it still only worked with the FASA towers. I also tried different fuel with the same result.
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You're welcome. I still wonder why they didn't put it on the right click menu? And tweakscale doesn't work with it too, sadly.
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You have to go to the Action Groups' page and click on the parachute, then on previous or next size.
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I had the correct fuel for that particular engine. The tank was also set to the default non pressurised tank type because it was just a first stage. The problem only goes away when I use that FASA umbillical tower and activate its pumps prior to launching. I'm also having insane G-Force upon re-entry. But I managed to bring it down to around 8Gs for with a Periapsis of 60 to 80km. But I guess that's still too much. Regards
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Does anyone know what "Insufficient resources to ignite means"? My engine is not starting at all from the pad. - - - Updated - - - Edit: Using the FASA umbillical towers fixed the problem somehow.
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So this update does not require FAR?
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I don't see the problem. If someone make a good enough mod that others would want to buy then so be it. Why would that bother you in any way? I really would like to see some mods worth spending my money on and there sure are some already available for free. You have to understand that it takes time and effort to make mods so it's understandable if the modders get a little bit of money from it. Furthermore it'll make more interesting mods come to light.
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Thanks for the feedback, I was thinking the same as well! I made them quickly to test out the looks but this cockpit may able to hold even more kerbals.
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Started worko on IVA!